Files
Renderive/render_2D/renderable/Render_Partition.h
T
2026-08-12 11:03:16 +08:00

99 lines
4.1 KiB
C++

#pragma once
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <limits>
#include <cstdint>
namespace renderive {
enum class Render_Partition_Mode : std::uint8_t {
Automatic,
Fixed
};
namespace detail {
struct Render_Partition_Range {
std::size_t first{};
std::size_t last{};
};
inline Render_Partition_Range render_partition_range(std::size_t size,
int index,
int count) noexcept {
if (size == 0 || count <= 0 || index < 0 || index >= count)
return {};
return {size * static_cast<std::size_t>(index) / static_cast<std::size_t>(count),
size * static_cast<std::size_t>(index + 1) / static_cast<std::size_t>(count)};
}
class Adaptive_Render_Partitioner {
public:
[[nodiscard]] int graph_partition_count(Render_Partition_Mode mode,
int configured_count,
int worker_count,
std::size_t work_size,
std::size_t minimum_partition_size) noexcept {
if (mode == Render_Partition_Mode::Fixed)
return std::max(1, configured_count);
const std::size_t granularity = std::max<std::size_t>(1, minimum_partition_size);
const int work_limit = static_cast<int>(std::min<std::size_t>(
static_cast<std::size_t>(std::numeric_limits<int>::max()),
std::max<std::size_t>(1, work_size / granularity)));
const int automatic_limit = std::clamp(work_limit, 1, std::max(1, worker_count));
automatic_count_ = std::clamp(automatic_count_, 1, automatic_limit);
return automatic_count_;
}
int begin(int graph_partition_count, std::size_t work_size) noexcept {
const int useful = static_cast<int>(std::min<std::size_t>(
static_cast<std::size_t>(std::numeric_limits<int>::max()),
std::max<std::size_t>(1, work_size)));
started_at_ = Clock::now();
return std::clamp(graph_partition_count, 1, useful);
}
[[nodiscard]] bool finish(Render_Partition_Mode mode, int active_count,
std::uint64_t frame_interval_ns, int worker_count,
std::size_t work_size,
std::size_t minimum_partition_size) noexcept {
if (mode != Render_Partition_Mode::Automatic)
return false;
const std::size_t granularity = std::max<std::size_t>(1, minimum_partition_size);
const int work_limit = static_cast<int>(std::min<std::size_t>(
static_cast<std::size_t>(std::numeric_limits<int>::max()),
std::max<std::size_t>(1, work_size / granularity)));
const int automatic_limit = std::clamp(work_limit, 1, std::max(1, worker_count));
const auto elapsed = Clock::now() - started_at_;
const auto elapsed_ns = std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
const auto bottleneck_threshold = frame_interval_ns == 0
? std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::microseconds(1500))
: std::max(std::chrono::duration_cast<std::chrono::nanoseconds>(
std::chrono::microseconds(750)),
std::chrono::nanoseconds(frame_interval_ns / 4));
const int previous = automatic_count_;
const auto estimated_serial_cost = elapsed_ns * std::max(1, active_count);
if (elapsed_ns > bottleneck_threshold && active_count < automatic_limit) {
automatic_count_ = std::min(automatic_limit, active_count * 2);
} else if (active_count > 1 &&
estimated_serial_cost < bottleneck_threshold * 3 / 5) {
automatic_count_ = 1;
} else {
automatic_count_ = std::clamp(active_count, 1, automatic_limit);
}
return automatic_count_ != previous;
}
private:
using Clock = std::chrono::steady_clock;
Clock::time_point started_at_{};
int automatic_count_{1};
};
} // namespace detail
} // namespace renderive