154 lines
6.5 KiB
C++
154 lines
6.5 KiB
C++
#include "Selection_Rectangle_Overlay.h"
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#include "Plottable_Real_Time_Data.h"
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#include "Heatmap_Utils.h"
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#include "../render/Blend2D_Cache.h"
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#include <algorithm>
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#include <cmath>
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#include <sstream>
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namespace renderive {
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namespace detail {
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namespace {
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struct Selection_Interaction_Base {};
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struct Selection_Interaction {
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bool selecting{};
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PointF selection_start{};
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PointF selection_current{};
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};
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using Selection_Interaction_State = Double_State_Strategy<Selection_Interaction_Base, Selection_Interaction>;
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RectF axis_content_rect(const Axis_Transform& first, const Axis_Transform& second) {
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return mapped_rect(first, second, first.coordinate_range, second.coordinate_range);
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}
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}
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struct Selection_Rectangle_Overlay_Control::Impl {
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struct Prepared_Region {
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RectF pixels;
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std::string label;
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};
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struct Prepare_Buffer {
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std::vector<Prepared_Region> regions;
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RectF active_selection;
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bool selecting{};
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};
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Impl(Selection_Rectangle_Overlay_Control& owner, renderive_Owner<Abs_Axis> horizontal, renderive_Owner<Abs_Axis> vertical)
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: horizontal_axis(std::move(horizontal)), vertical_axis(std::move(vertical)), regions(owner) {}
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renderive_Owner<Abs_Axis> horizontal_axis;
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renderive_Owner<Abs_Axis> vertical_axis;
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Plottable_History_Real_Time_Data<RectF, std::vector<RectF>> regions;
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Selection_Interaction_State interaction;
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Prepare_Buffer prepare_buffer;
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};
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Selection_Rectangle_Overlay_Control::Selection_Rectangle_Overlay_Control(const Selection_Rectangle_Overlay_Properties& properties, renderive_Owner<Abs_Axis> horizontal_axis, renderive_Owner<Abs_Axis> vertical_axis)
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: Plottable_State(properties), impl_(std::make_unique<Impl>(*this, std::move(horizontal_axis), std::move(vertical_axis))) {}
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Selection_Rectangle_Overlay_Control::~Selection_Rectangle_Overlay_Control() = default;
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std::vector<RectF> Selection_Rectangle_Overlay_Control::selected_regions() const {
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return impl_->regions.snapshot();
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}
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void Selection_Rectangle_Overlay_Control::clear_selected_regions() {
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impl_->regions.clear();
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impl_->interaction.update([](Selection_Interaction& interaction) {
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interaction.selecting = false;
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});
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changed();
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}
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void Selection_Rectangle_Overlay_Control::handle_event(const Event& event) {
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const RectF content = axis_content_rect(impl_->horizontal_axis->transform(), impl_->vertical_axis->transform());
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if(event.type == Event_Type::Pointer_Press) {
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const auto& pointer = static_cast<const Pointer_Event&>(event);
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if(pointer.button != Mouse_Button::Left || !content.contains(pointer.position))
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return;
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impl_->interaction.update([&](Selection_Interaction& interaction) {
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interaction.selecting = true;
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interaction.selection_start = interaction.selection_current = pointer.position;
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});
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event.accept();
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changed();
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return;
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}
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if(event.type == Event_Type::Pointer_Move) {
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const auto& pointer = static_cast<const Pointer_Event&>(event);
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bool selecting{};
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impl_->interaction.update([&](Selection_Interaction& interaction) {
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selecting = interaction.selecting;
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if(selecting)
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interaction.selection_current = pointer.position;
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});
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if(!selecting)
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return;
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event.accept();
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changed();
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return;
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}
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if(event.type != Event_Type::Pointer_Release)
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return;
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const auto& pointer = static_cast<const Pointer_Event&>(event);
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PointF start;
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bool selecting{};
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impl_->interaction.update([&](Selection_Interaction& interaction) {
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selecting = interaction.selecting;
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if(!selecting)
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return;
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interaction.selecting = false;
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start = interaction.selection_start;
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interaction.selection_current = pointer.position;
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});
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if(!selecting)
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return;
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const Axis_Transform horizontal = impl_->horizontal_axis->transform();
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const Axis_Transform vertical = impl_->vertical_axis->transform();
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const double first_start = horizontal.point_to_coord(start);
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const double second_start = vertical.point_to_coord(start);
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const RectF region{first_start, second_start,
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horizontal.point_to_coord(pointer.position) - first_start,
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vertical.point_to_coord(pointer.position) - second_start};
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if(std::abs(region.width) > 1e-9 && std::abs(region.height) > 1e-9)
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impl_->regions.update(region.normalized());
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event.accept();
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changed();
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}
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void Selection_Rectangle_Overlay_Control::publish() {
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publish_properties();
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impl_->interaction.publish();
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}
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void Selection_Rectangle_Overlay_Control::prepare_frame(
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const Prepare_Render_Context& context) {
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const auto& view = context.frame.render_state;
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const auto& state = render_properties(view);
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const auto& interaction = view.get(impl_->interaction);
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const auto horizontal = impl_->horizontal_axis->transform(view);
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const auto vertical = impl_->vertical_axis->transform(view);
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auto& output = impl_->prepare_buffer;
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output = {};
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for (const RectF& region : view.get(impl_->regions)) {
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const RectF pixels = mapped_rect(horizontal, vertical,
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{region.x, region.right()},
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{region.y, region.bottom()});
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std::ostringstream text;
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text << region.width << " x " << region.height;
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output.regions.push_back({pixels, text.str()});
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}
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output.selecting = interaction.selecting;
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output.active_selection = {
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interaction.selection_start.x,
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interaction.selection_start.y,
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interaction.selection_current.x - interaction.selection_start.x,
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interaction.selection_current.y - interaction.selection_start.y};
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}
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void Selection_Rectangle_Overlay_Control::paint(
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Painter& painter, const Paint_Render_Context& context) {
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const auto& output = impl_->prepare_buffer;
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const auto& view = context.frame.render_state;
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const auto& state = render_properties(view);
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for (const auto& region : output.regions) {
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painter.rect(region.pixels, state.selection_border_pen,
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state.selection_brush);
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const RectF normalized = region.pixels.normalized();
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painter.text({normalized.x + 3.0, normalized.y + 3.0}, region.label,
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state.label_font, state.label_pen);
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}
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if (output.selecting)
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painter.rect(output.active_selection, state.selection_border_pen,
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state.selection_brush);
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}
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}
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}
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