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Renderive/render_2D/plottable/Selection_Rectangle_Overlay.cpp
T

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C++

#include "Selection_Rectangle_Overlay.h"
#include "Plottable_Real_Time_Data.h"
#include "../render/Blend2D_Cache.h"
#include <algorithm>
#include <cmath>
#include <sstream>
namespace renderive {
namespace detail {
namespace {
struct Selection_Interaction_Base {};
struct Selection_Interaction {
bool selecting{};
PointF selection_start{};
PointF selection_current{};
};
using Selection_Interaction_State = Double_State_Strategy<Selection_Interaction_Base, Selection_Interaction>;
RectF axis_content_rect(const Axis_Transform& horizontal, const Axis_Transform& vertical) {
const double x1 = horizontal.coord_to_pixel(horizontal.coordinate_range.origin);
const double x2 = horizontal.coord_to_pixel(horizontal.coordinate_range.target);
const double y1 = vertical.coord_to_pixel(vertical.coordinate_range.origin);
const double y2 = vertical.coord_to_pixel(vertical.coordinate_range.target);
return {std::min(x1, x2), std::min(y1, y2), std::abs(x2 - x1), std::abs(y2 - y1)};
}
}
struct Selection_Rectangle_Overlay_Control::Impl {
Impl(Selection_Rectangle_Overlay_Control& owner, std::shared_ptr<Abs_Axis> horizontal, std::shared_ptr<Abs_Axis> vertical)
: horizontal_axis(std::move(horizontal)), vertical_axis(std::move(vertical)), regions(observe_real_time_data(owner)) {}
std::shared_ptr<Abs_Axis> horizontal_axis;
std::shared_ptr<Abs_Axis> vertical_axis;
Plottable_History_Real_Time_Data<RectF, std::vector<RectF>> regions;
Selection_Interaction_State interaction;
};
Selection_Rectangle_Overlay_Control::Selection_Rectangle_Overlay_Control(Plot_Core& plot, const Selection_Rectangle_Overlay_Properties& properties, std::shared_ptr<Abs_Axis> horizontal_axis, std::shared_ptr<Abs_Axis> vertical_axis)
: Plottable_State(plot, properties), impl_(std::make_unique<Impl>(*this, std::move(horizontal_axis), std::move(vertical_axis))) {}
Selection_Rectangle_Overlay_Control::~Selection_Rectangle_Overlay_Control() = default;
std::vector<RectF> Selection_Rectangle_Overlay_Control::selected_regions() const {
return impl_->regions.snapshot();
}
void Selection_Rectangle_Overlay_Control::clear_selected_regions() {
impl_->regions.clear();
impl_->interaction.update([](Selection_Interaction& interaction) {
interaction.selecting = false;
});
changed();
}
void Selection_Rectangle_Overlay_Control::handle_event(const Event& event) {
const RectF content = axis_content_rect(impl_->horizontal_axis->transform(), impl_->vertical_axis->transform());
if(event.type == Event_Type::Pointer_Press) {
const auto& pointer = static_cast<const Pointer_Event&>(event);
if(pointer.button != Mouse_Button::Left || !content.contains(pointer.position))
return;
impl_->interaction.update([&](Selection_Interaction& interaction) {
interaction.selecting = true;
interaction.selection_start = interaction.selection_current = pointer.position;
});
event.accept();
changed();
return;
}
if(event.type == Event_Type::Pointer_Move) {
const auto& pointer = static_cast<const Pointer_Event&>(event);
bool selecting{};
impl_->interaction.update([&](Selection_Interaction& interaction) {
selecting = interaction.selecting;
if(selecting)
interaction.selection_current = pointer.position;
});
if(!selecting)
return;
event.accept();
changed();
return;
}
if(event.type != Event_Type::Pointer_Release)
return;
const auto& pointer = static_cast<const Pointer_Event&>(event);
PointF start;
bool selecting{};
impl_->interaction.update([&](Selection_Interaction& interaction) {
selecting = interaction.selecting;
if(!selecting)
return;
interaction.selecting = false;
start = interaction.selection_start;
interaction.selection_current = pointer.position;
});
if(!selecting)
return;
const RectF region{impl_->horizontal_axis->pixel_to_coord(start.x), impl_->vertical_axis->pixel_to_coord(start.y), impl_->horizontal_axis->pixel_to_coord(pointer.position.x) - impl_->horizontal_axis->pixel_to_coord(start.x), impl_->vertical_axis->pixel_to_coord(pointer.position.y) - impl_->vertical_axis->pixel_to_coord(start.y)};
if(std::abs(region.width) > 1e-9 && std::abs(region.height) > 1e-9)
impl_->regions.update(region.normalized());
event.accept();
changed();
}
void Selection_Rectangle_Overlay_Control::publish() {
publish_properties();
impl_->interaction.publish();
}
void Selection_Rectangle_Overlay_Control::paint(Painter& painter) {
const auto state = render_properties();
const auto interaction = impl_->interaction.render_use_state();
for(const RectF& region : impl_->regions.snapshot()) {
RectF pixels{impl_->horizontal_axis->coord_to_pixel(region.x), impl_->vertical_axis->coord_to_pixel(region.y), impl_->horizontal_axis->coord_to_pixel(region.right()) - impl_->horizontal_axis->coord_to_pixel(region.x), impl_->vertical_axis->coord_to_pixel(region.bottom()) - impl_->vertical_axis->coord_to_pixel(region.y)};
painter.rect(pixels, state.selection_border_pen, state.selection_brush);
std::ostringstream text;
text << region.width << " x " << region.height;
const RectF normalized = pixels.normalized();
painter.text({normalized.x + 3.0, normalized.y + 3.0}, text.str(), state.label_font, state.label_pen);
}
if(interaction.selecting)
painter.rect({interaction.selection_start.x, interaction.selection_start.y, interaction.selection_current.x - interaction.selection_start.x, interaction.selection_current.y - interaction.selection_start.y}, state.selection_border_pen, state.selection_brush);
}
}
}