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Renderive/export.h
T
2026-08-02 03:43:39 +08:00

179 lines
4.8 KiB
C++

#pragma once
#include <algorithm>
#include <random>
#include <span>
#include <string_view>
#include <vector>
#include <QBrush>
#include <QByteArray>
#include <QColor>
#include <QPen>
#include <QString>
#include <QTime>
#include "Core/export.h"
#include "Qt/plot/export.h"
#include "Widget/export.h"
namespace renderive {
template <typename T>
using Node = Flex_Qt::Node<T>;
template <typename T>
using Node_Manager = Flex_Qt::Node_Manager<T>;
template <typename T>
using Roll_Object = Flex_Qt::Roll_Object<T>;
template <typename T>
using Singleton_Widget = Flex_Qt::Singleton_Widget<T>;
using Select_Color_Dialog = Flex_Qt::Select_Color_Dialog;
using Virtual_Keyboard = Flex_Qt::Virtual_Keyboard;
inline Color qt_to_color(const QColor& color) {
if (!color.isValid())
return Color::transparent();
return {
static_cast<std::uint8_t>(color.red()),
static_cast<std::uint8_t>(color.green()),
static_cast<std::uint8_t>(color.blue()),
static_cast<std::uint8_t>(color.alpha())
};
}
inline QColor to_qcolor(Color color) {
return QColor(color.r, color.g, color.b, color.a);
}
inline Line_Style qt_to_line_style(Qt::PenStyle style) {
switch (style) {
case Qt::NoPen:
return Line_Style::None;
case Qt::DashLine:
case Qt::DashDotLine:
case Qt::DashDotDotLine:
return Line_Style::Dash;
case Qt::DotLine:
return Line_Style::Dot;
default:
return Line_Style::Solid;
}
}
inline Qt::PenStyle to_qt_pen_style(Line_Style style) {
switch (style) {
case Line_Style::None:
return Qt::NoPen;
case Line_Style::Dash:
return Qt::DashLine;
case Line_Style::Dot:
return Qt::DotLine;
default:
return Qt::SolidLine;
}
}
inline Pen qt_to_pen(const QPen& pen) {
return Pen{qt_to_color(pen.color()), pen.widthF(), qt_to_line_style(pen.style())};
}
inline Pen qt_to_pen(const QColor& color) {
if (!color.isValid())
return Pen{.style = Line_Style::None};
return Pen{qt_to_color(color)};
}
inline QPen to_qpen(const Pen& pen) {
QPen ret(to_qcolor(pen.color));
ret.setWidthF(pen.width);
ret.setStyle(to_qt_pen_style(pen.style));
return ret;
}
inline Brush qt_to_brush(const QBrush& brush) {
if (brush.style() == Qt::NoBrush)
return Brush{};
return Brush{qt_to_color(brush.color()), Brush_Style::Solid};
}
inline Brush qt_to_brush(const QColor& color) {
if (!color.isValid())
return Brush{};
return Brush{qt_to_color(color), Brush_Style::Solid};
}
inline QBrush to_qbrush(const Brush& brush) {
if (!brush.enabled())
return QBrush(Qt::NoBrush);
return QBrush(to_qcolor(brush.color));
}
inline std::string qt_to_string(const QString& text) {
QByteArray bytes = text.toUtf8();
return std::string(bytes.constData(), static_cast<std::size_t>(bytes.size()));
}
inline QString to_qstring(std::string_view text) {
return QString::fromUtf8(text.data(), static_cast<int>(text.size()));
}
inline Orientation qt_to_orientation(Qt::Orientation orientation) {
return orientation == Qt::Horizontal ? Orientation::Horizontal : Orientation::Vertical;
}
inline Qt::Orientation to_qt_orientation(Orientation orientation) {
return orientation == Orientation::Horizontal ? Qt::Horizontal : Qt::Vertical;
}
inline Time_Of_Day qt_to_time_of_day(const QTime& time) {
return {time.isValid() ? time.msecsSinceStartOfDay() : -1};
}
inline Plot_Core* plot_core(Abs_Plot* plot) {
if (!plot)
return nullptr;
return plot->core();
}
namespace detail {
inline std::default_random_engine& mock_data_random_engine() {
static thread_local std::default_random_engine engine(std::random_device{}());
return engine;
}
} // namespace detail
inline void fill_data(Range value_range, std::span<double> output) {
if (value_range.origin > value_range.target)
std::swap(value_range.origin, value_range.target);
std::uniform_real_distribution<double> dist(value_range.origin, value_range.target);
for (double& value : output)
value = dist(detail::mock_data_random_engine());
}
inline std::vector<double> get_data(Range value_range, int size) {
std::vector<double> ret(size);
fill_data(value_range, ret);
return ret;
}
inline double get_data(Range value_range) {
if (value_range.origin > value_range.target)
std::swap(value_range.origin, value_range.target);
std::uniform_real_distribution<double> dist(value_range.origin, value_range.target);
return dist(detail::mock_data_random_engine());
}
inline std::vector<double> get_data(int value, int size) {
return std::vector<double>(size, value);
}
inline std::vector<double> get_colored_data(int size) {
std::vector<double> ret(size);
for (int i = 0; i < size; ++i)
ret[i] = i;
return ret;
}
} // namespace renderive