#include "Selection_Rectangle_Overlay.h" #include "Plottable_Real_Time_Data.h" #include "../render/Blend2D_Cache.h" #include #include #include namespace renderive { namespace detail { namespace { struct Selection_Interaction_Base {}; struct Selection_Interaction { bool selecting{}; PointF selection_start{}; PointF selection_current{}; }; using Selection_Interaction_State = Double_State_Strategy; RectF axis_content_rect(const Axis_Transform& horizontal, const Axis_Transform& vertical) { const double x1 = horizontal.coord_to_pixel(horizontal.coordinate_range.origin); const double x2 = horizontal.coord_to_pixel(horizontal.coordinate_range.target); const double y1 = vertical.coord_to_pixel(vertical.coordinate_range.origin); const double y2 = vertical.coord_to_pixel(vertical.coordinate_range.target); return {std::min(x1, x2), std::min(y1, y2), std::abs(x2 - x1), std::abs(y2 - y1)}; } } struct Selection_Rectangle_Overlay_Control::Impl { Impl(Selection_Rectangle_Overlay_Control& owner, std::shared_ptr horizontal, std::shared_ptr vertical) : horizontal_axis(std::move(horizontal)), vertical_axis(std::move(vertical)), regions(owner) {} std::shared_ptr horizontal_axis; std::shared_ptr vertical_axis; Plottable_History_Real_Time_Data> regions; Selection_Interaction_State interaction; }; Selection_Rectangle_Overlay_Control::Selection_Rectangle_Overlay_Control(Plot_Core& plot, const Selection_Rectangle_Overlay_Properties& properties, std::shared_ptr horizontal_axis, std::shared_ptr vertical_axis) : Plottable_State(plot, properties), impl_(std::make_unique(*this, std::move(horizontal_axis), std::move(vertical_axis))) {} Selection_Rectangle_Overlay_Control::~Selection_Rectangle_Overlay_Control() = default; std::vector Selection_Rectangle_Overlay_Control::selected_regions() const { return impl_->regions.snapshot(); } void Selection_Rectangle_Overlay_Control::clear_selected_regions() { impl_->regions.clear(); impl_->interaction.update([](Selection_Interaction& interaction) { interaction.selecting = false; }); changed(); } void Selection_Rectangle_Overlay_Control::handle_event(const Event& event) { const RectF content = axis_content_rect(impl_->horizontal_axis->transform(), impl_->vertical_axis->transform()); if(event.type == Event_Type::Pointer_Press) { const auto& pointer = static_cast(event); if(pointer.button != Mouse_Button::Left || !content.contains(pointer.position)) return; impl_->interaction.update([&](Selection_Interaction& interaction) { interaction.selecting = true; interaction.selection_start = interaction.selection_current = pointer.position; }); event.accept(); changed(); return; } if(event.type == Event_Type::Pointer_Move) { const auto& pointer = static_cast(event); bool selecting{}; impl_->interaction.update([&](Selection_Interaction& interaction) { selecting = interaction.selecting; if(selecting) interaction.selection_current = pointer.position; }); if(!selecting) return; event.accept(); changed(); return; } if(event.type != Event_Type::Pointer_Release) return; const auto& pointer = static_cast(event); PointF start; bool selecting{}; impl_->interaction.update([&](Selection_Interaction& interaction) { selecting = interaction.selecting; if(!selecting) return; interaction.selecting = false; start = interaction.selection_start; interaction.selection_current = pointer.position; }); if(!selecting) return; const Axis_Transform horizontal = impl_->horizontal_axis->transform(); const Axis_Transform vertical = impl_->vertical_axis->transform(); const RectF region{horizontal.pixel_to_coord(start.x), vertical.pixel_to_coord(start.y), horizontal.pixel_to_coord(pointer.position.x) - horizontal.pixel_to_coord(start.x), vertical.pixel_to_coord(pointer.position.y) - vertical.pixel_to_coord(start.y)}; if(std::abs(region.width) > 1e-9 && std::abs(region.height) > 1e-9) impl_->regions.update(region.normalized()); event.accept(); changed(); } void Selection_Rectangle_Overlay_Control::publish() { publish_properties(); impl_->interaction.publish(); } void Selection_Rectangle_Overlay_Control::paint(Painter& painter, const Render_State_View& view) { const auto& state = render_properties(view); const auto& interaction = view.get(impl_->interaction); const auto horizontal = impl_->horizontal_axis->transform(view); const auto vertical = impl_->vertical_axis->transform(view); for(const RectF& region : view.get(impl_->regions)) { RectF pixels{horizontal.coord_to_pixel(region.x), vertical.coord_to_pixel(region.y), horizontal.coord_to_pixel(region.right()) - horizontal.coord_to_pixel(region.x), vertical.coord_to_pixel(region.bottom()) - vertical.coord_to_pixel(region.y)}; painter.rect(pixels, state.selection_border_pen, state.selection_brush); std::ostringstream text; text << region.width << " x " << region.height; const RectF normalized = pixels.normalized(); painter.text({normalized.x + 3.0, normalized.y + 3.0}, text.str(), state.label_font, state.label_pen); } if(interaction.selecting) painter.rect({interaction.selection_start.x, interaction.selection_start.y, interaction.selection_current.x - interaction.selection_start.x, interaction.selection_current.y - interaction.selection_start.y}, state.selection_border_pen, state.selection_brush); } } }