121 lines
5.9 KiB
C++
121 lines
5.9 KiB
C++
#include "Selection_Rectangle_Overlay.h"
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#include "Plottable_Real_Time_Data.h"
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#include "../render/Blend2D_Cache.h"
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#include <algorithm>
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#include <cmath>
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#include <sstream>
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namespace renderive {
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namespace detail {
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namespace {
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struct Selection_Interaction_Base {};
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struct Selection_Interaction {
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bool selecting{};
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PointF selection_start{};
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PointF selection_current{};
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};
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using Selection_Interaction_State = Double_State_Strategy<Selection_Interaction_Base, Selection_Interaction>;
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RectF axis_content_rect(const Axis_Transform& horizontal, const Axis_Transform& vertical) {
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const double x1 = horizontal.coord_to_pixel(horizontal.coordinate_range.origin);
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const double x2 = horizontal.coord_to_pixel(horizontal.coordinate_range.target);
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const double y1 = vertical.coord_to_pixel(vertical.coordinate_range.origin);
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const double y2 = vertical.coord_to_pixel(vertical.coordinate_range.target);
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return {std::min(x1, x2), std::min(y1, y2), std::abs(x2 - x1), std::abs(y2 - y1)};
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}
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}
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struct Selection_Rectangle_Overlay_Control::Impl {
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Impl(Selection_Rectangle_Overlay_Control& owner, std::shared_ptr<Abs_Axis> horizontal, std::shared_ptr<Abs_Axis> vertical)
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: horizontal_axis(std::move(horizontal)), vertical_axis(std::move(vertical)), regions(owner) {}
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std::shared_ptr<Abs_Axis> horizontal_axis;
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std::shared_ptr<Abs_Axis> vertical_axis;
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Plottable_History_Real_Time_Data<RectF, std::vector<RectF>> regions;
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Selection_Interaction_State interaction;
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};
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Selection_Rectangle_Overlay_Control::Selection_Rectangle_Overlay_Control(Plot_Core& plot, const Selection_Rectangle_Overlay_Properties& properties, std::shared_ptr<Abs_Axis> horizontal_axis, std::shared_ptr<Abs_Axis> vertical_axis)
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: Plottable_State(plot, properties), impl_(std::make_unique<Impl>(*this, std::move(horizontal_axis), std::move(vertical_axis))) {}
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Selection_Rectangle_Overlay_Control::~Selection_Rectangle_Overlay_Control() = default;
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std::vector<RectF> Selection_Rectangle_Overlay_Control::selected_regions() const {
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return impl_->regions.snapshot();
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}
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void Selection_Rectangle_Overlay_Control::clear_selected_regions() {
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impl_->regions.clear();
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impl_->interaction.update([](Selection_Interaction& interaction) {
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interaction.selecting = false;
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});
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changed();
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}
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void Selection_Rectangle_Overlay_Control::handle_event(const Event& event) {
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const RectF content = axis_content_rect(impl_->horizontal_axis->transform(), impl_->vertical_axis->transform());
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if(event.type == Event_Type::Pointer_Press) {
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const auto& pointer = static_cast<const Pointer_Event&>(event);
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if(pointer.button != Mouse_Button::Left || !content.contains(pointer.position))
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return;
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impl_->interaction.update([&](Selection_Interaction& interaction) {
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interaction.selecting = true;
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interaction.selection_start = interaction.selection_current = pointer.position;
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});
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event.accept();
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changed();
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return;
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}
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if(event.type == Event_Type::Pointer_Move) {
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const auto& pointer = static_cast<const Pointer_Event&>(event);
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bool selecting{};
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impl_->interaction.update([&](Selection_Interaction& interaction) {
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selecting = interaction.selecting;
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if(selecting)
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interaction.selection_current = pointer.position;
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});
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if(!selecting)
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return;
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event.accept();
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changed();
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return;
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}
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if(event.type != Event_Type::Pointer_Release)
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return;
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const auto& pointer = static_cast<const Pointer_Event&>(event);
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PointF start;
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bool selecting{};
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impl_->interaction.update([&](Selection_Interaction& interaction) {
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selecting = interaction.selecting;
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if(!selecting)
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return;
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interaction.selecting = false;
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start = interaction.selection_start;
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interaction.selection_current = pointer.position;
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});
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if(!selecting)
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return;
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const Axis_Transform horizontal = impl_->horizontal_axis->transform();
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const Axis_Transform vertical = impl_->vertical_axis->transform();
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const RectF region{horizontal.pixel_to_coord(start.x), vertical.pixel_to_coord(start.y),
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horizontal.pixel_to_coord(pointer.position.x) - horizontal.pixel_to_coord(start.x),
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vertical.pixel_to_coord(pointer.position.y) - vertical.pixel_to_coord(start.y)};
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if(std::abs(region.width) > 1e-9 && std::abs(region.height) > 1e-9)
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impl_->regions.update(region.normalized());
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event.accept();
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changed();
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}
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void Selection_Rectangle_Overlay_Control::publish() {
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publish_properties();
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impl_->interaction.publish();
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}
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void Selection_Rectangle_Overlay_Control::paint(Painter& painter, const Render_State_View& view) {
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const auto& state = render_properties(view);
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const auto& interaction = view.get(impl_->interaction);
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const auto horizontal = impl_->horizontal_axis->transform(view);
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const auto vertical = impl_->vertical_axis->transform(view);
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for(const RectF& region : view.get(impl_->regions)) {
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RectF pixels{horizontal.coord_to_pixel(region.x), vertical.coord_to_pixel(region.y), horizontal.coord_to_pixel(region.right()) - horizontal.coord_to_pixel(region.x), vertical.coord_to_pixel(region.bottom()) - vertical.coord_to_pixel(region.y)};
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painter.rect(pixels, state.selection_border_pen, state.selection_brush);
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std::ostringstream text;
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text << region.width << " x " << region.height;
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const RectF normalized = pixels.normalized();
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painter.text({normalized.x + 3.0, normalized.y + 3.0}, text.str(), state.label_font, state.label_pen);
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}
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if(interaction.selecting)
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painter.rect({interaction.selection_start.x, interaction.selection_start.y, interaction.selection_current.x - interaction.selection_start.x, interaction.selection_current.y - interaction.selection_start.y}, state.selection_border_pen, state.selection_brush);
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}
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}
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}
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