40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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#include "../architecture/Render_Config.h"
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#include "../architecture/global.h"
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#include "../base/Task.h"
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#include <memory>
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namespace renderive {
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struct Render_Executor_Task {
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Plot_Execution_Id plot_id{};
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std::uint64_t frame_id{};
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Render_Task_Kind kind = Render_Task_Kind::Primitive;
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Task work;
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Task completion;
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std::shared_ptr<Frame_Worker_Stat> frame_stat;
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bool frame_job{};
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};
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class Render_Executor_Private;
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class LIB_DECL Render_Executor {
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public:
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explicit Render_Executor(Render_Runtime_Config config = {});
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Render_Executor(const Render_Executor&) = delete;
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Render_Executor& operator=(const Render_Executor&) = delete;
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~Render_Executor();
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bool try_submit(Render_Executor_Task task);
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void shutdown();
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[[nodiscard]] Render_Executor_Snapshot snapshot() const;
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[[nodiscard]] std::size_t worker_count() const;
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private:
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std::unique_ptr<Render_Executor_Private> d;
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};
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std::size_t resolve_render_worker_count(std::size_t configured_count);
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} // namespace renderive
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