91 lines
5.1 KiB
C++
91 lines
5.1 KiB
C++
#include <render_3D/Render_3D.hpp>
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#include <gtest/gtest.h>
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#include <algorithm>
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#include <atomic>
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#include <chrono>
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#include <thread>
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namespace aethera::render_3d {
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namespace {
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template <typename Visual, typename Item>
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void verify_visual(Item valid, Item invalid) {
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using Object = Impl<Visual>;
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auto built = typename Object::Builder{}.build();
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ASSERT_TRUE(built.has_value());
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auto object = std::move(built).value();
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EXPECT_EQ(object->update_items({valid}), Visual::Update_Items_Result::updated);
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EXPECT_EQ(object->update_items({invalid}), Visual::Update_Items_Result::invalid_data);
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object->advance();
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EXPECT_EQ(object->item_count(), 1U);
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EXPECT_EQ(object->template read_state<typename Visual::Base_Tag>().item_count, 1U);
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}
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}
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TEST(Render_3D_Visual, Migrated_Families_Build_And_Validate) {
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verify_visual<Point_Visual>(Point{}, Point{.diameter_px = 0.0F});
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verify_visual<Splat_Visual>(Splat{}, Splat{.sigma = {0.0F, 0.0F}});
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verify_visual<Pixel_Visual>(Pixel{}, Pixel{.size_px = 0.0F});
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verify_visual<Marker_Visual>(Marker{}, Marker{.diameter_px = 0.0F});
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verify_visual<Sphere_Visual>(Sphere{}, Sphere{.radius = 0.0F});
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verify_visual<Segment_Visual>(Segment{}, Segment{.width_px = 0.0F});
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verify_visual<Vector_Visual>(Vector_Glyph{}, Vector_Glyph{.width_px = 0.0F});
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verify_visual<Primitive_Visual>(Primitive_Vertex{}, Primitive_Vertex{.position = {NAN, 0.0F, 0.0F}});
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verify_visual<Mesh_Visual>(Mesh_Vertex{}, Mesh_Vertex{.normal = {NAN, 0.0F, 0.0F}});
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verify_visual<Path_Visual>(Path_Vertex{}, Path_Vertex{.width_px = 0.0F});
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verify_visual<Image_Visual>(Image{}, Image{.extent = {0.0F, 0.0F}});
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verify_visual<Labels_Visual>(Label{}, Label{.extent = {0.0F, 0.0F}});
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verify_visual<Glyph_Visual>(Glyph{}, Glyph{.angle = NAN});
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verify_visual<Text_Visual>(Text_Label{.text = "A"}, Text_Label{});
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verify_visual<Volume_Visual>(Voxel{}, Voxel{.value = NAN});
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}
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TEST(Render_3D_Scene, Builder_Instantiates_Async_Paint_Contract) {
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using Visual_Object = Impl<Point_Visual>;
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using Scene_Object = Impl<Render_Scene_3D>;
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auto visual_result = typename Visual_Object::Builder{}.build();
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ASSERT_TRUE(visual_result.has_value());
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auto visual = std::move(visual_result).value();
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typename Scene_Object::Builder scene_builder(visual.get());
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static_assert(std::same_as<decltype(scene_builder.build()), std::expected<std::unique_ptr<Scene_Object>, Dependency_Graph_Error>>);
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}
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TEST(Render_3D_Scene, Paint_Submits_Without_Waiting_For_Gpu) {
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using Visual_Object = Impl<Point_Visual>;
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using Scene_Object = Impl<Render_Scene_3D>;
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auto visual_result = typename Visual_Object::Builder{}.build();
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ASSERT_TRUE(visual_result.has_value());
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auto visual = std::move(visual_result).value();
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ASSERT_EQ(visual->update_items({Point{.position = {0.0F, 0.0F, 0.0F}, .color = Color::red_color(), .diameter_px = 8.0F}}), Point_Visual::Update_Items_Result::updated);
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visual->advance();
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try {
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auto scene_result = typename Scene_Object::Builder(visual.get()).build();
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ASSERT_TRUE(scene_result.has_value());
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auto scene = std::move(scene_result).value();
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std::atomic_bool frame_ready{};
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Frame_3D frame{Frame_Identity{1, 0}};
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Frame_3D unchanged_frame{Frame_Identity{2, 0}};
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Frame_3D exchanged_unchanged_frame{Frame_Identity{3, 0}};
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Frame_3D* completed_frame{};
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scene->set_frame_callback([&](Frame_3D* value) { completed_frame = value; frame_ready.store(true, std::memory_order_release); });
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const auto started = std::chrono::steady_clock::now();
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EXPECT_EQ(scene->render(&frame), Render_Scene_3D::Render_Result::submitted);
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const auto submit_duration = std::chrono::steady_clock::now() - started;
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EXPECT_LT(submit_duration, std::chrono::seconds(1));
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for (std::size_t attempt = 0; attempt != 500 && !frame_ready.load(std::memory_order_acquire); ++attempt) std::this_thread::sleep_for(std::chrono::milliseconds(10));
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EXPECT_EQ(completed_frame, &frame);
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EXPECT_FALSE(frame.pixels().empty());
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frame_ready.store(false, std::memory_order_release);
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completed_frame = nullptr;
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EXPECT_EQ(scene->render(&unchanged_frame), Render_Scene_3D::Render_Result::submitted);
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for (std::size_t attempt = 0; attempt != 500 && !frame_ready.load(std::memory_order_acquire); ++attempt) std::this_thread::sleep_for(std::chrono::milliseconds(10));
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EXPECT_EQ(completed_frame, &unchanged_frame);
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EXPECT_FALSE(unchanged_frame.pixels().empty());
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frame_ready.store(false, std::memory_order_release);
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completed_frame = nullptr;
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EXPECT_EQ(scene->render(&exchanged_unchanged_frame), Render_Scene_3D::Render_Result::submitted);
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for (std::size_t attempt = 0; attempt != 500 && !frame_ready.load(std::memory_order_acquire); ++attempt) std::this_thread::sleep_for(std::chrono::milliseconds(10));
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EXPECT_EQ(completed_frame, &exchanged_unchanged_frame);
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EXPECT_TRUE(std::ranges::equal(unchanged_frame.pixels(), exchanged_unchanged_frame.pixels()));
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}
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catch (const std::exception& error) {
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GTEST_SKIP() << "Vulkan/Datoviz unavailable: " << error.what();
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}
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}
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}
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