Files
Renderive/YSGraphic_Core/RenderAble.h
T
2026-07-23 12:46:33 +08:00

652 lines
27 KiB
C++

#pragma once
#include <array>
#include <atomic>
#include <cstdint>
#include <qlinkedlist.h>
#include <QImage>
#include <QRegion>
#include <qscreen.h>
#include "GlobalTypes.h"
namespace YSG {
static constexpr std::uint8_t triple_buffer_invalid_index = 255;
enum class Triple_Buffer_Result : std::uint8_t {
Success,
Busy,
State_Changed,
Condition_Failed
};
enum class Triple_Buffer_Mode : std::uint8_t {
Try,
Wait
};
struct Triple_Buffer_View {
std::array<std::uint8_t, 3> index{};
std::uint8_t operator[](std::uint8_t role) const {
return index[role];
}
};
struct Triple_Buffer_Lease {
std::uint8_t index = triple_buffer_invalid_index;
explicit operator bool() const {
return index != triple_buffer_invalid_index;
}
};
struct Triple_Buffer_Mark_Record {
Triple_Buffer_Result result = Triple_Buffer_Result::Condition_Failed;
Triple_Buffer_Lease lease{};
std::uint8_t busy_index = triple_buffer_invalid_index;
};
struct Triple_Buffer_Swap_Record {
Triple_Buffer_Result result = Triple_Buffer_Result::Condition_Failed;
Triple_Buffer_View old_view{};
Triple_Buffer_View new_view{};
std::uint8_t busy_index = triple_buffer_invalid_index;
};
struct alignas(64) Triple_Buffer_Busy {
std::atomic_bool busy{false};
};
class Triple_Role_Buffer_Control {
public:
void reset() {
slot_state.store(0, std::memory_order_release);
for(auto& item : buffer_busy) {
item.busy.store(false, std::memory_order_release);
item.busy.notify_all();
}
slot_state.notify_all();
}
Triple_Buffer_View read_view() const {
return decode_order(slot_state.load(std::memory_order_acquire));
}
Triple_Buffer_Mark_Record try_mark_use_index(std::uint8_t index) {
if(!try_mark_index(index)) {
return {Triple_Buffer_Result::Busy, {}, index};
}
return {Triple_Buffer_Result::Success, {index}, triple_buffer_invalid_index};
}
Triple_Buffer_Lease wait_mark_use_index(std::uint8_t index) {
for(;;) {
if(try_mark_index(index)) {
return {index};
}
wait_index_free(index);
}
}
Triple_Buffer_Mark_Record try_mark_use_role(std::uint8_t role) {
auto order = slot_state.load(std::memory_order_acquire);
auto view = decode_order(order);
auto index = view[role];
if(!try_mark_index(index)) {
return {Triple_Buffer_Result::Busy, {}, index};
}
auto cur_order = slot_state.load(std::memory_order_acquire);
if(cur_order != order) {
unmark_index(index);
return {Triple_Buffer_Result::State_Changed, {}, triple_buffer_invalid_index};
}
return {Triple_Buffer_Result::Success, {index}, triple_buffer_invalid_index};
}
Triple_Buffer_Lease wait_mark_use_role(std::uint8_t role) {
for(;;) {
auto record = try_mark_use_role(role);
if(record.result == Triple_Buffer_Result::Success) {
return record.lease;
}
if(record.result == Triple_Buffer_Result::Busy) {
wait_index_free(record.busy_index);
}
}
}
void unmark_use(Triple_Buffer_Lease lease) {
unmark_index(lease.index);
}
template <typename Can_Swap>
Triple_Buffer_Swap_Record try_swap_role(std::uint8_t left_role, std::uint8_t right_role, Can_Swap can_swap) {
std::uint8_t busy_index = triple_buffer_invalid_index;
return try_swap_role_once(left_role, right_role, can_swap, busy_index);
}
template <typename Can_Swap>
Triple_Buffer_Swap_Record wait_swap_role(std::uint8_t left_role, std::uint8_t right_role, Can_Swap can_swap) {
for(;;) {
std::uint8_t busy_index = triple_buffer_invalid_index;
auto record = try_swap_role_once(left_role, right_role, can_swap, busy_index);
if(record.result == Triple_Buffer_Result::Success || record.result == Triple_Buffer_Result::Condition_Failed) {
return record;
}
if(record.result == Triple_Buffer_Result::Busy) {
wait_index_free(busy_index);
} else {
slot_state.wait(encode_order(record.old_view), std::memory_order_acquire);
}
}
}
private:
std::atomic<std::uint8_t> slot_state{0};
std::array<Triple_Buffer_Busy, 3> buffer_busy{};
static Triple_Buffer_View decode_order(std::uint8_t order) {
switch(order) {
case 0:
return {{0, 1, 2}};
case 1:
return {{0, 2, 1}};
case 2:
return {{1, 0, 2}};
case 3:
return {{1, 2, 0}};
case 4:
return {{2, 0, 1}};
case 5:
return {{2, 1, 0}};
}
return {{0, 1, 2}};
}
static std::uint8_t encode_order(const Triple_Buffer_View& view) {
if(view.index[0] == 0) {
return view.index[1] == 1 ? 0 : 1;
}
if(view.index[0] == 1) {
return view.index[1] == 0 ? 2 : 3;
}
return view.index[1] == 0 ? 4 : 5;
}
static std::uint8_t swap_order(std::uint8_t order, std::uint8_t left_role, std::uint8_t right_role) {
auto view = decode_order(order);
auto temp = view.index[left_role];
view.index[left_role] = view.index[right_role];
view.index[right_role] = temp;
return encode_order(view);
}
bool try_mark_index(std::uint8_t index) {
bool expected = false;
return buffer_busy[index].busy.compare_exchange_strong(expected, true, std::memory_order_acq_rel, std::memory_order_acquire);
}
void unmark_index(std::uint8_t index) {
buffer_busy[index].busy.store(false, std::memory_order_release);
buffer_busy[index].busy.notify_all();
}
void wait_index_free(std::uint8_t index) {
while(buffer_busy[index].busy.load(std::memory_order_acquire)) {
buffer_busy[index].busy.wait(true, std::memory_order_acquire);
}
}
bool try_mark_two_indices(std::uint8_t left_index, std::uint8_t right_index, std::uint8_t& busy_index) {
if(left_index == right_index) {
if(!try_mark_index(left_index)) {
busy_index = left_index;
return false;
}
return true;
}
auto first = left_index < right_index ? left_index : right_index;
auto second = left_index < right_index ? right_index : left_index;
if(!try_mark_index(first)) {
busy_index = first;
return false;
}
if(!try_mark_index(second)) {
unmark_index(first);
busy_index = second;
return false;
}
return true;
}
void unmark_two_indices(std::uint8_t left_index, std::uint8_t right_index) {
if(left_index == right_index) {
unmark_index(left_index);
return;
}
unmark_index(left_index);
unmark_index(right_index);
}
template <typename Can_Swap>
Triple_Buffer_Swap_Record try_swap_role_once(std::uint8_t left_role, std::uint8_t right_role, Can_Swap can_swap, std::uint8_t& busy_index) {
auto old_order = slot_state.load(std::memory_order_acquire);
auto old_view = decode_order(old_order);
auto left_index = old_view[left_role];
auto right_index = old_view[right_role];
if(!try_mark_two_indices(left_index, right_index, busy_index)) {
return {Triple_Buffer_Result::Busy, old_view, old_view, busy_index};
}
auto cur_order = slot_state.load(std::memory_order_acquire);
if(cur_order != old_order) {
auto cur_view = decode_order(cur_order);
unmark_two_indices(left_index, right_index);
return {Triple_Buffer_Result::State_Changed, old_view, cur_view, triple_buffer_invalid_index};
}
if(!can_swap(old_view)) {
unmark_two_indices(left_index, right_index);
return {Triple_Buffer_Result::Condition_Failed, old_view, old_view, triple_buffer_invalid_index};
}
auto new_order = swap_order(old_order, left_role, right_role);
auto new_view = decode_order(new_order);
auto expected = old_order;
if(!slot_state.compare_exchange_strong(expected, new_order, std::memory_order_acq_rel, std::memory_order_acquire)) {
auto cur_view = decode_order(expected);
unmark_two_indices(left_index, right_index);
return {Triple_Buffer_Result::State_Changed, old_view, cur_view, triple_buffer_invalid_index};
}
unmark_two_indices(left_index, right_index);
slot_state.notify_all();
return {Triple_Buffer_Result::Success, old_view, new_view, triple_buffer_invalid_index};
}
};
enum State_Role : std::uint8_t {
State_Edit,
State_Ready,
State_Render
};
enum Input_Role : std::uint8_t {
Input_Edit,
Input_Ready,
Input_Render
};
enum Color_Role : std::uint8_t {
Color_Front,
Color_Ready,
Color_Render
};
inline bool buffer_version_newer(std::uint64_t a, std::uint64_t b) {
return static_cast<std::int64_t>(a - b) > 0;
}
#define INIT_GET(className) className##Private* privateData = d(); \
className##RenderState* renderState = reinterpret_cast<className##RenderState*>(d()->state(src));
struct InputData {
virtual ~InputData() = default;
virtual void clear() {}
};
struct RenderState {
virtual ~RenderState() = default;
std::uint64_t version = 0;
RenderData* dPtr{};
SRC src();
};
struct InputBufferSlot {
InputData* data{};
std::uint64_t version = 0;
bool pending = false;
};
struct RenderData {
RenderAble* qPtr{};
bool mRenderStart = false;
Triple_Role_Buffer_Control mStateControl;
std::array<RenderState*, 3> mStateBuffers{};
Triple_Role_Buffer_Control mInputControl;
std::array<InputBufferSlot, 3> mInputBuffers{};
std::uint64_t mInputVersion = 0;
std::atomic<Triple_Buffer_Mode> mBufferAcquireMode{Triple_Buffer_Mode::Wait};
RenderState* state(std::uint8_t role) const {
return stateByIndex(mStateControl.read_view()[role]);
}
RenderState* state(SRC src) const {
return state(static_cast<std::uint8_t>(src));
}
RenderState* stateByIndex(std::uint8_t index) const {
return mStateBuffers[index];
}
Triple_Buffer_Mode bufferAcquireMode() const {
return mBufferAcquireMode.load(std::memory_order_acquire);
}
void setBufferAcquireMode(Triple_Buffer_Mode mode) {
mBufferAcquireMode.store(mode, std::memory_order_release);
}
Triple_Buffer_Lease markStateRole(std::uint8_t role) {
if(bufferAcquireMode() == Triple_Buffer_Mode::Wait) {
return mStateControl.wait_mark_use_role(role);
}
auto record = mStateControl.try_mark_use_role(role);
if(record.result != Triple_Buffer_Result::Success) {
return {};
}
return record.lease;
}
void unmarkState(Triple_Buffer_Lease lease) {
mStateControl.unmark_use(lease);
}
void clearStateBuffers() {
for(RenderState*& state : mStateBuffers) {
delete state;
state = nullptr;
}
mStateControl.reset();
}
InputData* inputData(std::uint8_t role) const {
return inputSlot(role).data;
}
InputData* inputDataByIndex(std::uint8_t index) const {
return mInputBuffers[index].data;
}
InputBufferSlot& inputSlot(std::uint8_t role) {
return inputSlotByIndex(mInputControl.read_view()[role]);
}
const InputBufferSlot& inputSlot(std::uint8_t role) const {
return inputSlotByIndex(mInputControl.read_view()[role]);
}
InputBufferSlot& inputSlotByIndex(std::uint8_t index) {
return mInputBuffers[index];
}
const InputBufferSlot& inputSlotByIndex(std::uint8_t index) const {
return mInputBuffers[index];
}
void markInputDirty(Triple_Buffer_Lease lease);
void clearInputRole(std::uint8_t role) {
InputBufferSlot& slot = inputSlot(role);
slot.data->clear();
slot.pending = false;
}
void clearRenderInput() {
clearInputRole(Input_Render);
}
void clearInputBuffers() {
for(InputBufferSlot& slot : mInputBuffers) {
delete slot.data;
slot.data = nullptr;
slot.version = 0;
slot.pending = false;
}
mInputVersion = 0;
mInputControl.reset();
}
protected:
virtual void syncStatePipeline() = 0;
virtual RenderState* renderState() = 0;
virtual RenderState* readyState() = 0;
virtual RenderState* editState() = 0;
virtual InputData* renderInputData() = 0;
virtual InputData* editInputData() = 0;
virtual ~RenderData() {
clearStateBuffers();
clearInputBuffers();
}
virtual void draw(QPainter* painter) {}
virtual void prepareData() {
syncStatePipeline();
}
virtual bool selectTest(const QPointF& pos) {
return false;
}
virtual void plotEvent(QEvent* event) {}
virtual void mousePressEvent(QMouseEvent* event) {}
virtual void mouseMoveEvent(QMouseEvent* event) {}
virtual void mouseReleaseEvent(QMouseEvent* event) {}
virtual void setHoverState(const QPoint& pos, bool active) {}
virtual void keyPressEvent(QKeyEvent* event) {}
virtual void keyReleaseEvent(QKeyEvent* event) {}
virtual void firstResizeEvent(QResizeEvent* event) {}
virtual void resizeEvent(QResizeEvent* event) {}
virtual void wheelEvent(QWheelEvent* event) {}
friend struct RenderAble;
};
struct BaseRenderData : RenderData {
RenderState* renderState() override {
return nullptr;
}
RenderState* readyState() override {
return nullptr;
}
RenderState* editState() override {
return nullptr;
}
InputData* renderInputData() override {
return nullptr;
}
InputData* editInputData() override {
return nullptr;
}
void syncStatePipeline() override {}
};
class Plot;
struct LIB_DECL RenderEditGuard {
RenderEditGuard(RenderData* data, Triple_Buffer_Lease lease);
~RenderEditGuard();
RenderData* mData{};
Triple_Buffer_Lease mLease{};
};
struct LIB_DECL RenderInputGuard {
RenderInputGuard(RenderData* data, Triple_Buffer_Lease lease);
~RenderInputGuard();
RenderData* mData{};
Triple_Buffer_Lease mLease{};
};
struct RenderAble {
enum class JobState {
Idle,
Queued,
Running
};
struct ColorBuffer {
std::atomic<std::uint64_t> version{0};
QImage image;
QRegion dirtyRegion;
};
struct ColorBufferLease {
ColorBuffer* buffer{};
Triple_Buffer_Lease lease{};
explicit operator bool() const {
return buffer && lease;
}
};
struct RenderPipeline {
Triple_Role_Buffer_Control colorControl;
std::array<ColorBuffer, 3> colorBuffers;
std::atomic<std::uint64_t> editStateVersion{1};
std::uint64_t renderStateVersion = 0;
JobState jobState = JobState::Idle;
std::atomic_bool paintRequestPending{false};
RenderPipeline();
void markEditState();
bool hasNewState() const;
ColorBuffer* colorByIndex(std::uint8_t index);
ColorBuffer* colorByRole(std::uint8_t role);
ColorBufferLease waitRenderColor();
ColorBufferLease waitFrontColor();
ColorBufferLease tryFrontColor();
void unmarkColor(ColorBufferLease lease);
QRegion publishRenderColor();
ColorBufferLease consumeReadyColor(Triple_Buffer_Mode mode);
};
virtual RenderData* createRenderData() {
return new BaseRenderData;
}
virtual RenderState* createRenderState() {
return new RenderState;
}
virtual InputData* createInputData() {
return new InputData;
}
virtual void init(Plot* plot, QString layerName = "");
virtual void draw(QPainter* painter) {
dPtr->draw(painter);
}
virtual void prepareData() {
dPtr->prepareData();
}
virtual bool selectTest(const QPointF& pos) {
return dPtr->selectTest(pos);
}
virtual void plotEvent(QEvent* event) {
dPtr->plotEvent(event);
}
virtual void mousePressEvent(QMouseEvent* event) {
dPtr->mousePressEvent(event);
}
virtual void mouseMoveEvent(QMouseEvent* event) {
dPtr->mouseMoveEvent(event);
}
virtual void mouseReleaseEvent(QMouseEvent* event) {
dPtr->mouseReleaseEvent(event);
}
virtual void setHoverState(const QPoint& pos, bool active) {
dPtr->setHoverState(pos, active);
}
virtual void keyPressEvent(QKeyEvent* event) {
dPtr->keyPressEvent(event);
}
virtual void keyReleaseEvent(QKeyEvent* event) {
dPtr->keyReleaseEvent(event);
}
virtual void firstResizeEvent(QResizeEvent* event) {
dPtr->firstResizeEvent(event);
}
virtual void resizeEvent(QResizeEvent* event) {
dPtr->resizeEvent(event);
}
virtual void wheelEvent(QWheelEvent* event) {
dPtr->wheelEvent(event);
};
static bool version_newer(std::uint64_t a, std::uint64_t b) {
return buffer_version_newer(a, b);
}
Triple_Buffer_Mode bufferAcquireMode() const;
void setBufferAcquireMode(Triple_Buffer_Mode mode);
void markStateDirty();
void markRenderDirty();
QString mObjectName;
RenderData* dPtr{};
Plot* mPlot{};
[[nodiscard]] bool ok() const;
bool mPrepared = false;
// 这里面可以预先准备数据用来同步
virtual ~RenderAble();
virtual bool select(QPointF pos) {
return false;
}
bool mVisable = true;
RenderAble* mParent{};
QVector<RenderAble*> mBeRelyList;
bool dectCycleRely();
private:
bool hasCycleRely(RenderAble* node, QSet<RenderAble*>& visited, QSet<RenderAble*>& recursionStack, QVector<RenderAble*>& currentPath);
};
#define Q_Ptr2(ClassName) \
ClassName##Private* d() {return reinterpret_cast<ClassName##Private*>(dPtr);} \
RenderData* createRenderData() override; \
RenderState* createRenderState() override; \
InputData* createInputData() override; \
protected: \
ClassName(); \
friend struct ClassName##Private; \
friend struct ClassName##RenderState; \
friend struct ClassName##InputData; \
public:
#define Q_Ptr(ClassName) \
ClassName(); \
ClassName##Private* d() {return reinterpret_cast<ClassName##Private*>(dPtr);} \
RenderData* createRenderData() override; \
RenderState* createRenderState() override; \
InputData* createInputData() override;
#define Q_Ptr_cpp(ClassName) \
ClassName::ClassName() { \
dPtr = new ClassName##Private; \
mObjectName = #ClassName; \
} \
RenderData* ClassName::createRenderData() {return new ClassName##Private;} \
RenderState* ClassName::createRenderState() {return new ClassName##RenderState;} \
InputData* ClassName::createInputData() {return new ClassName##InputData;}
#define D_Ptr_3(ClassName) \
ClassName##RenderState* renderState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Render));} \
ClassName##RenderState* readyState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Ready));} \
ClassName##RenderState* editState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Edit));} \
ClassName##InputData* renderInputData() override {return reinterpret_cast<ClassName##InputData*>(inputData(Input_Render));} \
ClassName##InputData* editInputData() override {return reinterpret_cast<ClassName##InputData*>(inputData(Input_Edit));} \
friend class ClassName; \
void syncStatePipeline() override { \
Triple_Buffer_Lease editLease = mStateControl.wait_mark_use_role(State_Edit); \
Triple_Buffer_Lease readyLease = mStateControl.wait_mark_use_role(State_Ready); \
auto ready = reinterpret_cast<ClassName##RenderState*>(stateByIndex(readyLease.index)); \
auto edit = reinterpret_cast<ClassName##RenderState*>(stateByIndex(editLease.index)); \
if(buffer_version_newer(edit->version, ready->version)) *ready = *edit; \
mStateControl.unmark_use(readyLease); \
mStateControl.unmark_use(editLease); \
mStateControl.wait_swap_role(State_Ready, State_Render, [this](const Triple_Buffer_View& view) { \
auto ready = reinterpret_cast<ClassName##RenderState*>(stateByIndex(view[State_Ready])); \
auto render = reinterpret_cast<ClassName##RenderState*>(stateByIndex(view[State_Render])); \
return buffer_version_newer(ready->version, render->version); \
}); \
mInputControl.wait_swap_role(Input_Edit, Input_Ready, [this](const Triple_Buffer_View& view) { \
const InputBufferSlot& edit = inputSlotByIndex(view[Input_Edit]); \
const InputBufferSlot& ready = inputSlotByIndex(view[Input_Ready]); \
return edit.pending && buffer_version_newer(edit.version, ready.version); \
}); \
mInputControl.wait_swap_role(Input_Ready, Input_Render, [this](const Triple_Buffer_View& view) { \
const InputBufferSlot& ready = inputSlotByIndex(view[Input_Ready]); \
const InputBufferSlot& render = inputSlotByIndex(view[Input_Render]); \
return ready.pending && buffer_version_newer(ready.version, render.version); \
}); \
if(!mRenderStart) mRenderStart = true; \
}
#define D_Ptr(ClassName) \
ClassName* q() {return reinterpret_cast<ClassName*>(qPtr);} \
ClassName##RenderState* renderState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Render));} \
ClassName##RenderState* readyState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Ready));} \
ClassName##RenderState* editState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Edit));} \
ClassName##InputData* renderInputData() override {return reinterpret_cast<ClassName##InputData*>(inputData(Input_Render));} \
ClassName##InputData* editInputData() override {return reinterpret_cast<ClassName##InputData*>(inputData(Input_Edit));} \
friend class ClassName; \
void syncStatePipeline() override { \
Triple_Buffer_Lease editLease = mStateControl.wait_mark_use_role(State_Edit); \
Triple_Buffer_Lease readyLease = mStateControl.wait_mark_use_role(State_Ready); \
auto ready = reinterpret_cast<ClassName##RenderState*>(stateByIndex(readyLease.index)); \
auto edit = reinterpret_cast<ClassName##RenderState*>(stateByIndex(editLease.index)); \
if(buffer_version_newer(edit->version, ready->version)) *ready = *edit; \
mStateControl.unmark_use(readyLease); \
mStateControl.unmark_use(editLease); \
mStateControl.wait_swap_role(State_Ready, State_Render, [this](const Triple_Buffer_View& view) { \
auto ready = reinterpret_cast<ClassName##RenderState*>(stateByIndex(view[State_Ready])); \
auto render = reinterpret_cast<ClassName##RenderState*>(stateByIndex(view[State_Render])); \
return buffer_version_newer(ready->version, render->version); \
}); \
mInputControl.wait_swap_role(Input_Edit, Input_Ready, [this](const Triple_Buffer_View& view) { \
const InputBufferSlot& edit = inputSlotByIndex(view[Input_Edit]); \
const InputBufferSlot& ready = inputSlotByIndex(view[Input_Ready]); \
return edit.pending && buffer_version_newer(edit.version, ready.version); \
}); \
mInputControl.wait_swap_role(Input_Ready, Input_Render, [this](const Triple_Buffer_View& view) { \
const InputBufferSlot& ready = inputSlotByIndex(view[Input_Ready]); \
const InputBufferSlot& render = inputSlotByIndex(view[Input_Render]); \
return ready.pending && buffer_version_newer(ready.version, render.version); \
}); \
if(!mRenderStart) mRenderStart = true; \
}
#define D_Ptr2(ClassName) \
ClassName* q() {return reinterpret_cast<ClassName*>(qPtr);} \
ClassName##RenderState* renderState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Render));} \
ClassName##RenderState* readyState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Ready));} \
ClassName##RenderState* editState() override {return reinterpret_cast<ClassName##RenderState*>(state(State_Edit));} \
ClassName##InputData* renderInputData() override {return reinterpret_cast<ClassName##InputData*>(inputData(Input_Render));} \
ClassName##InputData* editInputData() override {return reinterpret_cast<ClassName##InputData*>(inputData(Input_Edit));} \
friend class ClassName; \
void syncStatePipeline() override { \
Triple_Buffer_Lease editLease = mStateControl.wait_mark_use_role(State_Edit); \
Triple_Buffer_Lease readyLease = mStateControl.wait_mark_use_role(State_Ready); \
auto ready = reinterpret_cast<ClassName##RenderState*>(stateByIndex(readyLease.index)); \
auto edit = reinterpret_cast<ClassName##RenderState*>(stateByIndex(editLease.index)); \
if(buffer_version_newer(edit->version, ready->version)) *ready = *edit; \
mStateControl.unmark_use(readyLease); \
mStateControl.unmark_use(editLease); \
mStateControl.wait_swap_role(State_Ready, State_Render, [this](const Triple_Buffer_View& view) { \
auto ready = reinterpret_cast<ClassName##RenderState*>(stateByIndex(view[State_Ready])); \
auto render = reinterpret_cast<ClassName##RenderState*>(stateByIndex(view[State_Render])); \
return buffer_version_newer(ready->version, render->version); \
}); \
mInputControl.wait_swap_role(Input_Edit, Input_Ready, [this](const Triple_Buffer_View& view) { \
const InputBufferSlot& edit = inputSlotByIndex(view[Input_Edit]); \
const InputBufferSlot& ready = inputSlotByIndex(view[Input_Ready]); \
return edit.pending && buffer_version_newer(edit.version, ready.version); \
}); \
mInputControl.wait_swap_role(Input_Ready, Input_Render, [this](const Triple_Buffer_View& view) { \
const InputBufferSlot& ready = inputSlotByIndex(view[Input_Ready]); \
const InputBufferSlot& render = inputSlotByIndex(view[Input_Render]); \
return ready.pending && buffer_version_newer(ready.version, render.version); \
}); \
if(!mRenderStart) mRenderStart = true; \
}
#define INIT_SET(className) className##Private* pd = d(); \
Triple_Buffer_Lease _stateLease = pd->mStateControl.wait_mark_use_role(State_Edit); \
className##RenderState* sc = reinterpret_cast<className##RenderState*>(pd->stateByIndex(_stateLease.index));\
RenderEditGuard _editGuard(pd, _stateLease);
#define INIT_INPUT(className) className##Private* pd = d(); \
Triple_Buffer_Lease _inputLease = pd->mInputControl.wait_mark_use_role(Input_Edit); \
className##InputData* input = reinterpret_cast<className##InputData*>(pd->inputDataByIndex(_inputLease.index)); \
RenderInputGuard _inputGuard(pd, _inputLease);
}