321 lines
10 KiB
C++
321 lines
10 KiB
C++
#pragma once
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#include "../base/Geometry.h"
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#include "../base/Memory.h"
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#include "../base/Object_Semantics.h"
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#include "../event/Event.h"
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#include "../event/Key_Event.h"
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#include "../event/Pointer_Event.h"
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#include "../event/Resize_Event.h"
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#include "../event/Wheel_Event.h"
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#include "Render_Config.h"
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#include "Update_Completion.h"
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#include "global.h"
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#include <concepts>
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#include <cstdint>
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#include <memory>
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#include <memory_resource>
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#include <type_traits>
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#include <utility>
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namespace renderive {
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class Canvas;
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struct Render_Frame_Snapshot;
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struct Renderable;
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struct Input_Data {
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virtual ~Input_Data() = default;
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virtual void clear() {}
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};
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struct Latest_Input_Data : Input_Data {
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bool pending = false;
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void mark_latest_pushed() {
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pending = true;
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}
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void clear_latest() {
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pending = false;
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}
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};
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struct Render_State {
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virtual ~Render_State() = default;
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std::uint64_t version = 0;
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};
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struct Hit_Testable {
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virtual ~Hit_Testable() = default;
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virtual bool select_test(const PointF& pos) = 0;
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};
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struct Pointer_Interactive {
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virtual ~Pointer_Interactive() = default;
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virtual void mouse_press_event(const Pointer_Event& event) = 0;
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virtual void mouse_move_event(const Pointer_Event& event) = 0;
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virtual void mouse_release_event(const Pointer_Event& event) = 0;
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};
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struct Wheel_Interactive {
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virtual ~Wheel_Interactive() = default;
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virtual void wheel_event(const Wheel_Event& event) = 0;
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};
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struct Key_Press_Interactive {
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virtual ~Key_Press_Interactive() = default;
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virtual void key_press_event(const Key_Event& event) = 0;
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};
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struct Key_Release_Interactive {
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virtual ~Key_Release_Interactive() = default;
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virtual void key_release_event(const Key_Event& event) = 0;
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};
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struct Hover_Interactive {
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virtual ~Hover_Interactive() = default;
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virtual void set_hover_state(Point pos, bool active) = 0;
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};
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struct Render_Object_Owner : Move_Only {
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Render_Object_Owner() noexcept = default;
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Render_Object_Owner(void* pointer, std::pmr::memory_resource* resource, void (*destroy)(void*, std::pmr::memory_resource*)) noexcept
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: pointer(pointer), resource(resource), destroy(destroy) {}
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Render_Object_Owner(Render_Object_Owner&& other) noexcept
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: pointer(std::exchange(other.pointer, nullptr)),
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resource(std::exchange(other.resource, nullptr)),
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destroy(std::exchange(other.destroy, nullptr)) {}
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Render_Object_Owner& operator=(Render_Object_Owner&& other) noexcept {
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if (this == &other)
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return *this;
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reset();
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pointer = std::exchange(other.pointer, nullptr);
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resource = std::exchange(other.resource, nullptr);
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destroy = std::exchange(other.destroy, nullptr);
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return *this;
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}
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~Render_Object_Owner() {
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reset();
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}
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template <typename T>
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T* get() const {
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return static_cast<T*>(pointer);
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}
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void reset() noexcept {
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if (!pointer)
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return;
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destroy(pointer, resource);
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pointer = nullptr;
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resource = nullptr;
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destroy = nullptr;
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}
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explicit operator bool() const noexcept {
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return pointer != nullptr;
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}
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void* pointer{};
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std::pmr::memory_resource* resource{};
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void (*destroy)(void*, std::pmr::memory_resource*){};
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};
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template <typename T, typename... Args>
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Render_Object_Owner make_render_object(Args&&... args) {
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std::pmr::memory_resource* resource = memory_resource(Memory_Domain::Renderable);
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std::pmr::polymorphic_allocator<T> allocator(resource);
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T* pointer = allocator.allocate(1);
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try {
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std::construct_at(pointer, std::forward<Args>(args)...);
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}
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catch (...) {
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allocator.deallocate(pointer, 1);
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throw;
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}
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return Render_Object_Owner(pointer, resource, [](void* object, std::pmr::memory_resource* resource) {
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std::pmr::polymorphic_allocator<T> allocator(resource);
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std::destroy_at(static_cast<T*>(object));
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allocator.deallocate(static_cast<T*>(object), 1);
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});
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}
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struct Render_State_Read_Handle {
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virtual ~Render_State_Read_Handle() = default;
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};
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struct Render_State_Edit_Handle {
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virtual ~Render_State_Edit_Handle() = default;
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};
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struct Render_Input_Edit_Handle {
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virtual ~Render_Input_Edit_Handle() = default;
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virtual void set_completion(std::shared_ptr<Update_State> state) {
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(void)state;
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}
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};
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struct Render_State_Read_Guard : Move_Only {
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Render_State_Read_Guard() = default;
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Render_State_Read_Guard(Render_State* state, std::unique_ptr<Render_State_Read_Handle> handle)
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: state(state), handle(std::move(handle)) {}
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Render_State_Read_Guard(Render_State_Read_Guard&&) noexcept = default;
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Render_State_Read_Guard& operator=(Render_State_Read_Guard&&) noexcept = default;
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~Render_State_Read_Guard() = default;
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explicit operator bool() const noexcept {
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return state && handle;
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}
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Render_State* state{};
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std::unique_ptr<Render_State_Read_Handle> handle;
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};
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struct Render_State_Edit_Guard : Move_Only {
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Render_State_Edit_Guard() = default;
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Render_State_Edit_Guard(Render_State* state, std::unique_ptr<Render_State_Edit_Handle> handle)
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: state(state), handle(std::move(handle)) {}
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Render_State_Edit_Guard(Render_State_Edit_Guard&&) noexcept = default;
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Render_State_Edit_Guard& operator=(Render_State_Edit_Guard&&) noexcept = default;
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~Render_State_Edit_Guard() = default;
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explicit operator bool() const noexcept {
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return state && handle;
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}
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Render_State* state{};
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std::unique_ptr<Render_State_Edit_Handle> handle;
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};
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struct Render_Input_Edit_Guard : Move_Only {
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Render_Input_Edit_Guard() = default;
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Render_Input_Edit_Guard(Input_Data* input, std::unique_ptr<Render_Input_Edit_Handle> handle)
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: input(input), handle(std::move(handle)) {}
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Render_Input_Edit_Guard(Render_Input_Edit_Guard&&) noexcept = default;
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Render_Input_Edit_Guard& operator=(Render_Input_Edit_Guard&&) noexcept = default;
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~Render_Input_Edit_Guard() = default;
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explicit operator bool() const noexcept {
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return input && handle;
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}
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Input_Data* input{};
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std::unique_ptr<Render_Input_Edit_Handle> handle;
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void set_completion(std::shared_ptr<Update_State> state) {
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if (handle)
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handle->set_completion(std::move(state));
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}
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};
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enum class Renderable_State_Role : std::uint8_t {
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Edit,
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Ready,
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Render
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};
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enum class Renderable_Input_Role : std::uint8_t {
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Edit,
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Ready,
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Render
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};
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struct Render_Data {
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Renderable* q_ptr{};
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virtual void initialize_runtime(Renderable& owner, Renderable_Runtime_Strategy strategy) = 0;
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[[nodiscard]] virtual Renderable_Runtime_Strategy runtime_strategy() const = 0;
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virtual void cancel_pending_completions() = 0;
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virtual void drain_committed_update_states(std::pmr::vector<std::shared_ptr<Update_State>>& output) = 0;
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virtual Render_State_Read_Guard acquire_state_read(Renderable_State_Role role) = 0;
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virtual Render_State_Read_Guard acquire_render_state_read() = 0;
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virtual Render_State_Read_Guard acquire_edit_state_read() = 0;
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virtual Render_State_Read_Guard acquire_prepare_state_read() = 0;
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virtual Render_State_Edit_Guard acquire_edit_state() = 0;
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virtual Render_Input_Edit_Guard acquire_edit_input(bool notify_render) = 0;
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virtual void sync_state_pipeline() = 0;
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virtual Render_State* state(Renderable_State_Role role) = 0;
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virtual Render_State* render_state() = 0;
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virtual Render_State* ready_state() = 0;
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virtual Render_State* edit_state() = 0;
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virtual Input_Data* input_data(Renderable_Input_Role role) = 0;
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virtual Input_Data* render_input_data() = 0;
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virtual Input_Data* edit_input_data() = 0;
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virtual ~Render_Data() = default;
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virtual void draw(Canvas& canvas, const Render_Frame_Snapshot& snapshot) {}
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virtual void prepare_data(const Render_Frame_Snapshot& snapshot) {
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sync_state_pipeline();
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}
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virtual Rect pixel_bounds(const Size& plot_size) {
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return {0, 0, plot_size.width, plot_size.height};
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}
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protected:
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virtual void copy_render_state_object(Render_State& target, const Render_State& source) {
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target.version = source.version;
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}
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};
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struct Base_Render_Data : Render_Data {
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void initialize_runtime(Renderable&, Renderable_Runtime_Strategy) override {}
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[[nodiscard]] Renderable_Runtime_Strategy runtime_strategy() const override {
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return Renderable_Runtime_Strategy::Explicit;
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}
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void cancel_pending_completions() override {}
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void drain_committed_update_states(std::pmr::vector<std::shared_ptr<Update_State>>&) override {}
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Render_State_Read_Guard acquire_state_read(Renderable_State_Role) override {
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return {};
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}
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Render_State_Read_Guard acquire_render_state_read() override {
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return {};
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}
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Render_State_Read_Guard acquire_edit_state_read() override {
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return {};
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}
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Render_State_Read_Guard acquire_prepare_state_read() override {
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return {};
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}
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Render_State_Edit_Guard acquire_edit_state() override {
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return {};
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}
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Render_Input_Edit_Guard acquire_edit_input(bool) override {
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return {};
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}
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Render_State* state(Renderable_State_Role) override {
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return nullptr;
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}
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Render_State* render_state() override {
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return nullptr;
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}
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Render_State* ready_state() override {
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return nullptr;
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}
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Render_State* edit_state() override {
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return nullptr;
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}
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Input_Data* render_input_data() override {
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return nullptr;
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}
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Input_Data* edit_input_data() override {
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return nullptr;
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}
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Input_Data* input_data(Renderable_Input_Role) override {
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return nullptr;
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}
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void sync_state_pipeline() override {}
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};
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template <typename T>
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concept Render_State_Type = std::derived_from<T, Render_State> && std::is_copy_assignable_v<T>;
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template <typename T>
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concept Input_Data_Type = std::derived_from<T, Input_Data>;
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template <typename T>
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concept Render_Data_Type = std::derived_from<T, Render_Data>;
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} // namespace renderive
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