245 lines
8.4 KiB
C++
245 lines
8.4 KiB
C++
#pragma once
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#include "../base/Geometry.h"
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#include "../base/Object_Semantics.h"
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#include "../event/Event.h"
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#include "../event/Key_Event.h"
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#include "../event/Pointer_Event.h"
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#include "../event/Resize_Event.h"
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#include "../event/Wheel_Event.h"
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#include "../render/Canvas.h"
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#include "Buffer_Role.h"
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#include "Plot_Render_Context.h"
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#include "Render_Config.h"
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#include "Triple_Buffer.h"
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#include "Update_Completion.h"
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#include "global.h"
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#include <array>
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#include <atomic>
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#include <cstdint>
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#include <memory_resource>
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#include <type_traits>
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#include <utility>
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namespace renderive {
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struct Render_Data;
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struct Renderable;
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struct Input_Data {
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virtual ~Input_Data() = default;
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virtual void clear() {}
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};
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struct Latest_Input_Data : Input_Data {
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bool pending = false;
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void mark_latest_pushed() {
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pending = true;
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}
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void clear_latest() {
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pending = false;
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}
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};
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struct Render_State {
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virtual ~Render_State() = default;
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std::uint64_t version = 0;
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};
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struct Hit_Testable {
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virtual ~Hit_Testable() = default;
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virtual bool select_test(const PointF& pos) = 0;
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};
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struct Pointer_Interactive {
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virtual ~Pointer_Interactive() = default;
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virtual void mouse_press_event(const Pointer_Event& event) = 0;
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virtual void mouse_move_event(const Pointer_Event& event) = 0;
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virtual void mouse_release_event(const Pointer_Event& event) = 0;
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};
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struct Wheel_Interactive {
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virtual ~Wheel_Interactive() = default;
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virtual void wheel_event(const Wheel_Event& event) = 0;
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};
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struct Key_Press_Interactive {
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virtual ~Key_Press_Interactive() = default;
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virtual void key_press_event(const Key_Event& event) = 0;
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};
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struct Key_Release_Interactive {
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virtual ~Key_Release_Interactive() = default;
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virtual void key_release_event(const Key_Event& event) = 0;
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};
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struct Hover_Interactive {
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virtual ~Hover_Interactive() = default;
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virtual void set_hover_state(Point pos, bool active) = 0;
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};
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struct Render_Object_Owner : Move_Only {
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Render_Object_Owner() noexcept = default;
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Render_Object_Owner(void* pointer, std::pmr::memory_resource* resource, void (*destroy)(void*, std::pmr::memory_resource*)) noexcept : pointer(pointer), resource(resource), destroy(destroy) {}
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Render_Object_Owner(Render_Object_Owner&& other) noexcept : pointer(std::exchange(other.pointer, nullptr)), resource(std::exchange(other.resource, nullptr)), destroy(std::exchange(other.destroy, nullptr)) {}
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Render_Object_Owner& operator=(Render_Object_Owner&& other) noexcept {
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if (this == &other)
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return *this;
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reset();
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pointer = std::exchange(other.pointer, nullptr);
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resource = std::exchange(other.resource, nullptr);
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destroy = std::exchange(other.destroy, nullptr);
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return *this;
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}
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~Render_Object_Owner() {
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reset();
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}
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template <typename T>
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T* get() const {
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return static_cast<T*>(pointer);
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}
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void reset() noexcept {
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if (!pointer)
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return;
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destroy(pointer, resource);
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pointer = nullptr;
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resource = nullptr;
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destroy = nullptr;
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}
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explicit operator bool() const noexcept {
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return pointer != nullptr;
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}
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void* pointer{};
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std::pmr::memory_resource* resource{};
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void (*destroy)(void*, std::pmr::memory_resource*){};
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};
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template <typename T, typename... Args>
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Render_Object_Owner make_render_object(Args&&... args) {
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std::pmr::memory_resource* resource = memory_resource(Memory_Domain::Renderable);
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std::pmr::polymorphic_allocator<T> allocator(resource);
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T* pointer = allocator.allocate(1);
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try {
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std::construct_at(pointer, std::forward<Args>(args)...);
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}
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catch (...) {
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allocator.deallocate(pointer, 1);
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throw;
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}
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return Render_Object_Owner(pointer, resource, [](void* object, std::pmr::memory_resource* resource) {
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std::pmr::polymorphic_allocator<T> allocator(resource);
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std::destroy_at(static_cast<T*>(object));
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allocator.deallocate(static_cast<T*>(object), 1);
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});
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}
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struct Input_Buffer_Slot {
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Input_Data* data{};
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std::uint64_t version = 0;
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bool pending = false;
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std::shared_ptr<Update_State> completion_state;
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};
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struct Render_Data {
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Renderable* q_ptr{};
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Triple_Role_Buffer_Control state_control;
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std::array<Render_State*, 3> state_buffers{};
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std::array<Render_Object_Owner, 3> state_buffer_owners{};
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Triple_Role_Buffer_Control input_control;
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std::array<Input_Buffer_Slot, 3> input_buffers{};
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std::array<Render_Object_Owner, 3> input_buffer_owners{};
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std::pmr::vector<std::shared_ptr<Update_State>> committed_update_states{memory_resource(Memory_Domain::Update_Completion)};
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std::uint64_t input_version = 0;
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Render_State* state(std::uint8_t role) const {
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return state_by_index(state_control.read_view()[role]);
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}
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Render_State* state(State_Role src) const {
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return state(static_cast<std::uint8_t>(src));
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}
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Render_State* state_by_index(std::uint8_t index) const {
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return state_buffers[index];
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}
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Triple_Buffer_Lease try_mark_state_role(std::uint8_t role) {
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auto record = state_control.try_acquire_role(role);
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if (record.result != Triple_Buffer_Result::Success)
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return {};
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return record.lease;
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}
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void unmark_state(Triple_Buffer_Lease lease) {
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state_control.unmark_use(lease);
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}
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void clear_state_buffers() {
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for (std::size_t i = 0; i < state_buffers.size(); ++i) {
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state_buffer_owners[i].reset();
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state_buffers[i] = nullptr;
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}
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state_control.reset();
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}
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Input_Data* input_data(std::uint8_t role) const {
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return input_slot(role).data;
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}
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Input_Data* input_data_by_index(std::uint8_t index) const {
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return input_buffers[index].data;
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}
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Input_Buffer_Slot& input_slot(std::uint8_t role) {
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return input_slot_by_index(input_control.read_view()[role]);
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}
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const Input_Buffer_Slot& input_slot(std::uint8_t role) const {
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return input_slot_by_index(input_control.read_view()[role]);
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}
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Input_Buffer_Slot& input_slot_by_index(std::uint8_t index) {
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return input_buffers[index];
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}
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const Input_Buffer_Slot& input_slot_by_index(std::uint8_t index) const {
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return input_buffers[index];
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}
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void mark_input_dirty(Triple_Buffer_Lease lease, bool notify_render = true);
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void set_input_completion(Triple_Buffer_Lease lease, std::shared_ptr<Update_State> state);
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void drain_committed_update_states(std::pmr::vector<std::shared_ptr<Update_State>>& output);
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void clear_input_role(std::uint8_t role);
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void clear_render_input() {
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clear_input_role(Input_Render);
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}
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void clear_input_buffers() {
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cancel_pending_completions();
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for (std::size_t i = 0; i < input_buffers.size(); ++i) {
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input_buffer_owners[i].reset();
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input_buffers[i].data = nullptr;
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input_buffers[i].version = 0;
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input_buffers[i].pending = false;
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input_buffers[i].completion_state.reset();
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}
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input_version = 0;
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input_control.reset();
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}
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void cancel_pending_completions();
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public:
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virtual void sync_state_pipeline() = 0;
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virtual Render_State* render_state() = 0;
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virtual Render_State* ready_state() = 0;
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virtual Render_State* edit_state() = 0;
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virtual Input_Data* render_input_data() = 0;
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virtual Input_Data* edit_input_data() = 0;
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virtual ~Render_Data() {
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clear_state_buffers();
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clear_input_buffers();
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}
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virtual void draw(Canvas& canvas, const Plot_Render_Snapshot& snapshot) {}
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virtual void prepare_data(const Plot_Render_Snapshot& snapshot) {
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sync_state_pipeline();
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}
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virtual Rect pixel_bounds(const Size& plot_size) {
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return {0, 0, plot_size.width, plot_size.height};
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}
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};
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struct Base_Render_Data : Render_Data {
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Render_State* render_state() override {
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return nullptr;
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}
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Render_State* ready_state() override {
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return nullptr;
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}
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Render_State* edit_state() override {
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return nullptr;
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}
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Input_Data* render_input_data() override {
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return nullptr;
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}
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Input_Data* edit_input_data() override {
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return nullptr;
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}
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void sync_state_pipeline() override {}
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};
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class Plot_Core;
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struct LIB_DECL Render_Edit_Guard {
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Render_Edit_Guard(Render_Data* data, Triple_Buffer_Lease lease);
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~Render_Edit_Guard();
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Render_Data* data{};
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Triple_Buffer_Lease lease{};
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};
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} // namespace renderive
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