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Renderive/Kernel/tests/renderive/scene/Dynamic_Renderable_Lifecycle_Test.cpp
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2026-08-13 06:20:13 +08:00

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#include <gtest/gtest.h>
#include <algorithm>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstdint>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/scene/Scene.hpp"
namespace {
using namespace std::chrono_literals;
class Gate {
public:
void arrive_and_wait() {
std::unique_lock lock(mutex_);
arrived_ = true;
condition_.notify_all();
condition_.wait(lock, [this] { return open_; });
}
void wait_until_arrived() {
std::unique_lock lock(mutex_);
ASSERT_TRUE(condition_.wait_for(lock, 2s, [this] { return arrived_; }));
}
void open() {
std::lock_guard lock(mutex_);
open_ = true;
condition_.notify_all();
}
private:
std::mutex mutex_;
std::condition_variable condition_;
bool arrived_{};
bool open_{};
};
template <class Predicate>
bool wait_until(Predicate&& predicate) {
const auto deadline = std::chrono::steady_clock::now() + 2s;
while (!predicate()) {
if (std::chrono::steady_clock::now() >= deadline)
return false;
std::this_thread::yield();
}
return true;
}
class Counting_Renderable : public Renderable_Base {
public:
explicit Counting_Renderable(Scene_Base& scene)
: Renderable_Base(scene, {.cache_enabled = false}) {}
std::atomic<int> prepare_count{};
protected:
void prepare(const Prepare_Render_Context&) override {
prepare_count.fetch_add(1, std::memory_order_release);
}
};
class Blocking_Renderable : public Counting_Renderable {
public:
Blocking_Renderable(Scene_Base& scene, std::shared_ptr<Gate> gate,
int block_on_call = 1,
std::atomic<bool>* destroyed = nullptr)
: Counting_Renderable(scene), gate_(std::move(gate)),
block_on_call_(block_on_call), destroyed_(destroyed) {}
~Blocking_Renderable() override {
if (destroyed_)
destroyed_->store(true, std::memory_order_release);
}
protected:
void prepare(const Prepare_Render_Context&) override {
const int call = prepare_count.fetch_add(1, std::memory_order_acq_rel) + 1;
if (call == block_on_call_)
gate_->arrive_and_wait();
}
private:
std::shared_ptr<Gate> gate_;
int block_on_call_{};
std::atomic<bool>* destroyed_{};
};
TEST(dynamic_renderable_lifecycle_test,
attach_during_render_is_non_blocking_and_visible_on_the_next_frame) {
Scene2D_Context<> scene;
auto gate = std::make_shared<Gate>();
auto current = std::make_shared<Blocking_Renderable>(scene, gate);
auto attached = std::make_shared<Counting_Renderable>(scene);
scene.attach_renderable(current);
scene.render();
gate->wait_until_arrived();
std::atomic<bool> attach_finished{};
std::thread controller([&] {
scene.attach_renderable(attached);
attach_finished.store(true, std::memory_order_release);
});
EXPECT_TRUE(wait_until([&] { return attach_finished.load(std::memory_order_acquire); }));
EXPECT_EQ(attached->prepare_count.load(std::memory_order_acquire), 0);
gate->open();
controller.join();
scene.wait_for_render();
EXPECT_EQ(attached->prepare_count.load(std::memory_order_acquire), 0);
scene.render();
scene.wait_for_render();
EXPECT_EQ(attached->prepare_count.load(std::memory_order_acquire), 1);
}
TEST(dynamic_renderable_lifecycle_test,
detach_during_render_keeps_the_frame_owner_alive_until_execution_finishes) {
Scene2D_Context<> scene;
auto gate = std::make_shared<Gate>();
std::atomic<bool> destroyed{};
auto renderable = std::make_shared<Blocking_Renderable>(scene, gate, 1, &destroyed);
std::weak_ptr<Blocking_Renderable> weak = renderable;
scene.attach_renderable(renderable);
scene.render();
gate->wait_until_arrived();
std::atomic<bool> detach_finished{};
std::thread controller([&] {
scene.detach_renderable(renderable);
detach_finished.store(true, std::memory_order_release);
});
EXPECT_TRUE(wait_until([&] { return detach_finished.load(std::memory_order_acquire); }));
controller.join();
renderable.reset();
EXPECT_FALSE(destroyed.load(std::memory_order_acquire));
EXPECT_FALSE(weak.expired());
gate->open();
scene.wait_for_render();
EXPECT_TRUE(wait_until([&] { return destroyed.load(std::memory_order_acquire); }));
EXPECT_TRUE(weak.expired());
EXPECT_EQ(scene.renderable_count(), 0u);
}
TEST(dynamic_renderable_lifecycle_test,
reparent_during_render_changes_only_the_next_frame_dependency_plan) {
Scene2D_Context<> scene;
auto first_gate = std::make_shared<Gate>();
auto second_gate = std::make_shared<Gate>();
auto first_parent = std::make_shared<Blocking_Renderable>(scene, first_gate, 1);
auto second_parent = std::make_shared<Blocking_Renderable>(scene, second_gate, 2);
auto child = std::make_shared<Counting_Renderable>(scene);
scene.attach_renderable(first_parent);
scene.attach_renderable(second_parent);
scene.attach_renderable(child, {
.dependency_parents = {first_parent}
});
scene.render();
first_gate->wait_until_arrived();
scene.set_dependency_parent(child, second_parent);
EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 0);
first_gate->open();
scene.wait_for_render();
EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 1);
scene.render();
second_gate->wait_until_arrived();
EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 1);
second_gate->open();
scene.wait_for_render();
EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 2);
}
class Rebuildable_Renderable final : public Renderable_Base {
public:
Rebuildable_Renderable(Scene_Base& scene, std::shared_ptr<Gate> first_graph_gate)
: Renderable_Base(scene, {.cache_enabled = false}),
first_graph_gate_(std::move(first_graph_gate)) {}
void publish_second_graph() {
graph_version_.store(2, std::memory_order_release);
rebuild_render_graph();
}
std::vector<int> executions() const {
std::lock_guard lock(executions_mutex_);
return executions_;
}
protected:
void build_prepare_graph(Renderable_Graph_Builder& builder) override {
const int version = graph_version_.load(std::memory_order_acquire);
builder.emplace("versioned_prepare", version == 1 ? "Graph A" : "Graph B",
[this, version](const Prepare_Render_Context&) {
if (version == 1)
first_graph_gate_->arrive_and_wait();
std::lock_guard lock(executions_mutex_);
executions_.push_back(version);
});
}
private:
std::shared_ptr<Gate> first_graph_gate_;
std::atomic<int> graph_version_{1};
mutable std::mutex executions_mutex_;
std::vector<int> executions_;
};
TEST(dynamic_renderable_lifecycle_test,
graph_rebuild_during_render_publishes_an_immutable_graph_for_the_next_frame) {
Scene2D_Context<> scene;
auto gate = std::make_shared<Gate>();
auto renderable = std::make_shared<Rebuildable_Renderable>(scene, gate);
scene.attach_renderable(renderable);
scene.render();
gate->wait_until_arrived();
renderable->publish_second_graph();
gate->open();
scene.wait_for_render();
EXPECT_EQ(renderable->executions(), std::vector<int>({1}));
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->executions(), std::vector<int>({1, 2}));
}
class Self_Detaching_Renderable final : public Counting_Renderable {
public:
using Counting_Renderable::Counting_Renderable;
std::weak_ptr<Self_Detaching_Renderable> self;
protected:
void prepare(const Prepare_Render_Context&) override {
prepare_count.fetch_add(1, std::memory_order_release);
if (auto owner = self.lock())
scene().detach_renderable(owner);
}
};
TEST(dynamic_renderable_lifecycle_test,
renderable_can_detach_itself_without_deadlock_and_finishes_the_current_frame) {
Scene2D_Context<> scene;
auto renderable = std::make_shared<Self_Detaching_Renderable>(scene);
renderable->self = renderable;
scene.attach_renderable(renderable);
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->prepare_count.load(std::memory_order_acquire), 1);
EXPECT_EQ(scene.renderable_count(), 0u);
scene.render();
scene.wait_for_render();
EXPECT_EQ(renderable->prepare_count.load(std::memory_order_acquire), 1);
}
class Tracking_Color_Cache final : public Color_Cache {
public:
Tracking_Color_Cache() : instance_id(next_instance_id.fetch_add(1) + 1) {}
explicit Tracking_Color_Cache(std::pmr::memory_resource&) : Tracking_Color_Cache() {}
~Tracking_Color_Cache() override {
if (instance_id == watched_instance.load(std::memory_order_acquire))
watched_destroyed.store(true, std::memory_order_release);
}
void clear() override {
samples.clear();
}
void composite(const Color_Cache& source) override {
const auto& cache = dynamic_cast<const Tracking_Color_Cache&>(source);
samples.insert(samples.end(), cache.samples.begin(), cache.samples.end());
}
static void reset() {
next_instance_id.store(0, std::memory_order_release);
watched_instance.store(0, std::memory_order_release);
watched_destroyed.store(false, std::memory_order_release);
}
int instance_id{};
std::vector<int> samples;
inline static std::atomic<int> next_instance_id{};
inline static std::atomic<int> watched_instance{};
inline static std::atomic<bool> watched_destroyed{};
};
class Blocking_Painted_Renderable final : public Renderable_Base {
public:
Blocking_Painted_Renderable(Scene_Base& scene, std::shared_ptr<Gate> gate)
: Renderable_Base(scene, {.cache_enabled = false}), gate_(std::move(gate)) {}
protected:
void prepare(const Prepare_Render_Context&) override {
if (prepare_count_.fetch_add(1, std::memory_order_acq_rel) == 0)
gate_->arrive_and_wait();
}
void build_paint_graph(Renderable_Graph_Builder& builder) override {
builder.emplace("paint", "Paint",
[](const Paint_Render_Context& context) {
auto& cache = dynamic_cast<Tracking_Color_Cache&>(context.color_cache);
cache.samples.push_back(cache.instance_id);
});
}
private:
std::shared_ptr<Gate> gate_;
std::atomic<int> prepare_count_{};
};
TEST(dynamic_renderable_lifecycle_test,
detached_color_cache_lives_through_the_frame_and_reattach_uses_a_new_cache) {
Tracking_Color_Cache::reset();
Scene2D_Context<Low_Latency_Strategy<Scene2D_Frame_Data>, Tracking_Color_Cache> scene;
auto gate = std::make_shared<Gate>();
auto renderable = std::make_shared<Blocking_Painted_Renderable>(scene, gate);
scene.attach_renderable(renderable);
ASSERT_EQ(Tracking_Color_Cache::next_instance_id.load(), 2);
Tracking_Color_Cache::watched_instance.store(2, std::memory_order_release);
scene.render();
gate->wait_until_arrived();
scene.detach_renderable(renderable);
EXPECT_FALSE(Tracking_Color_Cache::watched_destroyed.load(std::memory_order_acquire));
scene.attach_renderable(renderable);
ASSERT_EQ(Tracking_Color_Cache::next_instance_id.load(), 3);
gate->open();
scene.wait_for_render();
EXPECT_TRUE(wait_until([] {
return Tracking_Color_Cache::watched_destroyed.load(std::memory_order_acquire);
}));
scene.with_final_color_cache([](const Tracking_Color_Cache& cache) {
EXPECT_EQ(cache.samples, std::vector<int>({2}));
});
scene.render();
scene.wait_for_render();
scene.with_final_color_cache([](const Tracking_Color_Cache& cache) {
EXPECT_EQ(cache.samples, std::vector<int>({3}));
});
}
class Sequence_Parent final : public Renderable_Base {
public:
Sequence_Parent(Scene_Base& scene, std::atomic<std::uint64_t>& completed_sequence)
: Renderable_Base(scene, {.cache_enabled = false}),
completed_sequence_(completed_sequence) {}
protected:
void prepare(const Prepare_Render_Context& context) override {
completed_sequence_.store(context.frame.render_sequence, std::memory_order_release);
}
private:
std::atomic<std::uint64_t>& completed_sequence_;
};
class Sequence_Child final : public Renderable_Base {
public:
Sequence_Child(Scene_Base& scene, std::atomic<std::uint64_t>& parent_sequence,
std::atomic<int>& violations)
: Renderable_Base(scene, {.cache_enabled = false}),
parent_sequence_(parent_sequence), violations_(violations) {}
void invalidate_graph() {
rebuild_render_graph();
}
protected:
void prepare(const Prepare_Render_Context& context) override {
if (parent_sequence_.load(std::memory_order_acquire) != context.frame.render_sequence)
violations_.fetch_add(1, std::memory_order_relaxed);
}
private:
std::atomic<std::uint64_t>& parent_sequence_;
std::atomic<int>& violations_;
};
TEST(dynamic_renderable_lifecycle_test,
atomic_attach_and_concurrent_membership_updates_never_publish_partial_topology) {
Scene2D_Context<> scene;
std::atomic<std::uint64_t> parent_sequence{};
std::atomic<int> violations{};
std::atomic<int> failures{};
auto parent = std::make_shared<Sequence_Parent>(scene, parent_sequence);
auto alternate_parent =
std::make_shared<Sequence_Parent>(scene, parent_sequence);
scene.attach_renderable(parent);
scene.attach_renderable(alternate_parent, {
.display_parents = {parent},
.dependency_parents = {parent}
});
std::atomic<bool> controls_done{};
std::thread renderer([&] {
while (!controls_done.load(std::memory_order_acquire)) {
try {
scene.render();
scene.wait_for_render();
} catch (...) {
failures.fetch_add(1, std::memory_order_relaxed);
}
}
});
constexpr int controller_count = 2;
constexpr int iterations = 1000;
std::vector<std::thread> controllers;
for (int controller = 0; controller < controller_count; ++controller) {
controllers.emplace_back([&] {
for (int index = 0; index < iterations; ++index) {
try {
auto child = std::make_shared<Sequence_Child>(
scene, parent_sequence, violations);
scene.attach_renderable(child, {
.display_parents = {parent},
.dependency_parents = {parent}
});
scene.set_display_parent(child, alternate_parent);
scene.set_dependency_parent(child, alternate_parent);
child->invalidate_graph();
scene.set_display_parent(child, parent);
scene.set_dependency_parent(child, parent);
scene.detach_renderable(child);
} catch (...) {
failures.fetch_add(1, std::memory_order_relaxed);
}
}
});
}
for (auto& controller : controllers)
controller.join();
controls_done.store(true, std::memory_order_release);
renderer.join();
EXPECT_EQ(failures.load(std::memory_order_acquire), 0);
EXPECT_EQ(violations.load(std::memory_order_acquire), 0);
EXPECT_EQ(scene.renderable_count(), 2u);
}
TEST(dynamic_renderable_lifecycle_test,
captures_before_and_after_dynamic_membership_keep_both_plan_versions_resolvable) {
Scene2D_Context<> scene;
auto first = std::make_shared<Counting_Renderable>(scene);
auto second = std::make_shared<Counting_Renderable>(scene);
scene.attach_renderable(first);
const Capture_Session_Id session_id = scene.capture_frames(2);
scene.render();
scene.wait_for_render();
scene.attach_renderable(second);
scene.render();
scene.wait_for_render();
const auto session = scene.capture_session(session_id);
ASSERT_TRUE(session);
ASSERT_EQ(session->frames.size(), 2u);
const auto first_version = session->frames[0].snapshot->render_plan_version;
const auto second_version = session->frames[1].snapshot->render_plan_version;
EXPECT_NE(first_version, second_version);
const auto first_plan = scene.find_render_plan(first_version);
const auto second_plan = scene.find_render_plan(second_version);
ASSERT_TRUE(first_plan);
ASSERT_TRUE(second_plan);
EXPECT_TRUE(std::ranges::none_of(first_plan->graph.nodes, [&](const Render_Node& node) {
return node.owner_id == second->renderable_id();
}));
EXPECT_TRUE(std::ranges::any_of(second_plan->graph.nodes, [&](const Render_Node& node) {
return node.owner_id == second->renderable_id();
}));
}
} // namespace