93 lines
2.5 KiB
C++
93 lines
2.5 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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namespace renderive {
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using Plot_Execution_Id = std::uint64_t;
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enum class Renderable_Runtime_Strategy : std::uint8_t {
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Low_Latency,
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Explicit
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};
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enum class Dirty_Reason : std::uint8_t {
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Core_Data,
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Config,
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Viewport
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};
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enum class Render_Task_Kind : std::uint8_t {
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Frame,
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Curve,
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Waterfall,
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Primitive,
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Compose,
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Performance
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};
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struct Render_Runtime_Config {
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std::size_t worker_count{};
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};
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struct Render_Executor_Snapshot {
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std::size_t worker_count{};
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std::size_t active_workers{};
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std::size_t idle_workers{};
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std::size_t active_frame_jobs{};
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std::size_t queued_frame_jobs{};
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std::uint64_t submitted_jobs{};
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std::uint64_t started_task_nodes{};
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std::uint64_t completed_task_nodes{};
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std::uint64_t rejected_frame_jobs{};
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std::uint64_t dropped_frame_attempts{};
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std::uint64_t peak_concurrency{};
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std::uint64_t average_queue_wait_ns{};
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std::uint64_t max_queue_wait_ns{};
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std::uint64_t average_task_duration_ns{};
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std::uint64_t max_task_duration_ns{};
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std::uint64_t curve_tasks{};
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std::uint64_t waterfall_tasks{};
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std::uint64_t primitive_tasks{};
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std::uint64_t compose_tasks{};
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std::uint64_t performance_tasks{};
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};
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struct Frame_Worker_Stats {
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Render_Executor_Snapshot executor_at_submit;
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Render_Executor_Snapshot executor_at_finish;
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std::uint32_t task_count{};
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std::uint32_t peak_parallelism{};
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std::uint64_t queue_wait_total_ns{};
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std::uint64_t queue_wait_max_ns{};
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std::uint64_t worker_run_total_ns{};
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std::uint64_t parallel_stage_wall_ns{};
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std::uint64_t rejected_task_count{};
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};
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enum class Refresh_Limit_Source : std::uint8_t {
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Unknown,
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Render,
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Paint,
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User
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};
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enum class Low_Latency_Bottleneck_State : std::uint8_t {
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Unknown,
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Input_Limited,
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Producer_Limited,
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Consumer_Limited,
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User_Limited
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};
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enum class Low_Latency_Production_Strategy : std::uint8_t {
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Latency_Eager,
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Cost_Balanced
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};
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enum class Frame_Outcome : std::uint8_t {
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Presented,
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Superseded,
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Render_Acquire_Dropped,
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Publish_Dropped,
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Paint_Acquire_Dropped,
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Worker_Budget_Dropped,
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Cancelled
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};
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/// @brief Rendering cache strategy for a renderable subtree.
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enum class Renderable_Cache_Mode : std::uint8_t {
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/// @brief Draw directly into the target painter each frame.
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Direct,
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/// @brief Rebuild a local image cache when state changes, then compose it.
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Local_Pixel
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};
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} // namespace renderive
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