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Renderive/Kernel/tests/renderive/renderable/base/Renderable_Base_Test.cpp
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2026-08-04 16:24:41 +08:00

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#include <gtest/gtest.h>
#include <cmath>
#include <memory>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
struct Renderable_Base_Test_Renderable : Renderable_Base {
Renderable_Base_Test_Renderable(Scene_Base& scene, bool cache_enabled) : Renderable_Base(scene, {.cache_enabled = cache_enabled}) {}
void render(const Scene_Render_Context&) override {
++render_count;
}
int render_count{};
};
TEST(renderable_base_test, exposes_scene_and_strategy_members_directly) {
Scene2D_Context<> low_latency_scene;
Scene2D_Context<Manual_Refresh_Strategy<Scene2D_Frame_Data>> manual_scene;
Renderable_Base_Test_Renderable low_latency_renderable(low_latency_scene, true);
Renderable_Base_Test_Renderable manual_renderable(manual_scene, true);
EXPECT_EQ(low_latency_renderable.scene, &low_latency_scene);
EXPECT_EQ(low_latency_renderable.scene->frame_control_strategy, &low_latency_scene.frame_control);
EXPECT_DOUBLE_EQ(low_latency_renderable.scene->frame_control_strategy->frequency_hz(), 60.0);
EXPECT_TRUE(std::isnan(manual_renderable.scene->frame_control_strategy->frequency_hz()));
}
TEST(renderable_base_test, controls_cache_with_configuration) {
Scene2D_Context<> scene;
auto cached = std::make_shared<Renderable_Base_Test_Renderable>(scene, true);
auto uncached = std::make_shared<Renderable_Base_Test_Renderable>(scene, false);
scene.attach_renderable(cached);
scene.attach_renderable(uncached);
scene.render();
scene.wait_for_render();
scene.render();
scene.wait_for_render();
EXPECT_EQ(cached->render_count, 1);
EXPECT_EQ(uncached->render_count, 2);
cached->invalidate_cache();
scene.render();
scene.wait_for_render();
EXPECT_EQ(cached->render_count, 2);
EXPECT_EQ(uncached->render_count, 3);
}