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Renderive/render_2D/plottable/Sweep_Spectrum.cpp
T

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#include "Sweep_Spectrum.h"
#include "Curve_Sampling.h"
#include "Plottable_Real_Time_Data.h"
#include "../render/Blend2D_Cache.h"
#include <algorithm>
#include <cmath>
#include <deque>
namespace renderive {
namespace detail {
namespace {
using Sweep_Spectrum_History = Plottable_History_Real_Time_Data<std::vector<double>, std::deque<std::vector<double>>>;
RectF axis_content_rect(const Axis_Transform& horizontal, const Axis_Transform& vertical) {
const double x1 = horizontal.coord_to_pixel(horizontal.coordinate_range.origin);
const double x2 = horizontal.coord_to_pixel(horizontal.coordinate_range.target);
const double y1 = vertical.coord_to_pixel(vertical.coordinate_range.origin);
const double y2 = vertical.coord_to_pixel(vertical.coordinate_range.target);
return {std::min(x1, x2), std::min(y1, y2), std::abs(x2 - x1), std::abs(y2 - y1)};
}
std::vector<double> flatten(const std::deque<std::vector<double>>& blocks) {
std::vector<double> values;
for(const auto& block : blocks)
values.insert(values.end(), block.begin(), block.end());
return values;
}
}
struct Sweep_Spectrum_Control::Impl {
Impl(Sweep_Spectrum_Control& owner, std::shared_ptr<Axis> frequency, std::shared_ptr<Axis> power)
: frequency_axis(std::move(frequency)), power_axis(std::move(power)), blocks(observe_real_time_data(owner)) {}
std::shared_ptr<Axis> frequency_axis;
std::shared_ptr<Axis> power_axis;
Sweep_Spectrum_History blocks;
};
Sweep_Spectrum_Control::Sweep_Spectrum_Control(Plot_Core& plot, const Sweep_Spectrum_Properties& properties, std::shared_ptr<Axis> frequency_axis, std::shared_ptr<Axis> power_axis)
: Plottable_State(plot, properties), impl_(std::make_unique<Impl>(*this, std::move(frequency_axis), std::move(power_axis))) {}
Sweep_Spectrum_Control::~Sweep_Spectrum_Control() = default;
void Sweep_Spectrum_Control::append_block(std::span<const double> values) {
if(get<&Sweep_Spectrum_Properties::bins_per_block>() <= 0)
set<&Sweep_Spectrum_Properties::bins_per_block>(static_cast<int>(values.size()));
const int limit = get<&Sweep_Spectrum_Properties::block_count>();
impl_->blocks.update({values.begin(), values.end()}, static_cast<std::size_t>(limit));
changed();
}
void Sweep_Spectrum_Control::append_block(std::pmr::vector<double>&& values) {
append_block(std::span<const double>(values.data(), values.size()));
}
std::size_t Sweep_Spectrum_Control::stored_block_count() const {
return impl_->blocks.size();
}
std::size_t Sweep_Spectrum_Control::stored_point_count() const {
const auto blocks = impl_->blocks.snapshot();
std::size_t count{};
for(const auto& block : blocks)
count += block.size();
return count;
}
std::size_t Sweep_Spectrum_Control::rendered_point_count() const {
const auto state = properties();
const auto values = flatten(impl_->blocks.snapshot());
return curve_points(values, state.frequency_range, impl_->frequency_axis->transform(), impl_->power_axis->transform(), state.visible_range_only, state.interpolation_mode).size();
}
void Sweep_Spectrum_Control::publish() {
publish_properties();
const int limit = get<&Sweep_Spectrum_Properties::block_count>();
impl_->blocks.retain_latest(static_cast<std::size_t>(limit));
}
void Sweep_Spectrum_Control::paint(Painter& painter) {
const auto state = render_properties();
const auto blocks = impl_->blocks.snapshot();
const auto values = flatten(blocks);
if(values.size() < 2)
return;
const Axis_Transform x = impl_->frequency_axis->transform();
const Axis_Transform y = impl_->power_axis->transform();
painter.polyline(curve_points(values, state.frequency_range, x, y, state.visible_range_only, state.interpolation_mode), state.pen);
const double completed = std::min(1.0, static_cast<double>(blocks.size()) / state.block_count.get());
const double frequency = state.frequency_range.origin + state.frequency_range.length() * completed;
const RectF content = axis_content_rect(x, y);
const double marker_x = x.coord_to_pixel(frequency);
painter.line({marker_x, content.y}, {marker_x, content.bottom()}, state.current_frequency_pen);
}
}
}