37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
#include <gtest/gtest.h>
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#include <cstdint>
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#include <memory>
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#include "renderive/state/State_Strategy.hpp"
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struct Triple_State_Test_Base {};
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struct Triple_State_Test_State {
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int value{};
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};
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TEST(triple_state_strategy_test, publishes_then_acquires_render_state) {
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Triple_State_Strategy<Triple_State_Test_Base, Triple_State_Test_State> strategy;
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strategy.set<&Triple_State_Test_State::value>(7);
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strategy.publish();
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EXPECT_EQ(strategy.render_use_state().value, 0);
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EXPECT_EQ(strategy.acquire_render_state(), 1);
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EXPECT_EQ(strategy.render_use_state().value, 7);
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}
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struct Multi_State_A_Base {};
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struct Multi_State_B_Base {};
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struct Multi_State_A {
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int value{};
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};
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struct Multi_State_B {
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int value{};
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};
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struct Multi_State_A_Strategy : Double_State_Strategy<Multi_State_A_Base, Multi_State_A> {};
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struct Multi_State_B_Strategy : Double_State_Strategy<Multi_State_B_Base, Multi_State_B> {};
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struct Multi_State_Product : Multi_State_A_Strategy, Multi_State_B_Strategy {};
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TEST(double_state_strategy_test, supports_named_base_access_in_multiple_inheritance) {
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Multi_State_Product product;
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product.Multi_State_A_Strategy::set<&Multi_State_A::value>(3);
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product.Multi_State_B_Strategy::set<&Multi_State_B::value>(8);
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product.Multi_State_A_Strategy::publish();
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product.Multi_State_B_Strategy::publish();
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EXPECT_EQ(product.Multi_State_A_Strategy::render_use_state().value, 3);
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EXPECT_EQ(product.Multi_State_B_Strategy::render_use_state().value, 8);
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}
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