Files
Renderive/YSGraphic_Core/architecture/Triple_Buffer.h
T
2026-07-24 10:54:44 +08:00

320 lines
12 KiB
C++

#pragma once
#include <array>
#include <atomic>
#include <cstdint>
namespace YSG {
static constexpr std::uint8_t triple_buffer_invalid_index = 255;
/// 三缓冲操作结果。
enum class Triple_Buffer_Result : std::uint8_t {
/// 操作成功。
Success,
/// 目标物理缓冲正在被占用。
Busy,
/// 角色映射在操作期间发生变化。
State_Changed,
/// 交换条件拒绝,不代表错误。
Condition_Failed
};
/// 三缓冲获取模式。
enum class Triple_Buffer_Mode : std::uint8_t {
/// 失败立即返回。
Try,
/// 等待缓冲释放。
Wait
};
/// 三个逻辑角色到三个物理缓冲的当前映射。
struct Triple_Buffer_View {
std::array<std::uint8_t, 3> index{};
/// 返回指定角色当前对应的物理缓冲索引。
std::uint8_t operator[](std::uint8_t role) const {
return index[role];
}
};
/// 一次物理缓冲占用租约。
struct Triple_Buffer_Lease {
std::uint8_t index = triple_buffer_invalid_index;
/// 判断租约是否持有有效物理缓冲。
explicit operator bool() const {
return index != triple_buffer_invalid_index;
}
};
struct Triple_Buffer_Mark_Record {
Triple_Buffer_Result result = Triple_Buffer_Result::Condition_Failed;
Triple_Buffer_Lease lease{};
std::uint8_t busy_index = triple_buffer_invalid_index;
};
struct Triple_Buffer_Swap_Record {
Triple_Buffer_Result result = Triple_Buffer_Result::Condition_Failed;
Triple_Buffer_View old_view{};
Triple_Buffer_View new_view{};
std::uint8_t busy_index = triple_buffer_invalid_index;
};
struct alignas(64) Triple_Buffer_Busy {
std::atomic_bool busy{false};
};
struct Triple_Buffer_Stats {
std::atomic<std::uint64_t> mark_success{0};
std::atomic<std::uint64_t> mark_busy{0};
std::atomic<std::uint64_t> mark_state_changed{0};
std::atomic<std::uint64_t> swap_success{0};
std::atomic<std::uint64_t> swap_busy{0};
std::atomic<std::uint64_t> swap_state_changed{0};
std::atomic<std::uint64_t> swap_condition_failed{0};
std::atomic<std::uint64_t> wait_count{0};
};
class Triple_Role_Buffer_Control {
public:
/// 设置性能统计写入目标。
void set_stats(Triple_Buffer_Stats* value) {
stats = value;
}
/// 重置角色映射和全部 busy 标记。
void reset() {
slot_state.store(0, std::memory_order_release);
for (auto& item : buffer_busy) {
item.busy.store(false, std::memory_order_release);
item.busy.notify_all();
}
slot_state.notify_all();
}
Triple_Buffer_View read_view() const {
return decode_order(slot_state.load(std::memory_order_acquire));
}
/// 尝试占用指定物理缓冲。
Triple_Buffer_Mark_Record try_mark_use_index(std::uint8_t index) {
if (!try_mark_index(index)) {
record_mark(Triple_Buffer_Result::Busy);
return {Triple_Buffer_Result::Busy, {}, index};
}
record_mark(Triple_Buffer_Result::Success);
return {Triple_Buffer_Result::Success, {index}, triple_buffer_invalid_index};
}
/// 等待并占用指定物理缓冲。
Triple_Buffer_Lease wait_mark_use_index(std::uint8_t index) {
for (;;) {
if (try_mark_index(index)) {
record_mark(Triple_Buffer_Result::Success);
return {index};
}
record_mark(Triple_Buffer_Result::Busy);
record_wait();
wait_index_free(index);
}
}
/// 尝试占用指定角色当前对应的物理缓冲。
Triple_Buffer_Mark_Record try_mark_use_role(std::uint8_t role) {
auto order = slot_state.load(std::memory_order_acquire);
auto view = decode_order(order);
auto index = view[role];
if (!try_mark_index(index)) {
record_mark(Triple_Buffer_Result::Busy);
return {Triple_Buffer_Result::Busy, {}, index};
}
auto cur_order = slot_state.load(std::memory_order_acquire);
if (cur_order != order) {
unmark_index(index);
record_mark(Triple_Buffer_Result::State_Changed);
return {Triple_Buffer_Result::State_Changed, {}, triple_buffer_invalid_index};
}
record_mark(Triple_Buffer_Result::Success);
return {Triple_Buffer_Result::Success, {index}, triple_buffer_invalid_index};
}
/// 等待并占用指定角色当前对应的物理缓冲。
Triple_Buffer_Lease wait_mark_use_role(std::uint8_t role) {
for (;;) {
auto record = try_mark_use_role(role);
if (record.result == Triple_Buffer_Result::Success) {
return record.lease;
}
if (record.result == Triple_Buffer_Result::Busy) {
record_wait();
wait_index_free(record.busy_index);
}
}
}
/// 释放租约持有的物理缓冲。
void unmark_use(Triple_Buffer_Lease lease) {
unmark_index(lease.index);
}
/// 尝试交换两个角色的物理缓冲映射。
template <typename Can_Swap>
Triple_Buffer_Swap_Record try_swap_role(std::uint8_t left_role, std::uint8_t right_role, Can_Swap can_swap) {
std::uint8_t busy_index = triple_buffer_invalid_index;
return try_swap_role_once(left_role, right_role, can_swap, busy_index);
}
/// 等待必要缓冲后交换两个角色的物理缓冲映射。
template <typename Can_Swap>
Triple_Buffer_Swap_Record wait_swap_role(std::uint8_t left_role, std::uint8_t right_role, Can_Swap can_swap) {
for (;;) {
std::uint8_t busy_index = triple_buffer_invalid_index;
auto record = try_swap_role_once(left_role, right_role, can_swap, busy_index);
if (record.result == Triple_Buffer_Result::Success || record.result == Triple_Buffer_Result::Condition_Failed) {
return record;
}
if (record.result == Triple_Buffer_Result::Busy) {
record_wait();
wait_index_free(busy_index);
}
else {
record_wait();
slot_state.wait(encode_order(record.old_view), std::memory_order_acquire);
}
}
}
private:
std::atomic<std::uint8_t> slot_state{0};
std::array<Triple_Buffer_Busy, 3> buffer_busy{};
Triple_Buffer_Stats* stats{};
void record_mark(Triple_Buffer_Result result) {
if (!stats)
return;
switch (result) {
case Triple_Buffer_Result::Success:
stats->mark_success.fetch_add(1, std::memory_order_relaxed);
break;
case Triple_Buffer_Result::Busy:
stats->mark_busy.fetch_add(1, std::memory_order_relaxed);
break;
case Triple_Buffer_Result::State_Changed:
stats->mark_state_changed.fetch_add(1, std::memory_order_relaxed);
break;
case Triple_Buffer_Result::Condition_Failed:
break;
}
}
void record_swap(Triple_Buffer_Result result) {
if (!stats)
return;
switch (result) {
case Triple_Buffer_Result::Success:
stats->swap_success.fetch_add(1, std::memory_order_relaxed);
break;
case Triple_Buffer_Result::Busy:
stats->swap_busy.fetch_add(1, std::memory_order_relaxed);
break;
case Triple_Buffer_Result::State_Changed:
stats->swap_state_changed.fetch_add(1, std::memory_order_relaxed);
break;
case Triple_Buffer_Result::Condition_Failed:
stats->swap_condition_failed.fetch_add(1, std::memory_order_relaxed);
break;
}
}
void record_wait() {
if (stats)
stats->wait_count.fetch_add(1, std::memory_order_relaxed);
}
static Triple_Buffer_View decode_order(std::uint8_t order) {
switch (order) {
case 0:
return {{0, 1, 2}};
case 1:
return {{0, 2, 1}};
case 2:
return {{1, 0, 2}};
case 3:
return {{1, 2, 0}};
case 4:
return {{2, 0, 1}};
case 5:
return {{2, 1, 0}};
}
return {{0, 1, 2}};
}
static std::uint8_t encode_order(const Triple_Buffer_View& view) {
if (view.index[0] == 0) {
return view.index[1] == 1 ? 0 : 1;
}
if (view.index[0] == 1) {
return view.index[1] == 0 ? 2 : 3;
}
return view.index[1] == 0 ? 4 : 5;
}
static std::uint8_t swap_order(std::uint8_t order, std::uint8_t left_role, std::uint8_t right_role) {
auto view = decode_order(order);
auto temp = view.index[left_role];
view.index[left_role] = view.index[right_role];
view.index[right_role] = temp;
return encode_order(view);
}
bool try_mark_index(std::uint8_t index) {
bool expected = false;
return buffer_busy[index].busy.compare_exchange_strong(expected, true, std::memory_order_acq_rel, std::memory_order_acquire);
}
void unmark_index(std::uint8_t index) {
buffer_busy[index].busy.store(false, std::memory_order_release);
buffer_busy[index].busy.notify_all();
}
void wait_index_free(std::uint8_t index) {
while (buffer_busy[index].busy.load(std::memory_order_acquire)) {
buffer_busy[index].busy.wait(true, std::memory_order_acquire);
}
}
bool try_mark_two_indices(std::uint8_t left_index, std::uint8_t right_index, std::uint8_t& busy_index) {
if (left_index == right_index) {
if (!try_mark_index(left_index)) {
busy_index = left_index;
return false;
}
return true;
}
auto first = left_index < right_index ? left_index : right_index;
auto second = left_index < right_index ? right_index : left_index;
if (!try_mark_index(first)) {
busy_index = first;
return false;
}
if (!try_mark_index(second)) {
unmark_index(first);
busy_index = second;
return false;
}
return true;
}
void unmark_two_indices(std::uint8_t left_index, std::uint8_t right_index) {
if (left_index == right_index) {
unmark_index(left_index);
return;
}
unmark_index(left_index);
unmark_index(right_index);
}
template <typename Can_Swap>
Triple_Buffer_Swap_Record try_swap_role_once(std::uint8_t left_role, std::uint8_t right_role, Can_Swap can_swap, std::uint8_t& busy_index) {
auto old_order = slot_state.load(std::memory_order_acquire);
auto old_view = decode_order(old_order);
auto left_index = old_view[left_role];
auto right_index = old_view[right_role];
if (!try_mark_two_indices(left_index, right_index, busy_index)) {
record_swap(Triple_Buffer_Result::Busy);
return {Triple_Buffer_Result::Busy, old_view, old_view, busy_index};
}
auto cur_order = slot_state.load(std::memory_order_acquire);
if (cur_order != old_order) {
auto cur_view = decode_order(cur_order);
unmark_two_indices(left_index, right_index);
record_swap(Triple_Buffer_Result::State_Changed);
return {Triple_Buffer_Result::State_Changed, old_view, cur_view, triple_buffer_invalid_index};
}
if (!can_swap(old_view)) {
unmark_two_indices(left_index, right_index);
record_swap(Triple_Buffer_Result::Condition_Failed);
return {Triple_Buffer_Result::Condition_Failed, old_view, old_view, triple_buffer_invalid_index};
}
auto new_order = swap_order(old_order, left_role, right_role);
auto new_view = decode_order(new_order);
auto expected = old_order;
if (!slot_state.compare_exchange_strong(expected, new_order, std::memory_order_acq_rel, std::memory_order_acquire)) {
auto cur_view = decode_order(expected);
unmark_two_indices(left_index, right_index);
record_swap(Triple_Buffer_Result::State_Changed);
return {Triple_Buffer_Result::State_Changed, old_view, cur_view, triple_buffer_invalid_index};
}
unmark_two_indices(left_index, right_index);
slot_state.notify_all();
record_swap(Triple_Buffer_Result::Success);
return {Triple_Buffer_Result::Success, old_view, new_view, triple_buffer_invalid_index};
}
};
} // namespace YSG