261 lines
8.5 KiB
C++
261 lines
8.5 KiB
C++
#include "Renderable_Base_p.hpp"
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#include <algorithm>
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#include <limits>
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#include <stdexcept>
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#include <utility>
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#include "renderive/real_time_data/base/Real_Time_Data_Base.hpp"
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#include "renderive/renderable/Renderive_Id_Allocator.hpp"
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#include "renderive/scene/base/Scene_Base.hpp"
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namespace {
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void advance_revision(std::atomic<std::uint64_t>& revision) noexcept {
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std::uint64_t value = revision.load(std::memory_order_relaxed);
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while (value != std::numeric_limits<std::uint64_t>::max() &&
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!revision.compare_exchange_weak(value, value + 1,
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std::memory_order_release,
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std::memory_order_relaxed)) {}
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}
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} // namespace
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Renderable_Base::Impl::Impl()
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: renderable_id(allocate_renderive_renderable_id()),
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composite_node_id(allocate_renderive_node_id()) {}
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Renderable_Base::Impl::~Impl() {
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real_time_data_state->attached.store(false, std::memory_order_release);
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real_time_data_state->renderable_alive.store(false,
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std::memory_order_release);
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}
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void Renderable_Base::Impl::initialize(
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Renderable_Base& value,
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Renderable_Configuration initial_configuration,
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std::pmr::memory_resource& resource) noexcept {
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owner_ = &value;
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memory_resource_pointer = &resource;
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configuration.store(initial_configuration, std::memory_order_relaxed);
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}
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Renderable_Base& Renderable_Base::Impl::owner() noexcept {
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return *owner_;
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}
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const Renderable_Base& Renderable_Base::Impl::owner() const noexcept {
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return *owner_;
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}
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void Renderable_Base::Impl::invalidate_prepare() noexcept {
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advance_revision(prepare_revision);
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}
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void Renderable_Base::Impl::invalidate_paint() noexcept {
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advance_revision(paint_revision);
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}
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void Renderable_Base::Impl::bind_scene(
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std::shared_ptr<Scene_Lifetime> lifetime) {
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auto& current = real_time_data_state->scene_lifetime;
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if (!current)
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current = std::move(lifetime);
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else if (current != lifetime)
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throw std::invalid_argument("renderable belongs to another scene");
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}
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void Renderable_Base::Impl::rebuild_render_graph() {
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if (!attached()) {
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reset_render_graph();
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return;
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}
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scene().request_render_graph_rebuild(owner());
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}
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void Renderable_Base::Impl::reset_render_graph() noexcept {
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render_graph.reset();
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invalidate_prepare();
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}
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std::shared_ptr<const Renderable_Graph>
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Renderable_Base::Impl::render_graph_snapshot() {
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if (!render_graph) {
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std::unordered_map<std::string, Render_Node_Id> next_identities;
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Renderable_Graph_Builder builder(
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renderable_id,
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[this, &next_identities](std::string_view key) {
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const std::string logical_key(key);
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if (next_identities.contains(logical_key))
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throw std::invalid_argument(
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"duplicate render node logical key");
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const auto current = node_identities.find(logical_key);
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const Render_Node_Id node_id =
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current == node_identities.end()
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? allocate_renderive_node_id()
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: current->second;
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next_identities.emplace(logical_key, node_id);
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return node_id;
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});
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build_prepare_graph(builder);
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build_paint_graph(builder);
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render_graph = std::make_shared<Renderable_Graph>(
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std::move(builder).finish());
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node_identities = std::move(next_identities);
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}
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return render_graph;
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}
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std::pmr::memory_resource&
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Renderable_Base::Impl::memory_resource() const noexcept {
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return *memory_resource_pointer;
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}
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Scene_Base& Renderable_Base::Impl::scene() const {
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const auto lifetime = real_time_data_state->scene_lifetime;
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if (!lifetime)
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throw std::logic_error("renderable is not bound to a scene");
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auto lease = lifetime->acquire();
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if (!lease)
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throw std::logic_error("renderable scene is no longer alive");
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return lease.scene();
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}
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bool Renderable_Base::Impl::attached() const noexcept {
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return real_time_data_state->attached.load(std::memory_order_acquire);
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}
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void Renderable_Base::Impl::set_configuration(
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Renderable_Configuration value) {
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const Renderable_Configuration previous =
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configuration.load(std::memory_order_acquire);
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if (previous == value)
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return;
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configuration.store(value, std::memory_order_release);
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invalidate_prepare();
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notify_scene_model_dirty();
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}
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void Renderable_Base::Impl::set_visible(bool value) {
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if (visible.exchange(value, std::memory_order_acq_rel) == value)
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return;
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invalidate_prepare();
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notify_scene_model_dirty();
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}
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void Renderable_Base::Impl::discard_stale_frame_on_latest_data_update(
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bool enabled) noexcept {
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real_time_data_state->discard_stale_frame_on_latest_data_update.store(
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enabled, std::memory_order_release);
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}
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void Renderable_Base::Impl::notify_scene_model_dirty() noexcept {
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const auto& state = real_time_data_state;
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if (!state->attached.load(std::memory_order_acquire) ||
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!state->scene_lifetime)
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return;
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auto lease = state->scene_lifetime->acquire();
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if (lease)
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lease.scene().notify_model_dirty();
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}
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void Renderable_Base::Impl::build_prepare_graph(
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Renderable_Graph_Builder& builder) {
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builder.emplace("prepare", "Prepare",
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[this](const Prepare_Render_Context& context) {
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execute_prepare(context);
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});
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}
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void Renderable_Base::Impl::build_paint_graph(
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Renderable_Graph_Builder&) {}
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void Renderable_Base::Impl::prepare(const Prepare_Render_Context&) {}
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void Renderable_Base::Impl::add_prepare_action(Prepare_Action action) {
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if (!action)
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throw std::invalid_argument("renderable prepare action is empty");
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prepare_actions.push_back(std::move(action));
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}
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void Renderable_Base::Impl::execute_prepare(
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const Prepare_Render_Context& context) {
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for (const auto& action : prepare_actions)
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action();
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prepare(context);
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}
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Render_State_View Renderable_Base::Impl::render_state_view() noexcept {
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return {};
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}
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Real_Time_Data_Binding Renderable_Base::Impl::bind_real_time_data(
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Real_Time_Data_Base& data) {
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return data.bind_renderable(owner());
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}
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void Renderable_Base::Impl::mark_prepared(std::uint64_t revision) noexcept {
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prepared_revision.store(revision, std::memory_order_release);
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}
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void Renderable_Base::Impl::mark_painted(
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std::uint64_t current_paint_revision,
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std::uint64_t current_prepare_revision) noexcept {
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painted_prepare_revision.store(current_prepare_revision,
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std::memory_order_release);
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painted_revision.store(current_paint_revision, std::memory_order_release);
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}
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void Renderable_Base::Impl::register_real_time_data(
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Real_Time_Data_Base& data) {
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std::lock_guard lock(real_time_data_mutex);
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if (std::find(real_time_data.begin(), real_time_data.end(), &data) ==
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real_time_data.end())
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real_time_data.push_back(&data);
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}
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void Renderable_Base::Impl::unregister_real_time_data(
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Real_Time_Data_Base& data) noexcept {
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std::lock_guard lock(real_time_data_mutex);
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std::erase(real_time_data, &data);
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}
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void Renderable_Base::Impl::publish_real_time_data() {
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std::lock_guard lock(real_time_data_mutex);
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for (Real_Time_Data_Base* data : real_time_data)
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data->publish_render_state();
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}
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Renderable_Base::Renderable_Base(Renderable_Configuration configuration,
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std::pmr::memory_resource& memory_resource)
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: Renderable_Base(std::make_unique<Impl>(), configuration,
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memory_resource) {}
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Renderable_Base::Renderable_Base(std::unique_ptr<Impl> implementation,
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Renderable_Configuration configuration,
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std::pmr::memory_resource& memory_resource)
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: d_ptr(std::move(implementation)) {
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if (!d_ptr)
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throw std::invalid_argument("renderable implementation is null");
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d_ptr->initialize(*this, configuration, memory_resource);
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}
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Renderable_Base::~Renderable_Base() = default;
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Renderable_Id Renderable_Base::renderable_id() const noexcept {
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return d_func().renderable_id;
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}
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bool Renderable_Base::is_visible() const noexcept {
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return d_func().visible.load(std::memory_order_acquire);
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}
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void Renderable_Base::set_visible(bool visible) {
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d_func().set_visible(visible);
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}
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void Renderable_Base::discard_stale_frame_on_latest_data_update(
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bool enabled) noexcept {
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d_func().discard_stale_frame_on_latest_data_update(enabled);
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}
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