帧策略展示优化

This commit is contained in:
2026-08-27 19:58:04 +08:00
parent 14f5421925
commit 41b81c5c87
19 changed files with 685 additions and 200 deletions
-39
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@@ -1,39 +0,0 @@
#include "Frame_Pacing_Policy.hpp"
#include <cmath>
#include <stdexcept>
namespace aethera {
Frame_Pacing_Policy::Frame_Pacing_Policy() = default;
Frame_Pacing_Properties Frame_Pacing_Policy::read() const {
return {
render_enabled_.load(std::memory_order_acquire),
video_enabled_.load(std::memory_order_acquire),
mode_.load(std::memory_order_acquire),
fixed_rate_fps_.load(std::memory_order_acquire)};
}
void Frame_Pacing_Policy::set_render_enabled(bool enabled) {
render_enabled_.store(enabled, std::memory_order_release);
}
void Frame_Pacing_Policy::set_video_enabled(bool enabled) {
video_enabled_.store(enabled, std::memory_order_release);
}
void Frame_Pacing_Policy::set_mode(Frame_Pacing_Mode mode) {
mode_.store(mode, std::memory_order_release);
}
void Frame_Pacing_Policy::set_fixed_rate(double fps) {
if (!std::isfinite(fps) || fps <= 0.0)
throw std::invalid_argument("frame pacing fps must be positive");
fixed_rate_fps_.store(fps, std::memory_order_release);
}
bool Frame_Pacing_Policy::request_immediate() const noexcept {
return render_enabled_.load(std::memory_order_acquire);
}
}
-42
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@@ -1,42 +0,0 @@
#pragma once
#include <atomic>
#include <cstdint>
namespace aethera {
enum struct Frame_Pacing_Mode : std::uint8_t {
manual,
fixed_rate,
maximum_rate
};
struct Frame_Pacing_Properties {
bool render_enabled{true}; /* 查询时 Plot 是否接受任何帧请求。 */
bool video_enabled{true}; /* 查询时完成帧是否需要生成视频像素。 */
Frame_Pacing_Mode mode{Frame_Pacing_Mode::fixed_rate}; /* 查询时服务端帧驱动模式。 */
double fixed_rate_fps{30.0}; /* fixed_rate 模式目标帧率。 */
};
/*
* 每个 Scene/Plot 独立持有的帧策略。
* Scheduler 只负责 WHEN;这里负责 WHETHER。
*/
struct Frame_Pacing_Policy final {
Frame_Pacing_Policy();
[[nodiscard]] Frame_Pacing_Properties read() const;
void set_render_enabled(bool enabled);
void set_video_enabled(bool enabled);
void set_mode(Frame_Pacing_Mode mode);
void set_fixed_rate(double fps);
[[nodiscard]] bool request_immediate() const noexcept;
private:
std::atomic_bool render_enabled_{true}; /* 当前 Plot 是否接受任何帧请求。 */
std::atomic_bool video_enabled_{true}; /* 完成帧是否需要生成视频像素。 */
std::atomic<Frame_Pacing_Mode> mode_{Frame_Pacing_Mode::fixed_rate}; /* 当前服务端帧驱动模式。 */
std::atomic<double> fixed_rate_fps_{30.0}; /* fixed_rate 模式目标帧率。 */
};
}
@@ -0,0 +1,225 @@
#include "Frame_Policy.hpp"
#include <algorithm>
#include <cmath>
#include <stdexcept>
namespace aethera {
namespace {
std::uint64_t monotonic_nanoseconds(
std::chrono::steady_clock::time_point value =
std::chrono::steady_clock::now()) noexcept {
return static_cast<std::uint64_t>(
std::chrono::duration_cast<std::chrono::nanoseconds>(
value.time_since_epoch()).count());
}
std::uint64_t duration_nanoseconds(
std::chrono::steady_clock::duration value) noexcept {
return static_cast<std::uint64_t>(std::max<std::int64_t>(
0, std::chrono::duration_cast<std::chrono::nanoseconds>(value).count()));
}
void observe_event(Frame_Policy::State& state,
const detail::Frame_Policy_Event& event) noexcept {
if (event.occurred_ns != 0) {
if (state.observation_started_ns == 0)
state.observation_started_ns = event.occurred_ns;
state.observed_until_ns = std::max(
state.observed_until_ns, event.occurred_ns);
}
}
void reset_counters(Frame_Policy::State& state,
std::uint64_t occurred_ns) noexcept {
const auto generation = state.generation + 1;
const auto render_enabled = state.render_enabled;
const auto video_enabled = state.video_enabled;
const auto mode = state.mode;
const auto fixed_rate_fps = state.fixed_rate_fps;
state = {};
state.generation = generation;
state.render_enabled = render_enabled;
state.video_enabled = video_enabled;
state.mode = mode;
state.fixed_rate_fps = fixed_rate_fps;
state.observation_started_ns = occurred_ns;
state.observed_until_ns = occurred_ns;
}
}
void Frame_Policy::submit(detail::Frame_Policy_Event event) {
if (event.occurred_ns == 0) event.occurred_ns = monotonic_nanoseconds();
submit_stream<detail::Frame_Policy_Event_Stream>(std::move(event));
}
void Frame_Policy::set_render_enabled(bool enabled) {
submit({.type = detail::Frame_Policy_Event_Type::render_enabled,
.enabled = enabled});
}
void Frame_Policy::set_video_enabled(bool enabled) {
submit({.type = detail::Frame_Policy_Event_Type::video_enabled,
.enabled = enabled});
}
void Frame_Policy::set_mode(Frame_Pacing_Mode mode) {
submit({.type = detail::Frame_Policy_Event_Type::mode, .mode = mode});
}
void Frame_Policy::set_fixed_rate(double fps) {
if (!std::isfinite(fps) || fps <= 0.0)
throw std::invalid_argument("frame pacing fps must be positive");
submit({.type = detail::Frame_Policy_Event_Type::fixed_rate,
.number = fps});
}
void Frame_Policy::reset_statistics() {
submit({.type = detail::Frame_Policy_Event_Type::reset});
}
void Frame_Policy::record_request(
Frame_Request_Source source,
std::chrono::steady_clock::time_point occurred_at) {
submit({.type = detail::Frame_Policy_Event_Type::request_received,
.source = source,
.occurred_ns = monotonic_nanoseconds(occurred_at)});
}
void Frame_Policy::record_request_accepted(Frame_Request_Source source) {
submit({.type = detail::Frame_Policy_Event_Type::request_accepted,
.source = source});
}
void Frame_Policy::record_request_coalesced() {
submit({.type = detail::Frame_Policy_Event_Type::request_coalesced});
}
void Frame_Policy::record_policy_rejection() {
submit({.type = detail::Frame_Policy_Event_Type::policy_rejected});
}
void Frame_Policy::record_frame_slot_backpressure() {
submit({.type = detail::Frame_Policy_Event_Type::frame_slot_backpressure});
}
void Frame_Policy::record_scene_rejection() {
submit({.type = detail::Frame_Policy_Event_Type::scene_rejected});
}
void Frame_Policy::record_frame_submitted(
std::uint64_t sequence, Frame_Request_Source source,
std::chrono::steady_clock::duration tick_queue_duration) {
submit({.type = detail::Frame_Policy_Event_Type::frame_submitted,
.source = source,
.sequence = sequence,
.duration_ns = duration_nanoseconds(tick_queue_duration)});
}
void Frame_Policy::record_frame_completed(
std::uint64_t sequence,
std::chrono::steady_clock::duration completion_latency) {
submit({.type = detail::Frame_Policy_Event_Type::frame_completed,
.sequence = sequence,
.duration_ns = duration_nanoseconds(completion_latency)});
}
bool Frame_Policy::consume_events() {
exchange_stream<detail::Frame_Policy_Event_Stream>();
bool consumed{};
bool configuration_changed{};
auto& state = double_buffer::detail::Internal_Access::pending_state(this);
access_rendering_stream<detail::Frame_Policy_Event_Stream>(
[&](std::span<detail::Frame_Policy_Event> events) {
for (const auto& event : events) {
consumed = true;
observe_event(state, event);
switch (event.type) {
case detail::Frame_Policy_Event_Type::render_enabled:
configuration_changed |= state.render_enabled != event.enabled;
state.render_enabled = event.enabled;
++state.generation;
break;
case detail::Frame_Policy_Event_Type::video_enabled:
state.video_enabled = event.enabled;
++state.generation;
break;
case detail::Frame_Policy_Event_Type::mode:
configuration_changed |= state.mode != event.mode;
state.mode = event.mode;
++state.generation;
break;
case detail::Frame_Policy_Event_Type::fixed_rate:
configuration_changed |= state.fixed_rate_fps != event.number;
state.fixed_rate_fps = event.number;
++state.generation;
break;
case detail::Frame_Policy_Event_Type::request_received:
++state.request_count;
if (event.source == Frame_Request_Source::periodic)
++state.periodic_request_count;
else if (event.source == Frame_Request_Source::immediate)
++state.immediate_request_count;
else if (event.source == Frame_Request_Source::maximum_rate)
++state.maximum_rate_request_count;
break;
case detail::Frame_Policy_Event_Type::request_accepted:
++state.accepted_request_count;
break;
case detail::Frame_Policy_Event_Type::request_coalesced:
++state.coalesced_request_count;
break;
case detail::Frame_Policy_Event_Type::policy_rejected:
++state.policy_rejection_count;
break;
case detail::Frame_Policy_Event_Type::frame_slot_backpressure:
++state.frame_slot_backpressure_count;
break;
case detail::Frame_Policy_Event_Type::scene_rejected:
++state.scene_rejection_count;
break;
case detail::Frame_Policy_Event_Type::frame_submitted:
++state.submitted_frame_count;
++state.active_frame_count;
state.last_frame_sequence = event.sequence;
state.last_request_source = event.source;
state.latest_tick_queue_ns = event.duration_ns;
state.tick_queue_total_ns += event.duration_ns;
state.maximum_tick_queue_ns = std::max(
state.maximum_tick_queue_ns, event.duration_ns);
break;
case detail::Frame_Policy_Event_Type::frame_completed: {
++state.completed_frame_count;
if (state.active_frame_count != 0) --state.active_frame_count;
state.last_frame_sequence = event.sequence;
state.latest_completion_latency_ns = event.duration_ns;
state.completion_latency_total_ns += event.duration_ns;
state.maximum_completion_latency_ns = std::max(
state.maximum_completion_latency_ns, event.duration_ns);
if (state.first_completion_ns == 0)
state.first_completion_ns = event.occurred_ns;
if (state.last_completion_ns != 0) {
const auto interval = event.occurred_ns -
state.last_completion_ns;
++state.completion_interval_count;
state.latest_completion_interval_ns = interval;
state.completion_interval_total_ns += interval;
const auto value = static_cast<double>(interval);
state.completion_interval_squared_total_ns2 +=
value * value;
}
state.last_completion_ns = event.occurred_ns;
break;
}
case detail::Frame_Policy_Event_Type::reset:
reset_counters(state, event.occurred_ns);
break;
}
}
});
if (consumed) publish_state<Base_Tag>();
return configuration_changed;
}
}
@@ -0,0 +1,127 @@
#pragma once
#include "double_buffer/model.hpp"
#include <chrono>
#include <cstdint>
namespace aethera {
enum struct Frame_Pacing_Mode : std::uint8_t {
manual,
fixed_rate,
maximum_rate
};
enum struct Frame_Request_Source : std::uint8_t {
unspecified,
periodic,
immediate,
maximum_rate
};
namespace detail {
struct Frame_Policy_Event_Stream;
enum struct Frame_Policy_Event_Type : std::uint8_t {
render_enabled,
video_enabled,
mode,
fixed_rate,
request_received,
request_accepted,
request_coalesced,
policy_rejected,
frame_slot_backpressure,
scene_rejected,
frame_submitted,
frame_completed,
reset
};
struct Frame_Policy_Event {
Frame_Policy_Event_Type type{};
Frame_Request_Source source{};
Frame_Pacing_Mode mode{};
std::uint64_t sequence{};
std::uint64_t occurred_ns{};
std::uint64_t duration_ns{};
double number{};
bool enabled{};
};
}
/*
* 帧策略的配置、累计事实和发布状态均归属同一个 double-buffer 对象。
* 任意线程只向 MPMC 事件流提交事实;Plot tick consumer 是唯一归并写者。
* 查询方只读取 current State,不参与事件归并,也不获取 Plot/Scene 锁。
*/
struct Frame_Policy final : double_buffer::Def<
Frame_Policy, double_buffer::Root,
double_buffer::Mpmc_Triple_Buffer<
detail::Frame_Policy_Event_Stream, detail::Frame_Policy_Event>> {
struct Prop : Prev_Prop {};
struct State : Prev_State {
std::uint64_t generation{};
bool render_enabled{true};
bool video_enabled{true};
Frame_Pacing_Mode mode{Frame_Pacing_Mode::fixed_rate};
double fixed_rate_fps{30.0};
std::uint64_t observation_started_ns{};
std::uint64_t observed_until_ns{};
std::uint64_t request_count{};
std::uint64_t periodic_request_count{};
std::uint64_t immediate_request_count{};
std::uint64_t maximum_rate_request_count{};
std::uint64_t accepted_request_count{};
std::uint64_t coalesced_request_count{};
std::uint64_t policy_rejection_count{};
std::uint64_t frame_slot_backpressure_count{};
std::uint64_t scene_rejection_count{};
std::uint64_t submitted_frame_count{};
std::uint64_t completed_frame_count{};
std::uint64_t active_frame_count{};
std::uint64_t first_completion_ns{};
std::uint64_t last_completion_ns{};
std::uint64_t completion_interval_count{};
std::uint64_t latest_completion_interval_ns{};
std::uint64_t completion_interval_total_ns{};
double completion_interval_squared_total_ns2{};
std::uint64_t latest_tick_queue_ns{};
std::uint64_t tick_queue_total_ns{};
std::uint64_t maximum_tick_queue_ns{};
std::uint64_t latest_completion_latency_ns{};
std::uint64_t completion_latency_total_ns{};
std::uint64_t maximum_completion_latency_ns{};
std::uint64_t last_frame_sequence{};
Frame_Request_Source last_request_source{};
bool operator==(const State&) const = default;
};
struct Private : Prev_Private {};
void set_render_enabled(bool enabled);
void set_video_enabled(bool enabled);
void set_mode(Frame_Pacing_Mode mode);
void set_fixed_rate(double fps);
void reset_statistics();
void record_request(Frame_Request_Source source,
std::chrono::steady_clock::time_point occurred_at);
void record_request_accepted(Frame_Request_Source source);
void record_request_coalesced();
void record_policy_rejection();
void record_frame_slot_backpressure();
void record_scene_rejection();
void record_frame_submitted(
std::uint64_t sequence, Frame_Request_Source source,
std::chrono::steady_clock::duration tick_queue_duration);
void record_frame_completed(
std::uint64_t sequence,
std::chrono::steady_clock::duration completion_latency);
/* 唯一消费者在短任务中归并全部待处理事件并发布 State。 */
[[nodiscard]] bool consume_events();
private:
void submit(detail::Frame_Policy_Event event);
};
}
+5 -1
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@@ -25,6 +25,7 @@ struct Render_Frame::Private {
};
Frame_Identity identity{}; /* 外部帧管理器提供且终生不变的帧身份。 */
Frame_Request_Source request_source{}; /* 当前逻辑帧的策略触发来源。 */
Frame_Policy::State frame_policy{}; /* 创建逻辑帧时读取的已发布策略状态。 */
std::chrono::steady_clock::time_point created_at{}; /* 所有 elapsed_ns 使用的单调时钟原点。 */
std::uint64_t created_time_unix_ns{}; /* 用于跨进程展示的创建 Unix 时间,单位为纳秒。 */
std::array<std::atomic_uint64_t, marker_count> markers{}; /* 每种时间点首次出现时的 elapsed_ns 加一编码。 */
@@ -37,9 +38,11 @@ Render_Frame::Render_Frame(Frame_Identity identity) : d(std::make_unique<Private
begin(identity);
}
void Render_Frame::begin(Frame_Identity identity,
Frame_Request_Source source) noexcept {
Frame_Request_Source source,
const Frame_Policy::State& frame_policy) noexcept {
d->identity = identity;
d->request_source = source;
d->frame_policy = frame_policy;
d->created_at = std::chrono::steady_clock::now();
const auto system_now = std::chrono::system_clock::now().time_since_epoch();
d->created_time_unix_ns = static_cast<std::uint64_t>(std::chrono::duration_cast<std::chrono::nanoseconds>(system_now).count());
@@ -158,6 +161,7 @@ Taskflow_Frame_Trace Render_Frame::take_taskflow_trace() {
Taskflow_Frame_Trace result{};
result.identity = d->identity;
result.request_source = d->request_source;
result.frame_policy = d->frame_policy;
result.created_time_unix_ns = d->created_time_unix_ns;
result.worker_count = d->taskflow_workers.size();
for (std::size_t index = 0; index < marker_count; ++index) {
+4 -7
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@@ -1,4 +1,5 @@
#pragma once
#include "Frame_Policy/Frame_Policy.hpp"
#include "double_buffer/mechanism.hpp"
#include <cstdint>
#include <memory>
@@ -9,12 +10,6 @@ namespace detail {
struct Taskflow_Frame_Access;
}
struct Frame_Statistics_Sample;
enum struct Frame_Request_Source : std::uint8_t {
unspecified,
periodic,
immediate,
maximum_rate
};
enum struct Frame_Trace_Marker : std::uint8_t {
created,
plot_update_started,
@@ -128,6 +123,7 @@ struct Taskflow_Task_Trace {
struct Taskflow_Frame_Trace {
Frame_Identity identity{}; /* 该执行图所属逻辑渲染帧。 */
Frame_Request_Source request_source{}; /* 该逻辑帧由周期、手动或最大吞吐策略触发。 */
Frame_Policy::State frame_policy{}; /* 帧创建边界读取的已发布策略状态。 */
std::uint64_t created_time_unix_ns{}; /* 帧创建 Unix 时间,单位纳秒。 */
std::size_t worker_count{}; /* 捕获时全局 Executor 的 worker 数。 */
std::vector<Frame_Trace_Point> markers{}; /* 与该帧 DAG 共用时间原点的原始流水线时间点。 */
@@ -150,7 +146,8 @@ public:
protected:
/* 物理帧槽再次承载新逻辑帧时,重建其唯一身份和诊断时间原点。 */
void begin(Frame_Identity identity,
Frame_Request_Source source = Frame_Request_Source::unspecified) noexcept;
Frame_Request_Source source = Frame_Request_Source::unspecified,
const Frame_Policy::State& frame_policy = {}) noexcept;
private:
struct Private;
friend struct detail::Taskflow_Frame_Access;
+25 -16
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@@ -1,5 +1,5 @@
#include "scene.hpp"
#include "Frame_Pacing_Policy.hpp"
#include "Frame_Policy/Frame_Policy.hpp"
#include <gtest/gtest.h>
#include <atomic>
#include <unordered_set>
@@ -52,22 +52,31 @@ inline Direct_Renderable::Private& Direct_Renderable::data_for_test() {
return static_cast<Private&>(*d);
}
TEST(frame_pacing_policy, independent_properties_do_not_publish_copied_versions) {
aethera::Frame_Pacing_Policy policy;
policy.set_mode(aethera::Frame_Pacing_Mode::maximum_rate);
policy.set_fixed_rate(47.5);
policy.set_video_enabled(false);
TEST(frame_policy, mpmc_events_publish_one_double_buffer_state) {
auto built = aethera::Frame_Policy::Builder<aethera::Frame_Policy>{}.build();
ASSERT_TRUE(built.has_value());
auto policy = std::move(*built);
policy->set_mode(aethera::Frame_Pacing_Mode::maximum_rate);
policy->set_fixed_rate(47.5);
policy->set_video_enabled(false);
policy->record_request(aethera::Frame_Request_Source::maximum_rate,
std::chrono::steady_clock::now());
policy->record_request_accepted(aethera::Frame_Request_Source::maximum_rate);
policy->record_frame_submitted(
7, aethera::Frame_Request_Source::maximum_rate,
std::chrono::microseconds{250});
EXPECT_TRUE(policy->consume_events());
const auto properties = policy.read();
EXPECT_TRUE(properties.render_enabled);
EXPECT_FALSE(properties.video_enabled);
EXPECT_EQ(properties.mode, aethera::Frame_Pacing_Mode::maximum_rate);
EXPECT_DOUBLE_EQ(properties.fixed_rate_fps, 47.5);
EXPECT_TRUE(policy.request_immediate());
policy.set_render_enabled(false);
EXPECT_FALSE(policy.request_immediate());
EXPECT_THROW(policy.set_fixed_rate(0.0), std::invalid_argument);
const auto& state = policy->read_state<aethera::Frame_Policy::Base_Tag>();
EXPECT_TRUE(state.render_enabled);
EXPECT_FALSE(state.video_enabled);
EXPECT_EQ(state.mode, aethera::Frame_Pacing_Mode::maximum_rate);
EXPECT_DOUBLE_EQ(state.fixed_rate_fps, 47.5);
EXPECT_EQ(state.request_count, 1);
EXPECT_EQ(state.accepted_request_count, 1);
EXPECT_EQ(state.submitted_frame_count, 1);
EXPECT_EQ(state.latest_tick_queue_ns, 250'000);
EXPECT_THROW(policy->set_fixed_rate(0.0), std::invalid_argument);
}
inline Graph_Renderable::Private& Graph_Renderable::data_for_test() {
return static_cast<Private&>(*d);