213 lines
8.6 KiB
C++
213 lines
8.6 KiB
C++
#pragma once
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#include "Abs_Axis.h"
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#include "Axis_Format.h"
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#include "../render/Blend2D_Cache.h"
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#include <renderive/base/Atomic_Mutex.hpp>
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#include <renderive/base/observer/Observer.hpp>
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#include <renderive/state/Double_State_Strategy.hpp>
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#include <algorithm>
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#include <cmath>
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#include <type_traits>
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#include <utility>
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#include <vector>
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namespace renderive::detail {
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template <class State>
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requires std::is_base_of_v<Axis_Base_Properties, State>
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class Axis_State_Strategy
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: public Double_State_Strategy<Abs_Axis, State, Atomic_Spin_Mutex,
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Observer_State<Renderable_State_Observer>> {
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using State_Observer = Observer_State<Renderable_State_Observer>;
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using Base = Double_State_Strategy<Abs_Axis, State, Atomic_Spin_Mutex, State_Observer>;
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public:
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Axis_State_Strategy(::Scene_Base& scene, State state)
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: Base(state,
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With_Observer<State_Observer>{State_Observer(Renderable_State_Observer(this))},
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scene) {}
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template <auto Member, Property_Member_Assignable<State, Member> Value>
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Axis_State_Strategy& set(Value&& value) {
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Base::template set<Member>(std::forward<Value>(value));
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using Member_Value = decltype(std::declval<State&>().*Member);
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if constexpr (Paint_Only_Property_Value<Member_Value>)
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this->paint_changed();
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else
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this->changed();
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return *this;
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}
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template <class Update>
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requires std::invocable<Update, State&>
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Axis_State_Strategy& update(Update&& value) {
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Base::update(std::forward<Update>(value));
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this->changed();
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return *this;
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}
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[[nodiscard]] Axis_Transform transform() const final {
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return Base::read([this](const State& state) {
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return make_transform(state, coordinate_range(state));
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});
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}
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[[nodiscard]] Axis_Transform transform(const Render_State_View& view) const noexcept final {
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const auto& state = view.get(static_cast<const Base&>(*this));
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return make_transform(state, coordinate_range(state));
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}
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[[nodiscard]] double tick_step(Range range) const final {
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return Base::read([this, range](const State& state) {
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return calculate_tick_step(range, state);
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});
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}
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[[nodiscard]] std::string tick_label(double tick) const final {
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return Base::read([this, tick](const State& state) {
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return format_tick_label(tick, state);
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});
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}
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protected:
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[[nodiscard]] virtual Range coordinate_range(const State& state) const noexcept = 0;
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[[nodiscard]] virtual double calculate_tick_step(Range range, const State&) const {
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const double raw = range.size() / 5.0;
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if (!(raw > 0.0) || !std::isfinite(raw))
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return 1.0;
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const double scale = std::pow(10.0, std::floor(std::log10(raw)));
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const double normalized = raw / scale;
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const double nice = normalized <= 1.0 ? 1.0
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: normalized <= 2.0 ? 2.0
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: normalized <= 5.0 ? 5.0
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: 10.0;
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return nice * scale;
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}
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[[nodiscard]] virtual std::string format_tick_label(double tick, const State& state) const {
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int precision = 2;
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if constexpr (requires { state.precision; })
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precision = state.precision.get();
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return localized_axis_number(tick, precision, state.locale);
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}
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private:
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static Axis_Transform make_transform(const State& state, Range coordinates) noexcept {
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return {
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coordinates,
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state.orientation == Orientation::Horizontal ? static_cast<double>(state.x)
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: static_cast<double>(state.y),
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static_cast<double>(state.pixel_length),
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state.orientation
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};
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}
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struct Prepared_Line {
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PointF first;
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PointF second;
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};
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struct Prepared_Label {
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PointF position;
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std::string text;
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};
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struct Axis_Prepare_Buffer {
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std::vector<Prepared_Line> lines;
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std::vector<Prepared_Label> labels;
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PointF unit_position;
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double unit_width{};
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bool valid{};
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};
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void prepare_frame(const Prepare_Render_Context& context) final {
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const auto& view = context.frame.render_state;
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const auto& state = view.get(static_cast<const Base&>(*this));
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auto& output = prepare_buffer_;
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output = {};
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if (state.pixel_length == 0)
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return;
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const Range coordinates = coordinate_range(state);
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const Axis_Transform axis = make_transform(state, coordinates);
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const double step = calculate_tick_step(coordinates, state);
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if (!(step > 0.0))
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return;
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const PointF first{static_cast<double>(state.x), static_cast<double>(state.y)};
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const PointF last = state.orientation == Orientation::Horizontal
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? PointF{first.x + state.pixel_length, first.y}
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: PointF{first.x, first.y + state.pixel_length};
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output.lines.push_back({first, last});
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const auto [low, high] = std::minmax(coordinates.origin, coordinates.target);
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const double initial = std::ceil(low / step) * step;
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int tick_index{};
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for (double tick = initial; tick <= high + step * 1e-6 && tick_index < 1000;
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tick += step, ++tick_index) {
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const double pixel = axis.coord_to_pixel(tick);
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PointF tick_start;
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PointF tick_end;
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PointF label;
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if (state.orientation == Orientation::Horizontal) {
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tick_start = {pixel, static_cast<double>(state.y)};
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tick_end = {pixel, static_cast<double>(state.y + state.tick_length)};
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label = {pixel + 2.0, static_cast<double>(state.y + state.tick_length + 2)};
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} else {
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tick_start = {static_cast<double>(state.x), pixel};
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tick_end = {static_cast<double>(state.x + state.tick_length), pixel};
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label = {static_cast<double>(state.x + state.tick_length + 2), pixel - 7.0};
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}
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output.lines.push_back({tick_start, tick_end});
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output.labels.push_back({label, format_tick_label(tick, state)});
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const int subdivisions = std::max(0, this->sub_tick_count(step));
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for (int sub_index = 1; sub_index <= subdivisions; ++sub_index) {
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const double sub_tick = tick + step * sub_index / (subdivisions + 1.0);
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if (sub_tick >= high)
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break;
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const double sub_pixel = axis.coord_to_pixel(sub_tick);
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if (state.orientation == Orientation::Horizontal) {
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output.lines.push_back({
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{sub_pixel, static_cast<double>(state.y)},
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{sub_pixel, static_cast<double>(state.y + state.sub_tick_length)}});
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} else {
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output.lines.push_back({
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{static_cast<double>(state.x), sub_pixel},
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{static_cast<double>(state.x + state.sub_tick_length), sub_pixel}});
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}
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}
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}
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if (!state.unit_text.empty()) {
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output.unit_position = {last.x + 4.0, last.y + 4.0};
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output.unit_width =
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std::max(4.0, state.unit_text.size() * state.unit_text_font.size * 0.65);
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}
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output.valid = true;
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}
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void paint(Painter& painter, const Paint_Render_Context& context) final {
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const auto& output = prepare_buffer_;
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if (!output.valid)
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return;
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const auto& view = context.frame.render_state;
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const auto& state = view.get(static_cast<const Base&>(*this));
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const Pen axis_pen{state.color, 1.0};
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for (const auto& line : output.lines)
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painter.line(line.first, line.second, axis_pen);
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for (const auto& label : output.labels)
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painter.text(label.position, label.text, state.unit_text_font,
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state.unit_text_pen, state.label_rotation_degrees);
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if (!state.unit_text.empty()) {
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painter.rect({output.unit_position.x - 2.0, output.unit_position.y - 2.0,
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output.unit_width + 4.0,
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state.unit_text_font.size * 1.5 + 4.0},
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Pen{.style = Line_Style::None}, state.unit_text_background_brush);
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painter.text(output.unit_position, state.unit_text, state.unit_text_font,
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state.unit_text_pen);
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}
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}
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Axis_Prepare_Buffer prepare_buffer_;
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};
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} // namespace renderive::detail
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