Files
Renderive/Core/architecture/Render_Config.h
T
2026-08-03 11:22:22 +08:00

146 lines
4.3 KiB
C++

#pragma once
#include <cstddef>
#include <cstdint>
namespace renderive {
using Plot_Execution_Id = std::uint64_t;
enum class Dirty_Reason : std::uint8_t {
Core_Data,
Config,
Viewport
};
enum class Render_Task_Kind : std::uint8_t {
Frame,
Curve,
Waterfall,
Primitive,
Compose,
Performance
};
struct Render_Runtime_Config {
std::size_t worker_count{};
};
struct Render_Executor_Snapshot {
std::size_t worker_count{};
std::size_t active_workers{};
std::size_t idle_workers{};
std::size_t active_frame_jobs{};
std::size_t queued_frame_jobs{};
std::uint64_t submitted_topologies{};
std::uint64_t started_topologies{};
std::uint64_t completed_topologies{};
std::uint64_t started_task_nodes{};
std::uint64_t completed_task_nodes{};
std::uint64_t rejected_frame_jobs{};
std::uint64_t dropped_frame_attempts{};
std::uint64_t peak_concurrency{};
std::uint64_t average_topology_queue_wait_ns{};
std::uint64_t max_topology_queue_wait_ns{};
std::uint64_t average_task_node_duration_ns{};
std::uint64_t max_task_node_duration_ns{};
std::uint64_t curve_tasks{};
std::uint64_t waterfall_tasks{};
std::uint64_t primitive_tasks{};
std::uint64_t compose_tasks{};
std::uint64_t performance_tasks{};
};
struct Frame_Worker_Stats {
Render_Executor_Snapshot executor_at_submit;
Render_Executor_Snapshot executor_at_finish;
std::uint32_t business_task_count{};
std::uint32_t business_task_peak_parallelism{};
std::uint64_t topology_queue_wait_total_ns{};
std::uint64_t topology_queue_wait_max_ns{};
std::uint64_t business_task_run_total_ns{};
std::uint64_t topology_run_total_ns{};
std::uint64_t rejected_topology_count{};
};
enum class Refresh_Limit_Source : std::uint8_t {
Unknown,
Input,
Render,
Paint,
User
};
enum class Low_Latency_Limit_Reason : std::uint8_t {
User_Fps,
Consumer_Capacity,
Render_Capacity,
No_Work,
Shutdown
};
enum class Low_Latency_Bottleneck_State : std::uint8_t {
Unknown,
Input_Limited,
Producer_Limited,
Consumer_Limited,
User_Limited
};
enum class Low_Latency_Production_Mode : std::uint8_t {
Latency_Eager,
Consumer_Paced
};
enum class Consumer_Confidence : std::uint8_t {
Low,
Medium,
High
};
enum class Consumer_Sample_Result : std::uint8_t {
Accepted,
Rejected_No_Backlog,
Rejected_Producer_Starved,
Rejected_No_New_Frame,
Rejected_Invalid_Timestamp
};
enum class Low_Latency_Feedback_Decision : std::uint8_t {
Hold_User_Period,
Enter_Consumer_Paced,
Exit_Consumer_Paced,
Reject_Consumer_Sample,
Producer_Starved
};
struct Consumer_Backlog_Epoch {
std::uint64_t begin_ns{};
std::uint64_t end_ns{};
std::uint32_t rendered_frames{};
std::uint32_t superseded_frames{};
bool continuously_backlogged{};
bool producer_starved{};
};
struct Low_Latency_Performance_Diagnostics {
std::uint64_t update_posted_count{};
std::uint64_t duplicate_present_request_suppressed_count{};
std::uint64_t update_ack_count{};
std::uint64_t update_repost_count{};
std::uint64_t consumer_sample_accepted_count{};
std::uint64_t consumer_sample_rejected_no_backlog_count{};
std::uint64_t consumer_sample_rejected_starved_count{};
std::uint64_t consumer_sample_rejected_no_new_frame_count{};
std::uint64_t consumer_sample_rejected_invalid_timestamp_count{};
std::uint64_t producer_starvation_count{};
std::uint64_t mode_enter_count{};
std::uint64_t mode_exit_count{};
std::uint64_t middle_published_count{};
std::uint64_t middle_superseded_count{};
std::uint64_t painting_advanced_count{};
std::uint64_t painting_repeated_count{};
std::uint64_t underrun_count{};
std::uint64_t paint_without_posted_update_count{};
};
enum class Frame_Outcome : std::uint8_t {
Presented,
Superseded,
Render_Acquire_Dropped,
Publish_Dropped,
Paint_Acquire_Dropped,
Worker_Budget_Dropped,
Cancelled
};
/// @brief Rendering cache strategy for a renderable subtree.
enum class Renderable_Cache_Mode : std::uint8_t {
/// @brief Draw directly into the target painter each frame.
Direct,
/// @brief Rebuild a local image cache when state changes, then compose it.
Local_Pixel
};
} // namespace renderive