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Renderive/render_2D/plottable/Plottable_Real_Time_Data.h
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#pragma once
#include "../renderable/Renderable.h"
#include <renderive/base/observer/Observer.hpp>
#include <renderive/real_time_data/Frame_Strategy_Observer.hpp>
#include <renderive/real_time_data/History_Real_Time_Data.hpp>
#include <renderive/real_time_data/Latest_Real_Time_Data.hpp>
#include <mutex>
namespace renderive::detail {
using Plottable_Real_Time_Data_Observer = Observer_State<Frame_Strategy_Real_Time_Data_Observer>;
inline Plottable_Real_Time_Data_Observer observe_real_time_data(Renderable& renderable) {
return Plottable_Real_Time_Data_Observer(Frame_Strategy_Real_Time_Data_Observer(renderable));
}
template <class Value>
using Plottable_Latest_Real_Time_Data = Latest_Real_Time_Data<Value, std::mutex, Plottable_Real_Time_Data_Observer>;
template <class Value, class Container>
using Plottable_History_Real_Time_Data = History_Real_Time_Data<Value, Container, std::mutex, Plottable_Real_Time_Data_Observer>;
}