blend2D并行绘制

This commit is contained in:
2026-08-26 20:35:02 +08:00
parent 2de8a35fff
commit ef9e36c4b9
16 changed files with 603 additions and 117 deletions
@@ -0,0 +1,108 @@
#include <render_2D/axis/Axis.hpp>
#include <render_2D/base/Frame_2D.hpp>
#include <render_2D/plottable/Spectrum.hpp>
#include <render_2D/scene/Render_Scene_2D.hpp>
#include <process.h>
#include <atomic>
#include <cstdlib>
#include <memory>
#include <vector>
namespace {
using namespace aethera;
using namespace aethera::render_2d;
template <typename Object, typename... Arguments>
Object* build_object(Arguments&&... arguments) {
typename Object::Builder builder(std::forward<Arguments>(arguments)...);
auto result = builder.build();
if (!result) std::_Exit(2);
return std::move(result).value().release();
}
bool contains_color(Image_View view) {
for (int y = 0; y < view.height; ++y) {
const auto* row = reinterpret_cast<const Pixel*>(
view.data + static_cast<std::ptrdiff_t>(y) * view.stride);
for (int x = 0; x < view.width; ++x)
if (row[x] != 0) return true;
}
return false;
}
}
int main() {
using Frequency = Impl<Frequency_Axis>;
using Power = Impl<Numeric_Axis>;
using Spectrum_Object = Impl<Spectrum>;
using Scene_Object = Impl<Render_Scene_2D>;
initialize_runtime({.workers = 4});
auto* frequency = build_object<Frequency>();
auto* power = build_object<Power>();
auto* spectrum = build_object<Spectrum_Object>(frequency, power);
auto* spectrum_painted = new std::atomic_bool{};
auto* topology_valid = new std::atomic_bool{true};
spectrum->paint_taskflow().add("test.spectrum.paint.complete", [spectrum_painted] {
spectrum_painted->store(true, std::memory_order_release);
});
const auto verify_spectrum_precedes_axis =
[spectrum_painted, topology_valid] {
if (!spectrum_painted->load(std::memory_order_acquire))
topology_valid->store(false, std::memory_order_relaxed);
};
frequency->paint_taskflow().add("test.frequency.paint.order",
verify_spectrum_precedes_axis);
power->paint_taskflow().add("test.power.paint.order",
verify_spectrum_precedes_axis);
typename Scene_Object::Builder scene_builder;
scene_builder.add_renderable(spectrum);
auto scene_result = scene_builder.build();
if (!scene_result) return 2;
auto* scene = std::move(scene_result).value().release();
frequency->set<&Abs_Axis::Prop::position>(Point_F{20.0, 100.0});
frequency->set<&Abs_Axis::Prop::pixel_length>(120.0);
frequency->set<&Numeric_Axis::Prop::coordinate_range>(
Axis_Range{0.0, 100.0});
power->set<&Abs_Axis::Prop::position>(Point_F{20.0, 100.0});
power->set<&Abs_Axis::Prop::pixel_length>(-80.0);
power->set<&Abs_Axis::Prop::orientation>(Axis_Orientation::vertical);
power->set<&Numeric_Axis::Prop::coordinate_range>(
Axis_Range{-100.0, 0.0});
spectrum->set<&Spectrum::Prop::frequency_range>(
Axis_Range{0.0, 100.0});
spectrum->set<&Spectrum::Prop::partition_mode>(
Plot_Partition_Mode::fixed);
spectrum->set<&Spectrum::Prop::partition_count>(4);
spectrum->pending_buffer<Spectrum_Frame_Tag>() =
Spectrum_Frame{std::vector<Spectrum_Power>(512, -50.0)};
spectrum->mark_dirty<Prepare_Data_Tag>();
scene->set<&Render_Scene_2D::Prop::viewport>(Size{160, 120});
scene->activate_view();
auto* frame = new Frame_2D(Frame_Identity{1, 0});
scene->set_frame_callback(
[spectrum, frequency, power, frame,
topology_valid](Frame_2D* completed) {
const auto& state =
spectrum->read_state<Renderable::Base_Tag>();
const bool valid = completed == frame &&
state.prepare_executed && state.paint_executed &&
spectrum->read_state<Spectrum::Base_Tag>().sample_count ==
512 &&
frequency->read_state<Renderable::Base_Tag>().paint_executed &&
power->read_state<Renderable::Base_Tag>().paint_executed &&
topology_valid->load(std::memory_order_relaxed) &&
contains_color(completed->image());
std::_Exit(valid ? 0 : 1);
});
if (!scene->render(frame)) return 2;
/*
* render() 是异步入口。结束提交线程但保持 Taskflow worker 和进程存活,
* 完成回调负责给出测试结果;此处没有轮询、future::get 或条件变量等待。
*/
_endthreadex(3);
}