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Renderive/Kernel/tests/renderive/scene/base/Scene_Base_Test.cpp
T
2026-08-13 08:45:18 +08:00

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#include <gtest/gtest.h>
#include <algorithm>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <stdexcept>
#include <thread>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
namespace {
template <class Predicate>
bool wait_until(Predicate&& predicate) {
const auto deadline = std::chrono::steady_clock::now() +
std::chrono::seconds(2);
while (!predicate()) {
if (std::chrono::steady_clock::now() >= deadline)
return false;
std::this_thread::yield();
}
return true;
}
}
struct Scene_Base_Test_Renderable : Renderable_Base {
explicit Scene_Base_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene) {}
void prepare(const Prepare_Render_Context& context) override {
render_sequence = context.frame.render_sequence;
++render_count;
}
std::uint64_t render_sequence{};
int render_count{};
};
TEST(scene_base_test, publishes_renderable_collection_before_background_render) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->render_count, 1);
EXPECT_EQ(renderable->render_sequence, 1);
EXPECT_EQ(scene.renderable_count(), 1);
}
struct Scene_Base_Throwing_Renderable : Renderable_Base {
explicit Scene_Base_Throwing_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = false}) {}
void prepare(const Prepare_Render_Context&) override {
throw std::runtime_error("render failed");
}
};
TEST(scene_base_test, wait_for_render_propagates_background_render_failure) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Throwing_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
EXPECT_THROW(scene.wait_for_render(), std::runtime_error);
}
TEST(scene_base_test, scene_destruction_does_not_throw_after_background_render_failure) {
{
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Throwing_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
}
EXPECT_TRUE(true);
}
struct Scene_Base_Blocking_Renderable : Renderable_Base {
explicit Scene_Base_Blocking_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = false}) {}
void prepare(const Prepare_Render_Context&) override {
std::unique_lock lock(mutex);
rendering = true;
condition.notify_all();
condition.wait(lock, [this] {
return released;
});
}
void wait_rendering() {
std::unique_lock lock(mutex);
condition.wait(lock, [this] {
return rendering;
});
}
void release() {
std::lock_guard lock(mutex);
released = true;
condition.notify_all();
}
std::mutex mutex;
std::condition_variable condition;
bool rendering{};
bool released{};
};
TEST(scene_base_test, scene_model_mutation_does_not_wait_for_background_render) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Blocking_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
renderable->wait_rendering();
std::atomic<bool> mutation_finished{};
std::thread mutation([&] {
scene.set_renderable_configuration(renderable, {.cache_enabled = true});
mutation_finished.store(true, std::memory_order_release);
});
std::this_thread::yield();
EXPECT_TRUE(wait_until([&] {
return mutation_finished.load(std::memory_order_acquire);
}));
renderable->release();
mutation.join();
EXPECT_TRUE(mutation_finished.load(std::memory_order_acquire));
EXPECT_TRUE(renderable->configuration().cache_enabled);
}
TEST(scene_base_test, concurrent_render_and_topology_updates_remain_serialized) {
Scene2D_Context<> scene;
auto parent = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto child = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(parent);
scene.attach_renderable(child);
std::thread renderer([&] {
for (int index = 0; index < 100; ++index) {
scene.render();
scene.wait_for_render();
}
});
std::thread mutator([&] {
for (int index = 0; index < 100; ++index) {
if (index % 2 == 0) {
scene.set_dependency_parent(child, parent);
scene.set_display_parent(child, parent);
} else {
scene.clear_dependency_parent(child);
scene.clear_display_parent(child);
}
scene.set_renderable_configuration(child, {.cache_enabled = index % 2 == 0});
}
});
renderer.join();
mutator.join();
EXPECT_EQ(scene.renderable_count(), 2);
}
TEST(scene_base_test, detach_releases_renderable_from_the_live_model) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
std::weak_ptr<Scene_Base_Test_Renderable> weak = renderable;
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
scene.detach_renderable(renderable).wait();
renderable.reset();
EXPECT_TRUE(weak.expired());
EXPECT_EQ(scene.renderable_count(), 0);
}
TEST(scene_base_test, attach_rejects_null_renderable) {
Scene2D_Context<> scene;
EXPECT_THROW(scene.attach_renderable({}), std::invalid_argument);
}
TEST(scene_base_test, topology_rejects_unattached_renderables) {
Scene2D_Context<> scene;
auto parent = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto child = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(child);
EXPECT_THROW(scene.set_dependency_parent(child, parent).wait(), std::invalid_argument);
EXPECT_THROW(scene.set_display_parent(child, parent).wait(), std::invalid_argument);
scene.attach_renderable(parent);
auto detached_child = std::make_shared<Scene_Base_Test_Renderable>(scene);
EXPECT_THROW(scene.set_dependency_parent(detached_child, parent).wait(), std::invalid_argument);
}
TEST(scene_base_test, setting_same_topology_parent_is_a_noop) {
Scene2D_Context<> scene;
auto parent = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto child = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(parent);
scene.attach_renderable(child);
scene.set_dependency_parent(child, parent).wait();
const auto revision = child->prepare_revision();
EXPECT_NO_THROW(scene.set_dependency_parent(child, parent).wait());
EXPECT_EQ(child->prepare_revision(), revision);
const auto topology = scene.topology_snapshot();
EXPECT_EQ(topology.dependency.size(), 2);
bool found{};
for (const auto& relation : topology.dependency) {
if (relation.child.get() == child.get()) {
EXPECT_EQ(relation.parent.get(), parent.get());
found = true;
}
}
EXPECT_TRUE(found);
}
TEST(scene_base_test, display_graph_rejects_cycles) {
Scene2D_Context<> scene;
auto first = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto second = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto third = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(first);
scene.attach_renderable(second);
scene.attach_renderable(third);
scene.set_display_parent(second, first);
scene.add_display_parent(third, second);
EXPECT_THROW(scene.add_display_parent(first, third).wait(), std::invalid_argument);
}
TEST(scene_base_test, mutation_callback_receives_apply_failure) {
Scene2D_Context<> scene;
auto first = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto second = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(first).wait();
scene.attach_renderable(second).wait();
scene.set_display_parent(second, first).wait();
std::atomic<bool> callback_called{};
std::atomic<bool> callback_failed{};
auto mutation = scene.set_display_parent(first, second, [&](std::exception_ptr exception) {
callback_failed.store(static_cast<bool>(exception), std::memory_order_release);
callback_called.store(true, std::memory_order_release);
});
EXPECT_THROW(mutation.wait(), std::invalid_argument);
EXPECT_TRUE(wait_until([&] { return callback_called.load(std::memory_order_acquire); }));
EXPECT_TRUE(callback_failed.load(std::memory_order_acquire));
}
TEST(scene_base_test, atomic_attach_can_place_existing_display_children) {
Scene2D_Context<> scene;
auto parent = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto axis = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(parent);
scene.attach_renderable(axis);
scene.attach_renderable(renderable, {
.display_parents = {parent},
.display_children = {axis},
.dependency_parents = {parent, axis}
});
scene.wait_for_mutations();
const auto topology = scene.topology_snapshot();
const auto contains = [](const auto& relationships, const auto& child,
const auto& parent_value) {
return std::ranges::any_of(relationships, [&](const auto& relationship) {
return relationship.child.get() == child.get() &&
relationship.parent.get() == parent_value.get();
});
};
EXPECT_TRUE(contains(topology.display, renderable, parent));
EXPECT_TRUE(contains(topology.display, axis, renderable));
EXPECT_TRUE(contains(topology.dependency, renderable, parent));
EXPECT_TRUE(contains(topology.dependency, renderable, axis));
}
TEST(scene_base_test, failed_atomic_attach_rolls_back_every_topology) {
Scene2D_Context<> scene;
auto parent = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(parent);
EXPECT_THROW(scene.attach_renderable(renderable, {
.display_parents = {parent},
.display_children = {parent},
.dependency_parents = {parent}
}).wait(), std::invalid_argument);
EXPECT_EQ(scene.renderable_count(), 1u);
EXPECT_NO_THROW(scene.attach_renderable(renderable, {
.display_parents = {parent},
.dependency_parents = {parent}
}).wait());
EXPECT_EQ(scene.renderable_count(), 2u);
}
TEST(scene_base_test, topology_snapshot_retains_renderable_lifetime) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
std::weak_ptr<Scene_Base_Test_Renderable> weak = renderable;
scene.attach_renderable(renderable).wait();
const auto snapshot = scene.topology_snapshot();
scene.detach_renderable(renderable).wait();
renderable.reset();
EXPECT_FALSE(weak.expired());
EXPECT_EQ(snapshot.renderables.size(), 1);
EXPECT_EQ(snapshot.renderables.front().get(), weak.lock().get());
}
TEST(scene_base_test, topology_snapshot_is_safe_during_topology_updates) {
Scene2D_Context<> scene;
auto parent = std::make_shared<Scene_Base_Test_Renderable>(scene);
auto child = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(parent);
scene.attach_renderable(child);
scene.wait_for_mutations();
std::thread writer([&] {
for (int index = 0; index < 500; ++index) {
if (index % 2 == 0) {
scene.set_dependency_parent(child, parent);
scene.set_display_parent(child, parent);
} else {
scene.clear_dependency_parent(child);
scene.clear_display_parent(child);
}
}
});
for (int index = 0; index < 500; ++index) {
const auto snapshot = scene.topology_snapshot();
EXPECT_EQ(snapshot.renderables.size(), 2);
EXPECT_EQ(snapshot.display.size(), 2);
EXPECT_EQ(snapshot.dependency.size(), 2);
}
writer.join();
}
TEST(scene_base_test, all_waiters_receive_the_same_render_failure) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Throwing_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
std::atomic<int> failures{};
auto waiter = [&] {
try {
scene.wait_for_render();
} catch (const std::runtime_error&) {
failures.fetch_add(1, std::memory_order_relaxed);
}
};
std::thread first(waiter);
std::thread second(waiter);
first.join();
second.join();
EXPECT_EQ(failures.load(), 2);
}
struct Scene_Base_Throw_Once_Renderable : Renderable_Base {
explicit Scene_Base_Throw_Once_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = false}) {}
void prepare(const Prepare_Render_Context&) override {
if (render_count.fetch_add(1, std::memory_order_acq_rel) == 0) {
throw std::runtime_error("first render failed");
}
}
std::atomic<int> render_count{};
};
TEST(scene_base_test, unobserved_render_failure_survives_next_successful_submission) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Throw_Once_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
scene.render();
EXPECT_THROW(scene.wait_for_render(), std::runtime_error);
EXPECT_EQ(renderable->render_count.load(std::memory_order_acquire), 2);
scene.render();
EXPECT_NO_THROW(scene.wait_for_render());
EXPECT_EQ(renderable->render_count.load(std::memory_order_acquire), 3);
}
struct Scene_Base_Render_Execution_Renderable : Renderable_Base {
explicit Scene_Base_Render_Execution_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = false}) {}
void prepare(const Prepare_Render_Context&) override {
scene().wait_for_render();
wait_returned.store(true, std::memory_order_release);
try {
scene().render();
} catch (const std::logic_error&) {
nested_render_rejected.store(true, std::memory_order_release);
}
try {
scene().set_renderable_configuration(shared_from_this(),
{.cache_enabled = true});
mutation_completed.store(true, std::memory_order_release);
} catch (...) {
}
}
std::atomic<bool> wait_returned{};
std::atomic<bool> nested_render_rejected{};
std::atomic<bool> mutation_completed{};
};
TEST(scene_base_test, attach_builder_is_synchronous_before_runtime) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
{
auto builder = scene.attach_builder();
builder.attach_renderable(renderable);
EXPECT_EQ(scene.renderable_count(), 1u);
}
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->render_count, 1);
}
TEST(scene_base_test, attach_builder_is_rejected_after_runtime_starts) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Test_Renderable>(scene);
scene.attach_renderable(renderable).wait();
EXPECT_THROW(scene.attach_builder(), std::logic_error);
}
TEST(scene_base_test, taskflow_execution_can_mutate_live_model_but_cannot_submit_nested_render) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Scene_Base_Render_Execution_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
EXPECT_TRUE(renderable->wait_returned.load(std::memory_order_acquire));
EXPECT_TRUE(renderable->nested_render_rejected.load(std::memory_order_acquire));
EXPECT_TRUE(renderable->mutation_completed.load(std::memory_order_acquire));
}