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Renderive/Kernel/tests/renderive/scene/Scene2D_Render_Order_Test.cpp
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2026-08-15 03:21:01 +08:00

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#include "render_2D/scene/Scene_Context.hpp"
#include <gtest/gtest.h>
#include <cstdint>
#include <memory>
#include <mutex>
#include <vector>
#include "renderive/renderable/Renderable.hpp"
#include "renderive/renderable/Renderable_Test_Harness.hpp"
#include "renderive/scene/Scene.hpp"
struct Scene2D_Render_Order_State {
void append(std::uint64_t id) {
std::lock_guard lock(mutex);
render_order.push_back(id);
}
std::vector<std::uint64_t> snapshot() const {
std::lock_guard lock(mutex);
return render_order;
}
mutable std::mutex mutex;
std::vector<std::uint64_t> render_order;
};
struct Scene2D_Render_Order_Renderable : Renderable_Test_Harness {
Scene2D_Render_Order_Renderable(Scene2D_Render_Order_State& state, std::uint64_t id)
: Renderable_Test_Harness({.cache_enabled = false}), state(&state), id(id) {}
void prepare_for_test(const Prepare_Render_Context&) override {
state->append(id);
}
void build_paint_graph_for_test(Renderable_Graph_Builder& graph) override {
graph.emplace("paint", "Paint",
[this](const Paint_Render_Context& context) {
dynamic_cast<Recording_Color_Cache&>(context.color_cache).append(id);
});
}
Scene2D_Render_Order_State* state;
std::uint64_t id;
};
TEST(scene2d_render_order_test, separates_dependency_order_from_display_order) {
Scene2D_Context<> scene;
Scene2D_Render_Order_State state;
auto spectrum = renderive_Owner<Scene2D_Render_Order_Renderable>::make(state, 2);
auto axis = renderive_Owner<Scene2D_Render_Order_Renderable>::make(state, 1);
{
auto attach = scene.attach_builder();
attach.attach(spectrum);
attach.attach(axis);
attach.set_dependency_parent(spectrum, axis);
attach.set_display_parent(axis, spectrum);
}
scene.render();
scene.wait_for_render();
EXPECT_EQ(state.snapshot(), (std::vector<std::uint64_t>{1, 2}));
std::vector<std::uint64_t> final_values;
scene.with_final_color_cache([&final_values](const Recording_Color_Cache& cache) {
final_values.assign(cache.values.begin(), cache.values.end());
});
EXPECT_EQ(final_values.size(), 2);
EXPECT_EQ(final_values.at(0), 2);
EXPECT_EQ(final_values.at(1), 1);
}
TEST(scene2d_render_order_test, shared_overlay_waits_for_every_display_parent) {
Scene2D_Context<> scene;
Scene2D_Render_Order_State state;
auto first_plot = renderive_Owner<Scene2D_Render_Order_Renderable>::make(state, 2);
auto axis = renderive_Owner<Scene2D_Render_Order_Renderable>::make(state, 1);
auto second_plot = renderive_Owner<Scene2D_Render_Order_Renderable>::make(state, 3);
{
auto attach = scene.attach_builder();
attach.attach(first_plot);
attach.attach(axis);
attach.attach(second_plot);
attach.add_dependency_parent(first_plot, axis);
attach.add_dependency_parent(second_plot, axis);
attach.add_display_parent(axis, first_plot);
attach.add_display_parent(axis, second_plot);
}
scene.render();
scene.wait_for_render();
const auto render_order = state.snapshot();
ASSERT_FALSE(render_order.empty());
EXPECT_EQ(render_order.front(), 1);
std::vector<std::uint64_t> final_values;
scene.with_final_color_cache([&final_values](const Recording_Color_Cache& cache) {
final_values.assign(cache.values.begin(), cache.values.end());
});
ASSERT_EQ(final_values.size(), 3);
EXPECT_EQ(final_values.back(), 1);
}