优化
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@@ -15,7 +15,6 @@ void verify_visual(Item valid, Item) {
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object->template set<&Visual::Prop::items>(std::vector<Item>{valid});
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object->advance();
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EXPECT_EQ(object->template read_prop<typename Visual::Base_Tag>().items.size(), 1U);
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EXPECT_EQ(object->template read_state<typename Visual::Base_Tag>().item_count, 1U);
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}
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}
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TEST(Render_3D_Visual, Migrated_Families_Build_And_Validate) {
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@@ -41,7 +40,10 @@ TEST(Render_3D_Scene, Builder_Instantiates_Async_Paint_Contract) {
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auto visual_result = typename Visual_Object::Builder{}.build();
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ASSERT_TRUE(visual_result.has_value());
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auto visual = std::move(visual_result).value();
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typename Scene_Object::Builder scene_builder(visual.get());
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auto camera = *Impl<Camera_3D>::Builder{}.build();
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auto axes = *Impl<Axes_3D>::Builder{}.build();
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typename Scene_Object::Builder scene_builder;
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scene_builder.add_renderable(visual.get()).add_camera(camera.get()).add_axes(axes.get());
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static_assert(std::same_as<decltype(scene_builder.build()), std::expected<std::unique_ptr<Scene_Object>, Dependency_Graph_Error>>);
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}
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TEST(Render_3D_Scene, Paint_Submits_Without_Waiting_For_Gpu) {
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@@ -50,10 +52,14 @@ TEST(Render_3D_Scene, Paint_Submits_Without_Waiting_For_Gpu) {
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auto visual_result = typename Visual_Object::Builder{}.build();
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ASSERT_TRUE(visual_result.has_value());
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auto visual = std::move(visual_result).value();
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auto camera = *Impl<Camera_3D>::Builder{}.build();
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auto axes = *Impl<Axes_3D>::Builder{}.build();
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visual->set<&Point_Visual::Prop::items>(std::vector<Point>{Point{.position = {0.0F, 0.0F, 0.0F}, .color = Color::red_color(), .diameter_px = 8.0F}});
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visual->advance();
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try {
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auto scene_result = typename Scene_Object::Builder(visual.get()).build();
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typename Scene_Object::Builder scene_builder;
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scene_builder.add_renderable(visual.get()).add_camera(camera.get()).add_axes(axes.get());
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auto scene_result = scene_builder.build();
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ASSERT_TRUE(scene_result.has_value());
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auto scene = std::move(scene_result).value();
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std::atomic_bool frame_ready{};
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