Files
Renderive/render_2D/plottable/Sweep_Spectrum.cpp
T
2026-08-13 13:32:23 +08:00

103 lines
4.6 KiB
C++

#include "Sweep_Spectrum.h"
#include "Curve_Sampling.h"
#include "Plottable_Real_Time_Data.h"
#include "../render/Blend2D_Cache.h"
#include "../renderable/Renderable_p.h"
#include <algorithm>
#include <cmath>
#include <deque>
#include <optional>
namespace renderive {
namespace detail {
namespace {
using Sweep_Spectrum_History = Plottable_History_Real_Time_Data<std::vector<double>, std::deque<std::vector<double>>>;
std::vector<double> flatten(const std::deque<std::vector<double>>& blocks) {
std::vector<double> values;
for(const auto& block : blocks)
values.insert(values.end(), block.begin(), block.end());
return values;
}
}
struct Sweep_Spectrum_Control::Impl : Renderable::Impl {
struct Prepare_Buffer {
std::vector<PointF> points;
PointF current_first;
PointF current_second;
bool valid{};
};
Impl(renderive_Owner<Axis> frequency, renderive_Owner<Axis> power)
: frequency_axis(std::move(frequency)), power_axis(std::move(power)) {}
renderive_Owner<Axis> frequency_axis;
renderive_Owner<Axis> power_axis;
std::optional<Sweep_Spectrum_History> blocks;
Prepare_Buffer prepare_buffer;
};
Sweep_Spectrum_Control::Sweep_Spectrum_Control(const Sweep_Spectrum_Properties& properties, renderive_Owner<Axis> frequency_axis, renderive_Owner<Axis> power_axis)
: Plottable_State(properties, std::make_unique<Impl>(
std::move(frequency_axis), std::move(power_axis))) {
d_func<Impl>().blocks.emplace(*this);
}
Sweep_Spectrum_Control::~Sweep_Spectrum_Control() = default;
void Sweep_Spectrum_Control::append_block(std::span<const double> values) {
if(get<&Sweep_Spectrum_Properties::bins_per_block>() <= 0)
set<&Sweep_Spectrum_Properties::bins_per_block>(static_cast<int>(values.size()));
const int limit = get<&Sweep_Spectrum_Properties::block_count>();
d_func<Impl>().blocks->update({values.begin(), values.end()}, static_cast<std::size_t>(limit));
changed();
}
void Sweep_Spectrum_Control::append_block(std::pmr::vector<double>&& values) {
append_block(std::span<const double>(values.data(), values.size()));
}
std::size_t Sweep_Spectrum_Control::stored_block_count() const {
return d_func<Impl>().blocks->size();
}
std::size_t Sweep_Spectrum_Control::stored_point_count() const {
const auto blocks = d_func<Impl>().blocks->snapshot();
std::size_t count{};
for(const auto& block : blocks)
count += block.size();
return count;
}
std::size_t Sweep_Spectrum_Control::rendered_point_count() const {
const auto state = properties();
const auto values = flatten(d_func<Impl>().blocks->snapshot());
return curve_points(values, state.frequency_range, d_func<Impl>().frequency_axis->transform(), d_func<Impl>().power_axis->transform(), state.visible_range_only, state.interpolation_mode).size();
}
void Sweep_Spectrum_Control::publish() {
publish_properties();
const int limit = get<&Sweep_Spectrum_Properties::block_count>();
d_func<Impl>().blocks->retain_latest(static_cast<std::size_t>(limit));
}
void Sweep_Spectrum_Control::prepare_frame(const Prepare_Render_Context& context) {
const auto& view = context.frame.render_state;
const auto& state = render_properties(view);
const auto& blocks = view.get(*d_func<Impl>().blocks);
const auto values = flatten(blocks);
auto& output = d_func<Impl>().prepare_buffer;
output = {};
if (values.size() < 2)
return;
const Axis_Transform x = d_func<Impl>().frequency_axis->transform(view);
const Axis_Transform y = d_func<Impl>().power_axis->transform(view);
output.points = curve_points(values, state.frequency_range, x, y,
state.visible_range_only, state.interpolation_mode);
const double completed = std::min(1.0, static_cast<double>(blocks.size()) / state.block_count.get());
const double frequency = state.frequency_range.origin + state.frequency_range.length() * completed;
output.current_first = mapped_point(x, frequency, y, y.coordinate_range.origin);
output.current_second = mapped_point(x, frequency, y, y.coordinate_range.target);
output.valid = true;
}
void Sweep_Spectrum_Control::paint(Painter& painter,
const Paint_Render_Context& context) {
const auto& output = d_func<Impl>().prepare_buffer;
if (!output.valid)
return;
const auto& view = context.frame.render_state;
const auto& state = render_properties(view);
painter.polyline(output.points, state.pen);
painter.line(output.current_first, output.current_second,
state.current_frequency_pen);
}
}
}