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Renderive/render_2D/axis/Axis_State_Strategy.hpp
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212 lines
8.5 KiB
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#pragma once
#include "Abs_Axis.h"
#include "Axis_Format.h"
#include "../render/Blend2D_Cache.h"
#include <renderive/base/Atomic_Mutex.hpp>
#include <renderive/base/observer/Observer.hpp>
#include <renderive/state/Double_State_Strategy.hpp>
#include <algorithm>
#include <cmath>
#include <type_traits>
#include <utility>
#include <vector>
namespace renderive::detail {
template <class State>
requires std::is_base_of_v<Axis_Base_Properties, State>
class Axis_State_Strategy
: public Double_State_Strategy<Abs_Axis, State, Atomic_Spin_Mutex,
Observer_State<Renderable_State_Observer>> {
using State_Observer = Observer_State<Renderable_State_Observer>;
using Base = Double_State_Strategy<Abs_Axis, State, Atomic_Spin_Mutex, State_Observer>;
public:
explicit Axis_State_Strategy(State state)
: Base(state,
With_Observer<State_Observer>{State_Observer(Renderable_State_Observer(this))}) {}
template <auto Member, Property_Member_Assignable<State, Member> Value>
Axis_State_Strategy& set(Value&& value) {
Base::template set<Member>(std::forward<Value>(value));
using Member_Value = decltype(std::declval<State&>().*Member);
if constexpr (Paint_Only_Property_Value<Member_Value>)
this->paint_changed();
else
this->changed();
return *this;
}
template <class Update>
requires std::invocable<Update, State&>
Axis_State_Strategy& update(Update&& value) {
Base::update(std::forward<Update>(value));
this->changed();
return *this;
}
[[nodiscard]] Axis_Transform transform() const final {
return Base::read([this](const State& state) {
return make_transform(state, coordinate_range(state));
});
}
[[nodiscard]] Axis_Transform transform(const Render_State_View& view) const noexcept final {
const auto& state = view.get(static_cast<const Base&>(*this));
return make_transform(state, coordinate_range(state));
}
[[nodiscard]] double tick_step(Range range) const final {
return Base::read([this, range](const State& state) {
return calculate_tick_step(range, state);
});
}
[[nodiscard]] std::string tick_label(double tick) const final {
return Base::read([this, tick](const State& state) {
return format_tick_label(tick, state);
});
}
protected:
[[nodiscard]] virtual Range coordinate_range(const State& state) const noexcept = 0;
[[nodiscard]] virtual double calculate_tick_step(Range range, const State&) const {
const double raw = range.size() / 5.0;
if (!(raw > 0.0) || !std::isfinite(raw))
return 1.0;
const double scale = std::pow(10.0, std::floor(std::log10(raw)));
const double normalized = raw / scale;
const double nice = normalized <= 1.0 ? 1.0
: normalized <= 2.0 ? 2.0
: normalized <= 5.0 ? 5.0
: 10.0;
return nice * scale;
}
[[nodiscard]] virtual std::string format_tick_label(double tick, const State& state) const {
int precision = 2;
if constexpr (requires { state.precision; })
precision = state.precision.get();
return localized_axis_number(tick, precision, state.locale);
}
private:
static Axis_Transform make_transform(const State& state, Range coordinates) noexcept {
return {
coordinates,
state.orientation == Orientation::Horizontal ? static_cast<double>(state.x)
: static_cast<double>(state.y),
static_cast<double>(state.pixel_length),
state.orientation
};
}
struct Prepared_Line {
PointF first;
PointF second;
};
struct Prepared_Label {
PointF position;
std::string text;
};
struct Axis_Prepare_Buffer {
std::vector<Prepared_Line> lines;
std::vector<Prepared_Label> labels;
PointF unit_position;
double unit_width{};
bool valid{};
};
void prepare_frame(const Prepare_Render_Context& context) final {
const auto& view = context.frame.render_state;
const auto& state = view.get(static_cast<const Base&>(*this));
auto& output = prepare_buffer_;
output = {};
if (state.pixel_length == 0)
return;
const Range coordinates = coordinate_range(state);
const Axis_Transform axis = make_transform(state, coordinates);
const double step = calculate_tick_step(coordinates, state);
if (!(step > 0.0))
return;
const PointF first{static_cast<double>(state.x), static_cast<double>(state.y)};
const PointF last = state.orientation == Orientation::Horizontal
? PointF{first.x + state.pixel_length, first.y}
: PointF{first.x, first.y + state.pixel_length};
output.lines.push_back({first, last});
const auto [low, high] = std::minmax(coordinates.origin, coordinates.target);
const double initial = std::ceil(low / step) * step;
int tick_index{};
for (double tick = initial; tick <= high + step * 1e-6 && tick_index < 1000;
tick += step, ++tick_index) {
const double pixel = axis.coord_to_pixel(tick);
PointF tick_start;
PointF tick_end;
PointF label;
if (state.orientation == Orientation::Horizontal) {
tick_start = {pixel, static_cast<double>(state.y)};
tick_end = {pixel, static_cast<double>(state.y + state.tick_length)};
label = {pixel + 2.0, static_cast<double>(state.y + state.tick_length + 2)};
} else {
tick_start = {static_cast<double>(state.x), pixel};
tick_end = {static_cast<double>(state.x + state.tick_length), pixel};
label = {static_cast<double>(state.x + state.tick_length + 2), pixel - 7.0};
}
output.lines.push_back({tick_start, tick_end});
output.labels.push_back({label, format_tick_label(tick, state)});
const int subdivisions = std::max(0, this->sub_tick_count(step));
for (int sub_index = 1; sub_index <= subdivisions; ++sub_index) {
const double sub_tick = tick + step * sub_index / (subdivisions + 1.0);
if (sub_tick >= high)
break;
const double sub_pixel = axis.coord_to_pixel(sub_tick);
if (state.orientation == Orientation::Horizontal) {
output.lines.push_back({
{sub_pixel, static_cast<double>(state.y)},
{sub_pixel, static_cast<double>(state.y + state.sub_tick_length)}});
} else {
output.lines.push_back({
{static_cast<double>(state.x), sub_pixel},
{static_cast<double>(state.x + state.sub_tick_length), sub_pixel}});
}
}
}
if (!state.unit_text.empty()) {
output.unit_position = {last.x + 4.0, last.y + 4.0};
output.unit_width =
std::max(4.0, state.unit_text.size() * state.unit_text_font.size * 0.65);
}
output.valid = true;
}
void paint(Painter& painter, const Paint_Render_Context& context) final {
const auto& output = prepare_buffer_;
if (!output.valid)
return;
const auto& view = context.frame.render_state;
const auto& state = view.get(static_cast<const Base&>(*this));
const Pen axis_pen{state.color, 1.0};
for (const auto& line : output.lines)
painter.line(line.first, line.second, axis_pen);
for (const auto& label : output.labels)
painter.text(label.position, label.text, state.unit_text_font,
state.unit_text_pen, state.label_rotation_degrees);
if (!state.unit_text.empty()) {
painter.rect({output.unit_position.x - 2.0, output.unit_position.y - 2.0,
output.unit_width + 4.0,
state.unit_text_font.size * 1.5 + 4.0},
Pen{.style = Line_Style::None}, state.unit_text_background_brush);
painter.text(output.unit_position, state.unit_text, state.unit_text_font,
state.unit_text_pen);
}
}
Axis_Prepare_Buffer prepare_buffer_;
};
} // namespace renderive::detail