41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
#include <gtest/gtest.h>
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#include <cmath>
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#include <memory>
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#include "renderive/renderable/Renderable.hpp"
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#include "renderive/scene/Scene.hpp"
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struct Renderable_Base_Test_Renderable : Renderable_Base {
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Renderable_Base_Test_Renderable(Scene_Base& scene, bool cache_enabled) : Renderable_Base(scene, {.cache_enabled = cache_enabled}) {}
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void render(const Scene_Render_Context&) override {
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++render_count;
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}
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int render_count{};
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};
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TEST(renderable_base_test, exposes_scene_and_strategy_members_directly) {
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Scene2D_Context<> low_latency_scene;
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Scene2D_Context<Manual_Refresh_Strategy<Scene2D_Frame_Data>> manual_scene;
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Renderable_Base_Test_Renderable low_latency_renderable(low_latency_scene, true);
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Renderable_Base_Test_Renderable manual_renderable(manual_scene, true);
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EXPECT_EQ(low_latency_renderable.scene, &low_latency_scene);
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EXPECT_EQ(low_latency_renderable.scene->frame_control_strategy, &low_latency_scene.frame_control);
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EXPECT_DOUBLE_EQ(low_latency_renderable.scene->frame_control_strategy->frequency_hz(), 60.0);
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EXPECT_TRUE(std::isnan(manual_renderable.scene->frame_control_strategy->frequency_hz()));
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}
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TEST(renderable_base_test, controls_cache_with_configuration) {
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Scene2D_Context<> scene;
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auto cached = std::make_shared<Renderable_Base_Test_Renderable>(scene, true);
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auto uncached = std::make_shared<Renderable_Base_Test_Renderable>(scene, false);
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scene.attach_renderable(cached);
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scene.attach_renderable(uncached);
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scene.render();
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scene.wait_for_render();
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(cached->render_count, 1);
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EXPECT_EQ(uncached->render_count, 2);
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cached->invalidate_cache();
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(cached->render_count, 2);
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EXPECT_EQ(uncached->render_count, 3);
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}
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