134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
#include "Renderable.h"
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#include "Renderable_p.h"
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#include <renderive/scene/base/Scene_Base.hpp>
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#include "../render/Blend2D_Cache.h"
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#include <renderive/scene/base/Render_Contexts.hpp>
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namespace renderive {
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Renderable::Renderable(bool cache_enabled)
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: ::Renderable_Base(std::make_unique<Impl>(),
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{.cache_enabled = cache_enabled}) {}
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Renderable::~Renderable() = default;
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Renderable_Cache_Mode Renderable::get_cache_mode() const noexcept {
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return d_func<Impl>().configuration.load(std::memory_order_acquire).cache_enabled
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? Renderable_Cache_Mode::Local_Pixel
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: Renderable_Cache_Mode::Direct;
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}
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void Renderable::set_cache_mode(Renderable_Cache_Mode mode) {
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d_func().set_configuration(
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{.cache_enabled = mode == Renderable_Cache_Mode::Local_Pixel});
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}
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std::string Renderable::object_name() const {
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const auto& d = d_func<Impl>();
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std::lock_guard lock(d.metadata_mutex);
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return d.object_name;
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}
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void Renderable::set_object_name(std::string name) {
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auto& d = d_func<Impl>();
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std::lock_guard lock(d.metadata_mutex);
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d.object_name = std::move(name);
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}
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Renderable_Observation Renderable::observation() const noexcept {
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const auto& d = d_func<Impl>();
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std::lock_guard lock(d.observation_mutex);
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return d.observation;
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}
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void Renderable::observe_state(Renderable_Observer_Event event,
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std::uint64_t time_ns,
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std::uint64_t cache_update_count,
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std::uint64_t publish_count) noexcept {
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auto& d = d_func<Impl>();
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std::lock_guard lock(d.observation_mutex);
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d.observation.event = event;
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d.observation.event_time_ns = time_ns;
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d.observation.cache_update_count = cache_update_count;
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d.observation.publish_count = publish_count;
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}
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void Renderable::build_prepare_graph(Renderable_Graph_Builder& builder) {
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add_prepare_task(builder, "prepare", "Prepare",
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[this](const Prepare_Render_Context& context) {
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d_func().execute_prepare(context);
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});
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}
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void Renderable::build_paint_graph(Renderable_Graph_Builder& builder) {
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const auto paint_task = add_paint_task(builder, "paint", "Paint",
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[this](detail::Painter& painter, const Paint_Render_Context& context) {
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paint(painter, context);
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});
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builder.precede(builder.find("prepare"), paint_task);
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}
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Renderable_Graph_Builder::Task Renderable::add_prepare_task(
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Renderable_Graph_Builder& builder,
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std::string logical_key,
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std::string name,
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Prepare_Task_Function function) {
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return builder.emplace(std::move(logical_key), std::move(name),
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std::move(function));
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}
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Renderable_Graph_Builder::Task Renderable::add_paint_task(
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Renderable_Graph_Builder& builder,
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std::string logical_key,
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std::string name,
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Paint_Task_Function function) {
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return builder.emplace(std::move(logical_key), std::move(name),
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[function = std::move(function)](const Paint_Render_Context& context) {
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if (!context.renderable.visible)
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return;
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auto* cache = dynamic_cast<detail::Blend2D_Color_Cache*>(&context.color_cache);
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if (!cache)
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return;
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detail::Painter painter(*cache, {context.frame.viewport.width,
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context.frame.viewport.height});
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if (painter)
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function(painter, context);
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});
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}
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void Renderable::changed() noexcept {
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d_func().invalidate_prepare();
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d_func().notify_scene_model_dirty();
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}
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void Renderable::paint_changed() noexcept {
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d_func().invalidate_paint();
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d_func().notify_scene_model_dirty();
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}
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void Renderable::render_graph_changed() {
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d_func().rebuild_render_graph();
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}
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Renderable& Renderable::Impl::renderable() noexcept {
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return static_cast<Renderable&>(owner());
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}
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void Renderable::Impl::build_prepare_graph(
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Renderable_Graph_Builder& builder) {
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renderable().build_prepare_graph(builder);
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}
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void Renderable::Impl::build_paint_graph(
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Renderable_Graph_Builder& builder) {
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renderable().build_paint_graph(builder);
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}
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void Renderable::Impl::prepare(const Prepare_Render_Context& context) {
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renderable().prepare_frame(context);
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}
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} // namespace renderive
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