Files
Renderive/Core/Axis/Axis.h
T
2026-08-02 03:43:39 +08:00

62 lines
1.8 KiB
C++

#pragma once
#include "Abs_Axis.h"
#include <memory>
namespace renderive {
struct Axis_Render_State;
struct Axis_Input_Data;
struct Axis_Private;
/// 普通数值轴。
class LIB_DECL Axis : public Abs_Axis {
public:
/// 返回私有渲染数据。
Render_Object_Owner create_render_data() override;
Render_Object_Owner create_render_state() override;
Render_Object_Owner create_input_data() override;
Axis();
PROP(int, label_precision)
PROP(double, coord_start)
PROP(double, coord_length)
/// 设置轴坐标范围。
void set_coord_range(Range range);
template <typename That>
struct Builder_T;
struct Builder;
private:
Axis_Private* d();
};
template <typename That>
struct Axis::Builder_T : Abs_Axis::Builder_T<That> {
PROP_BT(int, label_precision)
// PROP_BT(double, coord_start)
// PROP_BT(double, coord_length)
That& set_coord_range(Range r) {
That& t = *static_cast<That*>(this);
if (r.length() == 0.0)
return t;
t.coord_start = std::move(r.origin);
t.coord_length = std::move(r.length());
return t;
}
That& set_use_wheel(bool use_wheel) {
That& t = *static_cast<That*>(this);
this->use_wheel = use_wheel;
return t;
}
That& set_use_drag(bool use_drag) {
That& t = *static_cast<That*>(this);
this->use_drag = use_drag;
return t;
}
void set(Axis* ret);
int label_precision = 2;
bool use_wheel = false;
bool use_drag = false;
};
struct LIB_DECL Axis::Builder : Builder_T<Builder> {
/// 创建数值轴构造器。
Builder(std::shared_ptr<Renderable> parent, Orientation orientation);
/// 构建并返回数值轴对象。
std::shared_ptr<Axis> build();
};
} // namespace renderive