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Renderive/render_2D/render_2D/scene/Scene_Context.hpp
T
2026-08-16 03:34:17 +08:00

149 lines
7.1 KiB
C++

#pragma once
#include <algorithm>
#include <concepts>
#include <cstddef>
#include <memory>
#include <memory_resource>
#include <utility>
#include "renderive/base/observer/Observer.hpp"
#include "renderive/frame_control/Frame_Control.hpp"
#include "renderive/renderable/color/Concepts.hpp"
#include "renderive/state/Published_State_Storage.hpp"
#include "renderive/scene/base/Scene_Base.hpp"
#include "renderive/scene/base/Frame_Viewport.hpp"
struct Scene2D_Frame_Data : Abstract_Frame {};
struct Scene2D_State {
Frame_Viewport viewport;
};
template <class State>
concept Scene2D_State_Value = State_Value<State> && requires(State& state) {
requires std::same_as<std::remove_cvref_t<decltype(state.viewport)>, Frame_Viewport>;
};
template <class Frame_Control, class... Args>
concept Scene2D_Frame_Control_Constructible = std::constructible_from<Frame_Control, Args...> || std::constructible_from<Frame_Control, std::pmr::memory_resource&, Args...>;
template <class Strategy = Low_Latency_Strategy<Scene2D_Frame_Data>, Color_Cache_Type Cache = Recording_Color_Cache, class State = Scene2D_State, class State_Observer = Observer_State<>, class Scene_Observer = Observer_State<>>
requires Frame_Control_Strategy_For<Strategy, Scene2D_Frame_Data> && Scene2D_State_Value<State>
class Scene2D_Context : public Scene_2D_Base,
public Published_State_Storage<State, Atomic_Spin_Mutex,
State_Observer>,
public Scene_Compositor {
public:
using Scene_State_Strategy =
Published_State_Storage<State, Atomic_Spin_Mutex, State_Observer>;
using Frame_Control = Strategy;
using Frame = typename Frame_Control::Frame;
using Painter_Lease = typename Frame_Control::Painter_Lease;
using Render_Lease = typename Frame_Control::Render_Lease;
template <class... Args>
requires Scene2D_Frame_Control_Constructible<Frame_Control, Args&&...>
explicit Scene2D_Context(Args&&... args) : Scene2D_Context(*std::pmr::get_default_resource(), std::forward<Args>(args)...) {}
template <class... Args>
requires Scene2D_Frame_Control_Constructible<Frame_Control, Args&&...>
explicit Scene2D_Context(std::pmr::memory_resource& memory_resource, Args&&... args)
: Scene_2D_Base(memory_resource, std::make_unique<Impl>()),
Scene_State_Strategy(State{}), frame_control(make_frame_control(this->memory_resource(), std::forward<Args>(args)...)), final_color_cache_(make_cache(this->memory_resource())) {}
template <class... Args>
requires Scene2D_Frame_Control_Constructible<Frame_Control, Args&&...>
Scene2D_Context(With_Observer<State_Observer> state_observer, With_Observer<Scene_Observer> scene_observer, Args&&... args)
: Scene2D_Context(*std::pmr::get_default_resource(), std::move(state_observer), std::move(scene_observer), std::forward<Args>(args)...) {}
template <class... Args>
requires Scene2D_Frame_Control_Constructible<Frame_Control, Args&&...>
Scene2D_Context(std::pmr::memory_resource& memory_resource, With_Observer<State_Observer> state_observer, With_Observer<Scene_Observer> scene_observer, Args&&... args)
: Scene_2D_Base(
memory_resource,
std::make_unique<Impl>(std::move(scene_observer.observer))),
Scene_State_Strategy(State{}, std::move(state_observer)), frame_control(make_frame_control(this->memory_resource(), std::forward<Args>(args)...)), final_color_cache_(make_cache(this->memory_resource())) {}
~Scene2D_Context() override {
this->shutdown();
}
Frame_Control frame_control;
template <class Function>
void with_final_color_cache(Function&& function) {
if (this->is_render_execution_context()) {
function(static_cast<const Cache&>(final_color_cache_));
return;
}
auto lock = this->lock_render_idle();
function(static_cast<const Cache&>(final_color_cache_));
}
protected:
Frame_Control_Strategy_Base& frame_control_strategy_impl() noexcept override {
return frame_control;
}
const Frame_Control_Strategy_Base& frame_control_strategy_impl() const noexcept override {
return frame_control;
}
std::shared_ptr<Color_Cache> make_renderable_color_cache() override {
return make_cache_pointer(this->memory_resource());
}
Frame_Viewport frame_viewport() const override {
return this->Scene_State_Strategy::render_state_value().viewport;
}
void begin_composite(const Composite_Render_Context&) override {
final_color_cache_.clear();
}
void composite(const Composite_Render_Context& context) override {
if (context.renderable && context.renderable->visible && context.color_cache)
final_color_cache_.composite(*context.color_cache);
}
void publish_scene_state() override {
this->Scene_State_Strategy::publish();
}
std::uint64_t acquire_scene_state() override {
return this->Scene_State_Strategy::state_revision();
}
void capture_scene_state(Frame_Render_Snapshot& snapshot) const override {
snapshot.set_scene_state(
this->Scene_State_Strategy::render_state_value());
}
private:
struct Context_State_Layer
: renderive::scene_inheritance::State_Node<
Context_State_Layer, Scene_2D_Base::State_Layer> {};
struct Impl
: renderive::scene_inheritance::Impl_Node<Impl, Scene_2D_Base::Impl> {
struct Observer
: renderive::scene_inheritance::Observer_Node<
Impl, Scene_2D_Base::Impl::Observer> {
static void handle(Impl& layer,
const Scene_Base::Observation& observation) {
layer.scene_observer.observe(observation);
}
};
Impl() = default;
explicit Impl(Scene_Observer observer)
: scene_observer(std::move(observer)) {}
std::uint64_t now_ns() const noexcept override {
return scene_observer.now_ns();
}
Scene_Observer scene_observer;
};
template <class... Args>
static Frame_Control make_frame_control(std::pmr::memory_resource& memory_resource, Args&&... args) {
if constexpr (std::constructible_from<Frame_Control, std::pmr::memory_resource&, Args&&...>) {
return Frame_Control(memory_resource, std::forward<Args>(args)...);
} else {
return Frame_Control(std::forward<Args>(args)...);
}
}
static Cache make_cache(std::pmr::memory_resource& memory_resource) {
if constexpr (std::constructible_from<Cache, std::pmr::memory_resource&>) {
return Cache(memory_resource);
} else {
return Cache();
}
}
static std::shared_ptr<Cache> make_cache_pointer(std::pmr::memory_resource& memory_resource) {
std::pmr::polymorphic_allocator<Cache> allocator(&memory_resource);
if constexpr (std::constructible_from<Cache, std::pmr::memory_resource&>) {
return std::allocate_shared<Cache>(allocator, memory_resource);
} else {
return std::allocate_shared<Cache>(allocator);
}
}
Cache final_color_cache_;
};