309 lines
14 KiB
C++
309 lines
14 KiB
C++
#include "Waterfall.h"
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#include "Heatmap_Utils.h"
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#include "Plottable_Real_Time_Data.h"
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#include "../renderable/Render_Partition.h"
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#include "../renderable/Renderable_p.h"
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#include <algorithm>
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#include <deque>
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#include <iomanip>
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#include <optional>
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#include <sstream>
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namespace renderive::detail {
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namespace {
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struct Waterfall_Row {
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int tick{};
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std::vector<double> values;
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};
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struct Waterfall_Interaction_Base {};
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struct Waterfall_Interaction {
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Hover_Tooltip_Runtime tooltip;
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};
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using Waterfall_History = Plottable_History_Real_Time_Data<Waterfall_Row, std::deque<Waterfall_Row>>;
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using Waterfall_Interaction_State = Double_State_Strategy<Waterfall_Interaction_Base, Waterfall_Interaction>;
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struct Waterfall_Prepare_Buffer {
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Waterfall_Properties properties;
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std::deque<Waterfall_Row> rows;
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Waterfall_Interaction interaction;
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Axis_Raster_Layout layout;
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Frequency_Columns columns;
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Axis_Transform frequency_axis;
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std::vector<Pixel> pixels;
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RectF tooltip_box;
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std::string tooltip_text;
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int source_width{};
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int source_height{};
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int active_partitions{1};
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std::size_t work_size{};
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bool valid{};
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};
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std::size_t waterfall_work_size(const Waterfall_Properties& state,
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const std::deque<Waterfall_Row>& rows,
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const Axis_Transform& frequency_axis) {
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if (rows.empty())
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return 0;
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const auto shortest = std::min_element(
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rows.begin(), rows.end(),
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[](const auto& left, const auto& right) {
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return left.values.size() < right.values.size();
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});
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const int source_width = std::max(
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0, std::min(state.frequency_bin_count.get(),
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static_cast<int>(shortest->values.size())));
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const auto columns = frequency_columns(state.frequency_range,
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frequency_axis.coordinate_range,
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source_width,
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state.visible_range_only);
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return columns
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? static_cast<std::size_t>(columns->last - columns->first + 1) * rows.size()
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: 0;
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}
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}
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struct Waterfall_Control::Impl : Renderable::Impl {
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Impl(renderive_Owner<Frequency_Axis> frequency,
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renderive_Owner<Time_Axis> time)
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: frequency_axis(std::move(frequency)), time_axis(std::move(time)) {}
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renderive_Owner<Frequency_Axis> frequency_axis;
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renderive_Owner<Time_Axis> time_axis;
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std::optional<Waterfall_History> rows;
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Waterfall_Interaction_State interaction;
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Adaptive_Render_Partitioner partitioner;
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Waterfall_Prepare_Buffer prepare_buffer;
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};
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Waterfall_Control::Waterfall_Control(const Waterfall_Properties& properties, renderive_Owner<Frequency_Axis> frequency_axis, renderive_Owner<Time_Axis> time_axis)
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: Plottable_State(properties, std::make_unique<Impl>(
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std::move(frequency_axis), std::move(time_axis))) {
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d_func<Impl>().rows.emplace(*this);
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}
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Waterfall_Control::~Waterfall_Control() = default;
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void Waterfall_Control::append_row(int tick, std::span<const double> values) {
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const std::size_t limit = static_cast<std::size_t>(
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std::max(2, d_func<Impl>().time_axis->get<&Time_Axis_Properties::visible_count>()));
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if(get<&Waterfall_Properties::frequency_bin_count>() <= 0)
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set<&Waterfall_Properties::frequency_bin_count>(static_cast<int>(values.size()));
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d_func<Impl>().rows->update({tick, {values.begin(), values.end()}}, limit);
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render_graph_changed();
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}
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void Waterfall_Control::append_row(int tick, std::pmr::vector<double>&& values) {
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append_row(tick, std::span<const double>(values.data(), values.size()));
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}
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void Waterfall_Control::append_row(Time_Of_Day time, std::span<const double> values) {
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append_row(d_func<Impl>().time_axis->append_time(time), values);
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}
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void Waterfall_Control::append_row(Time_Of_Day time, std::pmr::vector<double>&& values) {
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append_row(time, std::span<const double>(values.data(), values.size()));
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}
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std::size_t Waterfall_Control::row_count() const {
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return d_func<Impl>().rows->size();
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}
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std::size_t Waterfall_Control::stored_point_count() const {
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const auto rows = d_func<Impl>().rows->snapshot();
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std::size_t count{};
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for(const auto& row : rows)
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count += row.values.size();
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return count;
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}
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std::size_t Waterfall_Control::rendered_cell_count() const {
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const auto state = properties();
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const auto rows = d_func<Impl>().rows->snapshot();
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if(rows.empty())
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return 0;
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const int source_width = std::min(state.frequency_bin_count.get(), static_cast<int>(std::min_element(rows.begin(), rows.end(), [](const auto& left, const auto& right) { return left.values.size() < right.values.size(); })->values.size()));
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if(source_width <= 0)
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return 0;
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const auto columns = frequency_columns(
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state.frequency_range,
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d_func<Impl>().frequency_axis->get<&Axis_Properties::coordinates>(),
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source_width,
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state.visible_range_only);
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return columns ? static_cast<std::size_t>(columns->last - columns->first + 1) * rows.size() : 0;
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}
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void Waterfall_Control::handle_event(const Event& event) {
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bool updated{};
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d_func<Impl>().interaction.update([&](Waterfall_Interaction& interaction) { updated = update_hover_tooltip(interaction.tooltip, event); });
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if(updated)
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changed();
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}
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void Waterfall_Control::publish() {
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publish_properties();
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d_func<Impl>().interaction.publish();
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}
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void Waterfall_Control::build_prepare_graph(Renderable_Graph_Builder& builder) {
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const auto view = d_func().render_state_view();
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const auto state = properties();
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const auto& rows = view.get(*d_func<Impl>().rows);
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const std::size_t work_size = waterfall_work_size(
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state, rows, d_func<Impl>().frequency_axis->transform(view));
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const int partition_count = d_func<Impl>().partitioner.graph_partition_count(
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state.partition_mode, state.partition_count.get(),
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static_cast<int>(Scene_Base::task_executor_worker_count()), work_size, 4096);
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const auto prepare = add_prepare_task(
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builder, "prepare", "Prepare Waterfall",
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[this, partition_count](const Prepare_Render_Context& context) {
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prepare_render_frame(context.frame.render_state, partition_count);
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if (context.metrics) {
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context.metrics->set(Node_Metric_Kind::input_count,
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d_func<Impl>().prepare_buffer.rows.size());
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context.metrics->set(Node_Metric_Kind::chunk_size,
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d_func<Impl>().prepare_buffer.work_size /
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std::max(1, d_func<Impl>().prepare_buffer.active_partitions));
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}
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});
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std::vector<Renderable_Graph_Builder::Task> partitions;
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partitions.reserve(static_cast<std::size_t>(partition_count));
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for (int index = 0; index < partition_count; ++index) {
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const auto partition = builder.emplace(
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"chunk_prepare:" + std::to_string(index),
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"Waterfall Chunk " + std::to_string(index + 1) + " Prepare",
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[this, index](const Prepare_Render_Context& context) {
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render_partition(index);
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if (context.metrics) {
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const auto range = render_partition_range(
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d_func<Impl>().prepare_buffer.work_size, index,
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d_func<Impl>().prepare_buffer.active_partitions);
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context.metrics->set(Node_Metric_Kind::prepared_cells,
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range.last - range.first);
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}
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});
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builder.precede(prepare, partition);
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partitions.push_back(partition);
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}
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}
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void Waterfall_Control::build_paint_graph(Renderable_Graph_Builder& builder) {
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const auto paint_image = add_paint_task(
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builder, "paint", "Paint Waterfall",
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[this](Painter& painter, const Paint_Render_Context& context) {
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paint_render_frame(painter, context.frame.render_state);
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if (context.metrics)
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context.metrics->set(Node_Metric_Kind::pixel_count,
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d_func<Impl>().prepare_buffer.work_size);
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});
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const auto view = d_func().render_state_view();
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const auto state = properties();
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const auto& rows = view.get(*d_func<Impl>().rows);
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const std::size_t work_size = waterfall_work_size(
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state, rows, d_func<Impl>().frequency_axis->transform(view));
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const int count = d_func<Impl>().partitioner.graph_partition_count(
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state.partition_mode, state.partition_count.get(),
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static_cast<int>(Scene_Base::task_executor_worker_count()), work_size, 4096);
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if (count == 0) {
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builder.precede(builder.find("prepare"), paint_image);
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} else {
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for (int index = 0; index < count; ++index)
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builder.precede(builder.find("chunk_prepare:" + std::to_string(index)),
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paint_image);
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}
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}
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void Waterfall_Control::prepare_render_frame(const Render_State_View& view,
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int graph_partition_count) {
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const auto& state = render_properties(view);
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const auto& rows = view.get(*d_func<Impl>().rows);
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auto& output = d_func<Impl>().prepare_buffer;
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output = {};
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output.properties = state;
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output.rows.assign(rows.begin(), rows.end());
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output.interaction = view.get(d_func<Impl>().interaction);
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if (rows.empty())
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return;
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const int source_width = std::min(state.frequency_bin_count.get(), static_cast<int>(std::min_element(rows.begin(), rows.end(), [](const auto& left, const auto& right) { return left.values.size() < right.values.size(); })->values.size()));
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const int height = static_cast<int>(rows.size());
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if (source_width <= 0 || height <= 0)
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return;
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const Axis_Transform frequency_axis = d_func<Impl>().frequency_axis->transform(view);
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const Axis_Transform time_axis = d_func<Impl>().time_axis->transform(view);
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const auto columns = frequency_columns(state.frequency_range, frequency_axis.coordinate_range,
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source_width, state.visible_range_only);
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if (!columns)
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return;
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const int width = columns->last - columns->first + 1;
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const Range time_range = rows.size() == 1
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? time_axis.coordinate_range
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: Range{static_cast<double>(rows.front().tick),
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static_cast<double>(rows.back().tick)};
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const auto layout = axis_raster_layout(frequency_axis, time_axis, columns->range,
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time_range, width, height);
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if (!layout.valid())
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return;
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output.layout = layout;
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output.columns = *columns;
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output.frequency_axis = frequency_axis;
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output.source_width = width;
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output.source_height = height;
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output.work_size = static_cast<std::size_t>(width) * height;
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output.pixels.resize(output.work_size);
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output.active_partitions = d_func<Impl>().partitioner.begin(graph_partition_count,
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output.work_size);
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if (state.tooltip_enabled && output.interaction.tooltip.active &&
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output.layout.target.contains(output.interaction.tooltip.position)) {
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const double frequency = frequency_axis.point_to_coord(
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output.interaction.tooltip.position);
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std::ostringstream text;
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text << std::fixed << std::setprecision(2) << frequency << " Hz";
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output.tooltip_text = text.str();
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output.tooltip_box = {output.interaction.tooltip.position.x + 8.0,
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output.interaction.tooltip.position.y + 8.0,
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110.0, 24.0};
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}
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output.valid = true;
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}
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void Waterfall_Control::render_partition(int partition_index) {
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auto& output = d_func<Impl>().prepare_buffer;
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if (!output.valid || partition_index >= output.active_partitions)
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return;
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const auto& state = output.properties;
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const auto& rows = output.rows;
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const auto range = render_partition_range(output.work_size, partition_index,
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output.active_partitions);
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for (std::size_t cell = range.first; cell < range.last; ++cell) {
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const int y = static_cast<int>(cell / static_cast<std::size_t>(output.source_width));
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const int x = static_cast<int>(cell % static_cast<std::size_t>(output.source_width));
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const auto& row = rows[static_cast<std::size_t>(y)].values;
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output.pixels[output.layout.index(x, y, output.source_width, output.source_height)] =
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state.color_map.at_normalized(normalized_value(
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row[static_cast<std::size_t>(output.columns.first) + static_cast<std::size_t>(x)],
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state.power_range));
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}
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}
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void Waterfall_Control::paint_render_frame(Painter& painter,
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const Render_State_View& view) {
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const auto& output = d_func<Impl>().prepare_buffer;
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if (!output.valid)
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return;
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const auto& paint_state = render_properties(view);
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painter.heatmap(output.layout.target, output.layout.width, output.layout.height,
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output.pixels, paint_state.interpolation_mode);
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if (!output.tooltip_text.empty()) {
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painter.rect(output.tooltip_box, Pen{paint_state.tooltip_text_pen.color},
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paint_state.tooltip_background_brush);
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painter.text({output.tooltip_box.x + 4.0, output.tooltip_box.y + 3.0},
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output.tooltip_text, paint_state.tooltip_font,
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paint_state.tooltip_text_pen);
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}
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}
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void Waterfall_Control::render_frame_completed(
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std::uint64_t target_interval_ns) {
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const auto& output = d_func<Impl>().prepare_buffer;
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if (!output.valid || !is_visible())
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return;
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const auto& state = output.properties;
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if (d_func<Impl>().partitioner.finish(
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state.partition_mode, output.active_partitions, target_interval_ns,
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static_cast<int>(Scene_Base::task_executor_worker_count()),
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output.work_size, 4096))
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render_graph_changed();
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}
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void Waterfall_Control::prepare_frame(const Prepare_Render_Context& context) {
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prepare_render_frame(context.frame.render_state, 1);
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render_partition(0);
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}
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void Waterfall_Control::paint(Painter& painter,
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const Paint_Render_Context& context) {
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paint_render_frame(painter, context.frame.render_state);
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}
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}
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