架构微调

This commit is contained in:
2026-08-11 09:24:12 +08:00
parent 14a6e97b64
commit 462baeca76
14 changed files with 179 additions and 110 deletions
+2 -2
View File
@@ -127,9 +127,9 @@ void append_common(std::vector<Control_Definition>& result, Gallery_Frame_Mode f
30, 0.01, 1'000'000'000, 1, "Low_Latency_Strategy", false,
"Kernel 接受任意有限正频率;高目标用于触发并观察 Painter 或后台 Render 瓶颈。"));
result.push_back(number("pixel_stream_fps", "WebSocket 像素 FPS",
"WebSocket_Pixel_Stream::set_pull_frequency", 30, 1, 60, 1,
"Plot_Core::set_consumer_feedback", 30, 1, 60, 1,
"Web Transport", false,
"限制浏览器拉取完整 RGBA 像素图的频率,并作为 Web 自动低延迟调度的消费频率上限"));
"限制浏览器拉取完整 RGBA 像素图的频率;Web 适配层将该频率转换为通用消费者反馈,Kernel 不感知 WebSocket"));
}
result.push_back(flag("performance_overlay", "性能叠层", "set_performance_overlay_enabled",
false, "Plot_Core"));