修复崩溃
This commit is contained in:
@@ -52,7 +52,7 @@ struct Frame_Policy_Event {
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* 任意线程只向 MPMC 事件流提交事实;Plot tick consumer 是唯一归并写者。
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* 查询方只读取 current State,不参与事件归并,也不获取 Plot/Scene 锁。
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*/
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struct Frame_Policy : double_buffer::Def<
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struct Frame_Policy final : double_buffer::Def<
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Frame_Policy, double_buffer::Root,
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double_buffer::Mpmc_Triple_Buffer<
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detail::Frame_Policy_Event_Stream, detail::Frame_Policy_Event>> {
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@@ -1,9 +1,235 @@
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#include "Frame_Policy_3D.hpp"
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#include <algorithm>
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#include <cmath>
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#include <span>
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#include <stdexcept>
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#include <utility>
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namespace aethera {
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namespace {
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std::uint64_t monotonic_nanoseconds_3d(
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std::chrono::steady_clock::time_point value =
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std::chrono::steady_clock::now()) noexcept {
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return static_cast<std::uint64_t>(
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std::chrono::duration_cast<std::chrono::nanoseconds>(
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value.time_since_epoch()).count());
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}
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std::uint64_t duration_nanoseconds_3d(
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std::chrono::steady_clock::duration value) noexcept {
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return static_cast<std::uint64_t>(std::max<std::int64_t>(
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0, std::chrono::duration_cast<std::chrono::nanoseconds>(value).count()));
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}
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void observe_common_event(Frame_Policy::State& state,
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const detail::Frame_Policy_Event& event) noexcept {
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if (event.occurred_ns == 0) return;
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if (state.observation_started_ns == 0)
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state.observation_started_ns = event.occurred_ns;
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state.observed_until_ns = std::max(state.observed_until_ns,
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event.occurred_ns);
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}
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void reset_common_counters(Frame_Policy::State& state,
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std::uint64_t occurred_ns) noexcept {
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const auto generation = state.generation + 1;
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const auto render_enabled = state.render_enabled;
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const auto video_enabled = state.video_enabled;
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const auto mode = state.mode;
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const auto fixed_rate_fps = state.fixed_rate_fps;
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state = {};
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state.generation = generation;
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state.render_enabled = render_enabled;
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state.video_enabled = video_enabled;
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state.mode = mode;
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state.fixed_rate_fps = fixed_rate_fps;
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state.observation_started_ns = occurred_ns;
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state.observed_until_ns = occurred_ns;
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}
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}
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void Frame_Policy_3D::submit(detail::Frame_Policy_Event event) {
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if (event.occurred_ns == 0)
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event.occurred_ns = monotonic_nanoseconds_3d();
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submit_stream<detail::Frame_Policy_Event_Stream>(std::move(event));
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}
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void Frame_Policy_3D::set_render_enabled(bool enabled) {
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submit({.type = detail::Frame_Policy_Event_Type::render_enabled,
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.enabled = enabled});
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}
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void Frame_Policy_3D::set_video_enabled(bool enabled) {
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submit({.type = detail::Frame_Policy_Event_Type::video_enabled,
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.enabled = enabled});
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}
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void Frame_Policy_3D::set_mode(Frame_Pacing_Mode mode) {
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submit({.type = detail::Frame_Policy_Event_Type::mode, .mode = mode});
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}
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void Frame_Policy_3D::set_fixed_rate(double fps) {
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if (!std::isfinite(fps) || fps <= 0.0)
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throw std::invalid_argument("frame pacing fps must be positive");
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submit({.type = detail::Frame_Policy_Event_Type::fixed_rate,
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.number = fps});
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}
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void Frame_Policy_3D::reset_statistics() {
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submit({.type = detail::Frame_Policy_Event_Type::reset});
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}
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void Frame_Policy_3D::record_request(
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Frame_Request_Source source,
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std::chrono::steady_clock::time_point occurred_at) {
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submit({.type = detail::Frame_Policy_Event_Type::request_received,
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.source = source,
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.occurred_ns = monotonic_nanoseconds_3d(occurred_at)});
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}
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void Frame_Policy_3D::record_request_accepted(Frame_Request_Source source) {
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submit({.type = detail::Frame_Policy_Event_Type::request_accepted,
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.source = source});
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}
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void Frame_Policy_3D::record_request_coalesced() {
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submit({.type = detail::Frame_Policy_Event_Type::request_coalesced});
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}
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void Frame_Policy_3D::record_policy_rejection() {
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submit({.type = detail::Frame_Policy_Event_Type::policy_rejected});
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}
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void Frame_Policy_3D::record_frame_slot_backpressure() {
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submit({.type = detail::Frame_Policy_Event_Type::frame_slot_backpressure});
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}
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void Frame_Policy_3D::record_scene_rejection() {
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submit({.type = detail::Frame_Policy_Event_Type::scene_rejected});
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}
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void Frame_Policy_3D::record_frame_submitted(
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std::uint64_t sequence, Frame_Request_Source source,
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std::chrono::steady_clock::duration tick_queue_duration) {
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submit({.type = detail::Frame_Policy_Event_Type::frame_submitted,
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.source = source,
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.sequence = sequence,
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.duration_ns = duration_nanoseconds_3d(tick_queue_duration)});
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}
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void Frame_Policy_3D::record_frame_completed(
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std::uint64_t sequence,
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std::chrono::steady_clock::duration completion_latency) {
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submit({.type = detail::Frame_Policy_Event_Type::frame_completed,
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.sequence = sequence,
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.duration_ns = duration_nanoseconds_3d(completion_latency)});
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}
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bool Frame_Policy_3D::consume_events() {
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exchange_stream<detail::Frame_Policy_Event_Stream>();
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bool consumed{};
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bool configuration_changed{};
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auto& state = static_cast<State&>(
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double_buffer::detail::Internal_Access::pending_state(this));
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auto& common = state.common;
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access_rendering_stream<detail::Frame_Policy_Event_Stream>(
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[&](std::span<detail::Frame_Policy_Event> events) {
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for (const auto& event : events) {
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consumed = true;
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observe_common_event(common, event);
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switch (event.type) {
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case detail::Frame_Policy_Event_Type::render_enabled:
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configuration_changed |=
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common.render_enabled != event.enabled;
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common.render_enabled = event.enabled;
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++common.generation;
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break;
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case detail::Frame_Policy_Event_Type::video_enabled:
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common.video_enabled = event.enabled;
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++common.generation;
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break;
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case detail::Frame_Policy_Event_Type::mode:
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configuration_changed |= common.mode != event.mode;
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common.mode = event.mode;
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++common.generation;
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break;
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case detail::Frame_Policy_Event_Type::fixed_rate:
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configuration_changed |=
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common.fixed_rate_fps != event.number;
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common.fixed_rate_fps = event.number;
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++common.generation;
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break;
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case detail::Frame_Policy_Event_Type::request_received:
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++common.request_count;
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if (event.source == Frame_Request_Source::periodic)
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++common.periodic_request_count;
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else if (event.source == Frame_Request_Source::immediate)
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++common.immediate_request_count;
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else if (event.source == Frame_Request_Source::maximum_rate)
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++common.maximum_rate_request_count;
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break;
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case detail::Frame_Policy_Event_Type::request_accepted:
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++common.accepted_request_count;
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break;
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case detail::Frame_Policy_Event_Type::request_coalesced:
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++common.coalesced_request_count;
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break;
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case detail::Frame_Policy_Event_Type::policy_rejected:
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++common.policy_rejection_count;
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break;
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case detail::Frame_Policy_Event_Type::frame_slot_backpressure:
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++common.frame_slot_backpressure_count;
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break;
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case detail::Frame_Policy_Event_Type::scene_rejected:
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++common.scene_rejection_count;
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break;
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case detail::Frame_Policy_Event_Type::frame_submitted:
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++common.submitted_frame_count;
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++common.active_frame_count;
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common.last_frame_sequence = event.sequence;
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common.last_request_source = event.source;
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common.latest_tick_queue_ns = event.duration_ns;
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common.tick_queue_total_ns += event.duration_ns;
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common.maximum_tick_queue_ns = std::max(
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common.maximum_tick_queue_ns, event.duration_ns);
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break;
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case detail::Frame_Policy_Event_Type::frame_completed: {
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++common.completed_frame_count;
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if (common.active_frame_count != 0)
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--common.active_frame_count;
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common.last_frame_sequence = event.sequence;
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common.latest_completion_latency_ns = event.duration_ns;
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common.completion_latency_total_ns += event.duration_ns;
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common.maximum_completion_latency_ns = std::max(
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common.maximum_completion_latency_ns,
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event.duration_ns);
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if (common.first_completion_ns == 0)
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common.first_completion_ns = event.occurred_ns;
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if (common.last_completion_ns != 0) {
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const auto interval = event.occurred_ns -
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common.last_completion_ns;
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++common.completion_interval_count;
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common.latest_completion_interval_ns = interval;
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common.completion_interval_total_ns += interval;
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const auto value = static_cast<double>(interval);
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common.completion_interval_squared_total_ns2 +=
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value * value;
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}
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common.last_completion_ns = event.occurred_ns;
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break;
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}
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case detail::Frame_Policy_Event_Type::reset:
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reset_common_counters(common, event.occurred_ns);
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break;
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}
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}
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});
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if (consumed) publish_state<Base_Tag>();
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return configuration_changed;
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}
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void Frame_Policy_3D::submit_3d(detail::Frame_Policy_3D_Event event) {
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submit_stream<detail::Frame_Policy_3D_Event_Stream>(std::move(event));
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}
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@@ -50,10 +276,14 @@ bool Frame_Policy_3D::consume_3d_events() {
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break;
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case detail::Frame_Policy_3D_Event_Type::reset: {
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const auto in_flight = state.gpu_in_flight;
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state = {};
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state.pipeline_capacity = 3;
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state.gpu_submission_count = 0;
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state.overlapped_release_count = 0;
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state.completion_gated_release_count = 0;
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state.gpu_completion_count = 0;
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state.gpu_in_flight = in_flight;
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state.peak_gpu_in_flight = in_flight;
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state.last_submitted_sequence = 0;
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state.last_completed_sequence = 0;
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break;
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}
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}
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@@ -23,12 +23,16 @@ struct Frame_Policy_3D_Event {
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* 事件流进入,Plot 的唯一 tick consumer 归并并通过 double-buffer 发布。
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*/
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struct Frame_Policy_3D final : double_buffer::Def<
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Frame_Policy_3D, Frame_Policy,
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Frame_Policy_3D, double_buffer::Root,
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double_buffer::Mpmc_Triple_Buffer<
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detail::Frame_Policy_Event_Stream,
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detail::Frame_Policy_Event>,
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double_buffer::Mpmc_Triple_Buffer<
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detail::Frame_Policy_3D_Event_Stream,
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detail::Frame_Policy_3D_Event>> {
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struct Prop : Prev_Prop {};
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struct State : Prev_State {
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Frame_Policy::State common{}; /* 3D 策略拥有的唯一公共节奏状态,不别名 2D 存储。 */
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std::size_t pipeline_capacity{3}; /* Scene 可绑定的物理 3D 帧槽数量。 */
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std::uint64_t gpu_submission_count{}; /* Vulkan 实际提交的累计帧数。 */
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std::uint64_t overlapped_release_count{}; /* 提交后即开放下一次 Prepare 的累计帧数。 */
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@@ -42,12 +46,34 @@ struct Frame_Policy_3D final : double_buffer::Def<
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};
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struct Private : Prev_Private {};
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void set_render_enabled(bool enabled);
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void set_video_enabled(bool enabled);
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void set_mode(Frame_Pacing_Mode mode);
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void set_fixed_rate(double fps);
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void reset_statistics();
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void record_request(Frame_Request_Source source,
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std::chrono::steady_clock::time_point occurred_at);
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void record_request_accepted(Frame_Request_Source source);
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void record_request_coalesced();
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void record_policy_rejection();
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void record_frame_slot_backpressure();
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void record_scene_rejection();
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void record_frame_submitted(
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std::uint64_t sequence, Frame_Request_Source source,
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std::chrono::steady_clock::duration tick_queue_duration);
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void record_frame_completed(
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std::uint64_t sequence,
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std::chrono::steady_clock::duration completion_latency);
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[[nodiscard]] bool consume_events();
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void record_gpu_submitted(std::uint64_t sequence, bool overlaps_gpu);
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void record_gpu_completed(std::uint64_t sequence);
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void reset_3d_statistics();
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[[nodiscard]] bool consume_3d_events();
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private:
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void submit(detail::Frame_Policy_Event event);
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void submit_3d(detail::Frame_Policy_3D_Event event);
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};
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}
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@@ -1,4 +1,5 @@
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#include "Frame_Policy/Frame_Policy_3D.hpp"
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#include <chrono>
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#include <gtest/gtest.h>
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#include <utility>
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@@ -27,12 +28,52 @@ TEST(frame_policy_3d, publishes_gpu_pipeline_facts_without_changing_common_polic
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EXPECT_EQ(pipeline.last_submitted_sequence, 12u);
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EXPECT_EQ(pipeline.last_completed_sequence, 11u);
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const auto& common = policy->read_state<aethera::Frame_Policy::Base_Tag>();
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const auto& common = pipeline.common;
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EXPECT_EQ(common.submitted_frame_count, 0u);
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EXPECT_EQ(common.completed_frame_count, 0u);
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EXPECT_EQ(common.mode, aethera::Frame_Pacing_Mode::fixed_rate);
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}
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TEST(frame_policy_3d, owns_common_event_stream_without_base_storage_aliasing) {
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auto built = aethera::Frame_Policy_3D::Builder<
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aethera::Frame_Policy_3D>{}.build();
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ASSERT_TRUE(built.has_value());
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auto policy = std::move(*built);
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const auto now = std::chrono::steady_clock::now();
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policy->set_mode(aethera::Frame_Pacing_Mode::maximum_rate);
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policy->record_request(aethera::Frame_Request_Source::maximum_rate, now);
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policy->record_request_accepted(
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aethera::Frame_Request_Source::maximum_rate);
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policy->record_frame_submitted(
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31, aethera::Frame_Request_Source::maximum_rate,
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std::chrono::microseconds{40});
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policy->record_frame_completed(31, std::chrono::microseconds{90});
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policy->record_gpu_submitted(31, true);
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EXPECT_TRUE(policy->consume_events());
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EXPECT_TRUE(policy->consume_3d_events());
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const auto& state = policy->read_state<
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aethera::Frame_Policy_3D::Base_Tag>();
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EXPECT_EQ(state.common.mode, aethera::Frame_Pacing_Mode::maximum_rate);
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EXPECT_EQ(state.common.request_count, 1u);
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EXPECT_EQ(state.common.accepted_request_count, 1u);
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EXPECT_EQ(state.common.submitted_frame_count, 1u);
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EXPECT_EQ(state.common.completed_frame_count, 1u);
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EXPECT_EQ(state.common.active_frame_count, 0u);
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EXPECT_EQ(state.common.last_frame_sequence, 31u);
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EXPECT_EQ(state.gpu_submission_count, 1u);
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EXPECT_EQ(state.gpu_in_flight, 1u);
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policy->reset_statistics();
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static_cast<void>(policy->consume_events());
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const auto& reset = policy->read_state<
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aethera::Frame_Policy_3D::Base_Tag>();
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EXPECT_EQ(reset.common.request_count, 0u);
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EXPECT_EQ(reset.gpu_submission_count, 1u);
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EXPECT_EQ(reset.gpu_in_flight, 1u);
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}
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TEST(frame_policy_3d, reset_preserves_only_current_in_flight_ownership) {
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auto built = aethera::Frame_Policy_3D::Builder<
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aethera::Frame_Policy_3D>{}.build();
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