Files
Renderive/Kernel/tests/renderive/scene/Scene3D_Context_Test.cpp
T
2026-08-13 08:45:18 +08:00

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3.6 KiB
C++

#include <gtest/gtest.h>
#include <atomic>
#include <memory>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
struct Scene3D_Context_Test_Renderable : Renderable_Base {
explicit Scene3D_Context_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene) {}
void prepare(const Prepare_Render_Context&) override {
scene_is_3d = dynamic_cast<Scene_3D_Base*>(&scene()) != nullptr;
++render_count;
}
std::atomic<int> render_count{};
bool scene_is_3d{};
};
TEST(scene3d_context_test, uses_scene_3d_base_contract) {
Scene3D_Context<> scene;
auto renderable = std::make_shared<Scene3D_Context_Test_Renderable>(scene);
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->render_count.load(), 1);
EXPECT_TRUE(renderable->scene_is_3d);
}
struct Scene3D_Dependency_Cache_Test_Renderable : Renderable_Base {
explicit Scene3D_Dependency_Cache_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene, {.cache_enabled = true}) {}
void prepare(const Prepare_Render_Context&) override {
++render_count;
}
int render_count{};
};
TEST(scene3d_context_test, propagates_cache_invalidation_through_unsorted_dependency_chain) {
Scene3D_Context<> scene;
auto leaf = std::make_shared<Scene3D_Dependency_Cache_Test_Renderable>(scene);
auto middle = std::make_shared<Scene3D_Dependency_Cache_Test_Renderable>(scene);
auto root = std::make_shared<Scene3D_Dependency_Cache_Test_Renderable>(scene);
scene.attach_renderable(leaf);
scene.attach_renderable(middle);
scene.attach_renderable(root);
scene.set_dependency_parent(leaf, middle);
scene.set_dependency_parent(middle, root);
scene.render();
scene.wait_for_render();
EXPECT_EQ(root->render_count, 1);
EXPECT_EQ(middle->render_count, 1);
EXPECT_EQ(leaf->render_count, 1);
root->invalidate_prepare();
scene.render();
scene.wait_for_render();
EXPECT_EQ(root->render_count, 2);
EXPECT_EQ(middle->render_count, 2);
EXPECT_EQ(leaf->render_count, 2);
}
TEST(scene3d_context_test, detach_parent_promotes_children_and_invalidates_dependency_cache) {
Scene3D_Context<> scene;
auto grandparent = std::make_shared<Scene3D_Dependency_Cache_Test_Renderable>(scene);
auto parent = std::make_shared<Scene3D_Dependency_Cache_Test_Renderable>(scene);
auto child = std::make_shared<Scene3D_Dependency_Cache_Test_Renderable>(scene);
scene.attach_renderable(grandparent);
scene.attach_renderable(parent);
scene.attach_renderable(child);
scene.set_display_parent(parent, grandparent);
scene.set_display_parent(child, parent);
scene.set_dependency_parent(parent, grandparent);
scene.set_dependency_parent(child, parent);
scene.render();
scene.wait_for_render();
EXPECT_EQ(child->render_count, 1);
scene.detach_renderable(parent).wait();
const auto topology = scene.topology_snapshot();
bool display_checked{};
bool dependency_checked{};
for (const auto& relation : topology.display) {
if (relation.child.get() == child.get()) {
EXPECT_EQ(relation.parent.get(), grandparent.get());
display_checked = true;
}
}
for (const auto& relation : topology.dependency) {
if (relation.child.get() == child.get()) {
EXPECT_EQ(relation.parent.get(), grandparent.get());
dependency_checked = true;
}
}
EXPECT_TRUE(display_checked);
EXPECT_TRUE(dependency_checked);
scene.render();
scene.wait_for_render();
EXPECT_EQ(parent->render_count, 1);
EXPECT_EQ(child->render_count, 2);
}