24 lines
884 B
C++
24 lines
884 B
C++
#include <gtest/gtest.h>
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#include <atomic>
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#include <memory>
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#include "renderive/renderable/Renderable.hpp"
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#include "renderive/scene/Scene.hpp"
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struct Scene3D_Context_Test_Renderable : Renderable_Base {
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explicit Scene3D_Context_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene) {}
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void render(const Scene_Render_Context& context) override {
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scene_is_3d = dynamic_cast<Scene_3D_Base*>(context.scene) != nullptr;
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++render_count;
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}
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std::atomic<int> render_count{};
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bool scene_is_3d{};
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};
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TEST(scene3d_context_test, uses_scene_3d_base_contract) {
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Scene3D_Context<> scene;
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auto renderable = std::make_shared<Scene3D_Context_Test_Renderable>(scene);
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scene.attach_renderable(renderable);
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(renderable->render_count.load(), 1);
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EXPECT_TRUE(renderable->scene_is_3d);
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}
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