Files
Renderive/render_2D/plottable/Afterglow.cpp
T
2026-08-13 13:32:23 +08:00

290 lines
14 KiB
C++

#include "Afterglow.h"
#include "Heatmap_Utils.h"
#include "Plottable_Real_Time_Data.h"
#include "../render/Blend2D_Cache.h"
#include "../renderable/Render_Partition.h"
#include "../renderable/Renderable_p.h"
#include <algorithm>
#include <deque>
#include <optional>
namespace renderive::detail {
namespace {
using Afterglow_History = Plottable_History_Real_Time_Data<std::vector<double>, std::deque<std::vector<double>>>;
struct Afterglow_Prepare_Buffer {
Afterglow_Properties properties;
std::deque<std::vector<double>> history;
Axis_Raster_Layout layout;
std::vector<double> intensity;
std::vector<Pixel> pixels;
int source_width{};
int source_height{};
int active_partitions{1};
double maximum{1.0};
std::size_t work_size{};
bool valid{};
};
}
struct Afterglow_Control::Impl : Renderable::Impl {
Impl(renderive_Owner<Frequency_Axis> frequency,
renderive_Owner<Axis> power)
: frequency_axis(std::move(frequency)),
power_axis(std::move(power)) {}
renderive_Owner<Frequency_Axis> frequency_axis;
renderive_Owner<Axis> power_axis;
std::optional<Afterglow_History> history;
Adaptive_Render_Partitioner partitioner;
Afterglow_Prepare_Buffer prepare_buffer;
};
Afterglow_Control::Afterglow_Control(const Afterglow_Properties& properties, renderive_Owner<Frequency_Axis> frequency_axis, renderive_Owner<Axis> power_axis)
: Plottable_State(properties, std::make_unique<Impl>(
std::move(frequency_axis), std::move(power_axis))) {
d_func<Impl>().history.emplace(*this);
}
Afterglow_Control::~Afterglow_Control() = default;
std::size_t Afterglow_Control::history_count() const {
return d_func<Impl>().history->size();
}
std::size_t Afterglow_Control::latest_spectrum_point_count() const {
const auto history = d_func<Impl>().history->snapshot();
return history.empty() ? 0 : history.back().size();
}
std::size_t Afterglow_Control::rendered_cell_count() const {
const auto state = properties();
const auto history = d_func<Impl>().history->snapshot();
if (history.empty())
return 0;
const int width = std::min(state.frequency_point_size.get(), static_cast<int>(history.back().size()));
const int height = state.power_point_size.get() > 0
? state.power_point_size.get()
: std::max(1, static_cast<int>(d_func<Impl>().power_axis->transform().pixel_length));
return width > 0 && height > 0 ? static_cast<std::size_t>(width) * static_cast<std::size_t>(height) : 0;
}
void Afterglow_Control::append_spectrum(std::span<const double> values) {
if (get<&Afterglow_Properties::frequency_point_size>() <= 0)
set<&Afterglow_Properties::frequency_point_size>(static_cast<int>(values.size()));
d_func<Impl>().history->update({values.begin(), values.end()}, 64);
render_graph_changed();
}
void Afterglow_Control::append_spectrum(std::pmr::vector<double>&& values) {
append_spectrum(std::span<const double>(values.data(), values.size()));
}
void Afterglow_Control::publish() {
publish_properties();
}
void Afterglow_Control::build_prepare_graph(Renderable_Graph_Builder& builder) {
const auto view = d_func().render_state_view();
const auto state = properties();
const auto& history = view.get(*d_func<Impl>().history);
const int width = history.empty()
? 0
: std::min(state.frequency_point_size.get(),
static_cast<int>(history.back().size()));
const int height = state.power_point_size.get() > 0
? state.power_point_size.get()
: std::max(1, static_cast<int>(d_func<Impl>().power_axis->transform(view).pixel_length));
const std::size_t work_size = width > 0 && height > 0
? static_cast<std::size_t>(width) * static_cast<std::size_t>(height)
: 0;
const int partition_count = d_func<Impl>().partitioner.graph_partition_count(
state.partition_mode, state.partition_count.get(),
static_cast<int>(Scene_Base::task_executor_worker_count()), work_size, 4096);
const auto prepare = add_prepare_task(
builder, "prepare", "Prepare Afterglow",
[this, partition_count](const Prepare_Render_Context& context) {
prepare_render_frame(context.frame.render_state, partition_count);
if (context.metrics) {
context.metrics->set(Node_Metric_Kind::input_count,
d_func<Impl>().prepare_buffer.history.size());
context.metrics->set(Node_Metric_Kind::chunk_size,
d_func<Impl>().prepare_buffer.work_size /
std::max(1, d_func<Impl>().prepare_buffer.active_partitions));
}
});
std::vector<Renderable_Graph_Builder::Task> accumulation;
accumulation.reserve(static_cast<std::size_t>(partition_count));
for (int index = 0; index < partition_count; ++index) {
const auto task = builder.emplace(
"accumulate:" + std::to_string(index),
"Afterglow Chunk " + std::to_string(index + 1) + " Accumulate",
[this, index](const Prepare_Render_Context& context) {
accumulate_partition(index);
if (context.metrics) {
const auto range = render_partition_range(
static_cast<std::size_t>(d_func<Impl>().prepare_buffer.source_width),
index, d_func<Impl>().prepare_buffer.active_partitions);
context.metrics->set(Node_Metric_Kind::prepared_cells,
(range.last - range.first) *
d_func<Impl>().prepare_buffer.source_height);
}
});
builder.precede(prepare, task);
accumulation.push_back(task);
}
if (partition_count == 0)
return;
const auto normalize = builder.emplace(
"normalize", "Normalize Afterglow",
[this](const Prepare_Render_Context&) { normalize_render_frame(); });
for (const auto task : accumulation)
builder.precede(task, normalize);
for (int index = 0; index < partition_count; ++index) {
const auto task = builder.emplace(
"color:" + std::to_string(index),
"Afterglow Chunk " + std::to_string(index + 1) + " Color",
[this, index](const Prepare_Render_Context&) { color_partition(index); });
builder.precede(normalize, task);
}
}
void Afterglow_Control::build_paint_graph(Renderable_Graph_Builder& builder) {
const auto view = d_func().render_state_view();
const auto state = properties();
const auto& history = view.get(*d_func<Impl>().history);
const int width = history.empty()
? 0
: std::min(state.frequency_point_size.get(),
static_cast<int>(history.back().size()));
const int height = state.power_point_size.get() > 0
? state.power_point_size.get()
: std::max(1, static_cast<int>(d_func<Impl>().power_axis->transform(view).pixel_length));
const std::size_t work_size = width > 0 && height > 0
? static_cast<std::size_t>(width) * static_cast<std::size_t>(height)
: 0;
const int partition_count = d_func<Impl>().partitioner.graph_partition_count(
state.partition_mode, state.partition_count.get(),
static_cast<int>(Scene_Base::task_executor_worker_count()), work_size, 4096);
const auto paint_image = add_paint_task(
builder, "paint", "Paint Afterglow",
[this](Painter& painter, const Paint_Render_Context& context) {
paint_render_frame(painter);
if (context.metrics)
context.metrics->set(Node_Metric_Kind::pixel_count,
d_func<Impl>().prepare_buffer.work_size);
});
if (partition_count == 0) {
builder.precede(builder.find("prepare"), paint_image);
} else {
for (int index = 0; index < partition_count; ++index)
builder.precede(builder.find("color:" + std::to_string(index)), paint_image);
}
}
void Afterglow_Control::prepare_render_frame(const Render_State_View& view,
int graph_partition_count) {
const auto& state = render_properties(view);
const auto& history = view.get(*d_func<Impl>().history);
auto& output = d_func<Impl>().prepare_buffer;
output = {};
output.properties = state;
output.history.assign(history.begin(), history.end());
if (history.empty())
return;
const int width = std::min(state.frequency_point_size.get(), static_cast<int>(history.back().size()));
const int height = state.power_point_size.get() > 0
? state.power_point_size.get()
: std::max(1, static_cast<int>(d_func<Impl>().power_axis->transform(view).pixel_length));
if (width <= 0 || height <= 0)
return;
const auto layout = axis_raster_layout(d_func<Impl>().frequency_axis->transform(view),
d_func<Impl>().power_axis->transform(view),
state.frequency_range, state.power_range,
width, height);
if (!layout.valid())
return;
output.layout = layout;
output.source_width = width;
output.source_height = height;
output.work_size = static_cast<std::size_t>(width) * height;
output.intensity.resize(output.work_size);
output.pixels.resize(output.work_size);
output.active_partitions = d_func<Impl>().partitioner.begin(graph_partition_count,
output.work_size);
output.valid = true;
}
void Afterglow_Control::accumulate_partition(int partition_index) {
auto& output = d_func<Impl>().prepare_buffer;
if (!output.valid || partition_index >= output.active_partitions)
return;
const auto& state = output.properties;
const auto& history = output.history;
const auto columns = render_partition_range(static_cast<std::size_t>(output.source_width),
partition_index, output.active_partitions);
for (std::size_t x = columns.first; x < columns.last; ++x)
for (int y = 0; y < output.source_height; ++y)
output.intensity[static_cast<std::size_t>(y) * output.source_width + x] = 0.0;
double weight = 1.0;
const double decay = 1.0 - state.attenuation_rate.get();
for (auto iterator = history.rbegin(); iterator != history.rend(); ++iterator) {
const std::size_t count = std::min<std::size_t>(output.source_width, iterator->size());
for (std::size_t x = columns.first; x < std::min(columns.last, count); ++x) {
const double normalized = normalized_value((*iterator)[x], state.power_range);
const int y = std::clamp(static_cast<int>(normalized * (output.source_height - 1)),
0, output.source_height - 1);
output.intensity[static_cast<std::size_t>(y) * output.source_width + x] += weight;
if (state.interpolate && y + 1 < output.source_height)
output.intensity[static_cast<std::size_t>(y + 1) * output.source_width + x] += weight * 0.35;
}
weight *= decay;
if (weight < 0.01)
break;
}
}
void Afterglow_Control::normalize_render_frame() {
auto& output = d_func<Impl>().prepare_buffer;
if (output.valid)
output.maximum = std::max(1.0, *std::max_element(output.intensity.begin(),
output.intensity.end()));
}
void Afterglow_Control::color_partition(int partition_index) {
auto& output = d_func<Impl>().prepare_buffer;
if (!output.valid || partition_index >= output.active_partitions)
return;
const auto& state = output.properties;
const auto range = render_partition_range(output.work_size, partition_index,
output.active_partitions);
for (std::size_t cell = range.first; cell < range.last; ++cell) {
const int y = static_cast<int>(cell / static_cast<std::size_t>(output.source_width));
const int x = static_cast<int>(cell % static_cast<std::size_t>(output.source_width));
output.pixels[output.layout.index(x, y, output.source_width, output.source_height)] =
state.color_map.at_normalized(output.intensity[cell] / output.maximum);
}
}
void Afterglow_Control::paint_render_frame(Painter& painter) {
const auto& output = d_func<Impl>().prepare_buffer;
if (!output.valid)
return;
painter.heatmap(output.layout.target, output.layout.width, output.layout.height,
output.pixels, Image_Interpolation_Mode::Bilinear);
}
void Afterglow_Control::render_frame_completed(
std::uint64_t target_interval_ns) {
const auto& output = d_func<Impl>().prepare_buffer;
if (!output.valid || !is_visible())
return;
const auto& state = output.properties;
if (d_func<Impl>().partitioner.finish(
state.partition_mode, output.active_partitions, target_interval_ns,
static_cast<int>(Scene_Base::task_executor_worker_count()),
output.work_size, 4096))
render_graph_changed();
}
void Afterglow_Control::prepare_frame(const Prepare_Render_Context& context) {
prepare_render_frame(context.frame.render_state, 1);
accumulate_partition(0);
normalize_render_frame();
color_partition(0);
}
void Afterglow_Control::paint(Painter& painter,
const Paint_Render_Context&) {
paint_render_frame(painter);
}
}