225 lines
8.2 KiB
C++
225 lines
8.2 KiB
C++
#include <gtest/gtest.h>
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#include <cmath>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <atomic>
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#include "renderive/renderable/Renderable.hpp"
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#include "renderive/renderable/Renderable_Test_Harness.hpp"
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#include "renderive/scene/Scene.hpp"
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struct Renderable_Base_Test_Renderable : Renderable_Test_Harness {
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Renderable_Base_Test_Renderable(bool cache_enabled)
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: Renderable_Test_Harness({.cache_enabled = cache_enabled}) {}
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void prepare_for_test(const Prepare_Render_Context&) override {
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++render_count;
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}
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int render_count{};
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};
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TEST(renderable_base_test, implementation_binds_scene_and_strategy) {
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Scene2D_Context<> low_latency_scene;
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Scene2D_Context<Manual_Refresh_Strategy<Scene2D_Frame_Data>> manual_scene;
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auto low_latency_renderable = renderive_Owner<Renderable_Base_Test_Renderable>::make(true);
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auto manual_renderable = renderive_Owner<Renderable_Base_Test_Renderable>::make(true);
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{
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auto attach = low_latency_scene.attach_builder();
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attach.attach(low_latency_renderable);
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}
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{
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auto attach = manual_scene.attach_builder();
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attach.attach(manual_renderable);
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}
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EXPECT_EQ(&low_latency_renderable->scene_for_test(), &low_latency_scene);
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EXPECT_EQ(&low_latency_renderable->scene_for_test().frame_control_strategy(),
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&low_latency_scene.frame_control);
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EXPECT_DOUBLE_EQ(low_latency_renderable->scene_for_test()
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.frame_control_strategy()
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.frequency_hz(),
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60.0);
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EXPECT_TRUE(std::isnan(manual_renderable->scene_for_test()
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.frame_control_strategy()
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.frequency_hz()));
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}
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TEST(renderable_base_test, controls_cache_with_configuration) {
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Scene2D_Context<> scene;
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auto cached = renderive_Owner<Renderable_Base_Test_Renderable>::make(true);
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auto uncached = renderive_Owner<Renderable_Base_Test_Renderable>::make(false);
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{
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auto attach = scene.attach_builder();
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attach.attach(cached);
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attach.attach(uncached);
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}
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scene.render();
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scene.wait_for_render();
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(cached->render_count, 1);
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EXPECT_EQ(uncached->render_count, 2);
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cached->invalidate_prepare_for_test();
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(cached->render_count, 2);
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EXPECT_EQ(uncached->render_count, 3);
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}
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TEST(renderable_base_test, changes_configuration_through_scene) {
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Scene2D_Context<> scene;
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auto renderable = renderive_Owner<Renderable_Base_Test_Renderable>::make(false);
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{
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auto attach = scene.attach_builder();
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attach.attach(renderable);
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}
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scene.render();
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scene.wait_for_render();
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renderable->set_configuration_for_test({.cache_enabled = true});
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scene.render();
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scene.wait_for_render();
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EXPECT_TRUE(renderable->configuration_for_test().cache_enabled);
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EXPECT_EQ(renderable->render_count, 2);
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}
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struct Renderable_Base_Cache_Invalidation_Test_Renderable : Renderable_Test_Harness {
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explicit Renderable_Base_Cache_Invalidation_Test_Renderable()
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: Renderable_Test_Harness({.cache_enabled = true}) {}
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void prepare_for_test(const Prepare_Render_Context&) override {
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const int count = render_count.fetch_add(1, std::memory_order_acq_rel) + 1;
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if (count != 1) {
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return;
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}
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std::unique_lock lock(mutex);
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started = true;
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condition.notify_all();
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condition.wait(lock, [this] {
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return released;
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});
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}
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void wait_started() {
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std::unique_lock lock(mutex);
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condition.wait(lock, [this] {
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return started;
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});
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}
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void release() {
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std::lock_guard lock(mutex);
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released = true;
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condition.notify_all();
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}
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std::atomic<int> render_count{};
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std::mutex mutex;
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std::condition_variable condition;
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bool started{};
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bool released{};
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};
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TEST(renderable_base_test, preserves_cache_invalidation_that_happens_during_render) {
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Scene2D_Context<> scene;
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auto renderable = renderive_Owner<Renderable_Base_Cache_Invalidation_Test_Renderable>::make();
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{
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auto attach = scene.attach_builder();
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attach.attach(renderable);
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}
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scene.render();
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renderable->wait_started();
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renderable->invalidate_prepare_for_test();
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renderable->release();
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scene.wait_for_render();
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EXPECT_FALSE(renderable->prepare_cache_valid_for_test());
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(renderable->render_count.load(std::memory_order_acquire), 2);
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EXPECT_TRUE(renderable->prepare_cache_valid_for_test());
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}
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struct Renderable_Base_Render_Graph_Rebuild_Test_Renderable : Renderable_Test_Harness {
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explicit Renderable_Base_Render_Graph_Rebuild_Test_Renderable() = default;
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void build_prepare_graph_for_test(Renderable_Graph_Builder& graph) override {
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const int count = build_count.fetch_add(1, std::memory_order_acq_rel) + 1;
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if (count == 1) {
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std::unique_lock lock(mutex);
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build_started = true;
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condition.notify_all();
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condition.wait(lock, [this] {
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return release_build;
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});
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}
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graph.emplace("prepare", "graph_rebuild_test",
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[](const Prepare_Render_Context&) {});
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}
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void wait_build_started() {
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std::unique_lock lock(mutex);
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condition.wait(lock, [this] {
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return build_started;
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});
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}
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void release() {
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std::lock_guard lock(mutex);
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release_build = true;
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condition.notify_all();
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}
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std::shared_ptr<const Renderable_Graph> graph_snapshot() {
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return render_graph_for_test();
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}
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void request_graph_rebuild() {
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rebuild_render_graph_for_test();
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}
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std::atomic<int> build_count{};
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std::mutex mutex;
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std::condition_variable condition;
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bool build_started{};
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bool release_build{};
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};
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TEST(renderable_base_test, preserves_rebuild_request_that_arrives_during_render_graph_build) {
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Renderable_Base_Render_Graph_Rebuild_Test_Renderable renderable;
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std::shared_ptr<const Renderable_Graph> first_graph;
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std::thread builder([&] {
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first_graph = renderable.graph_snapshot();
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});
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renderable.wait_build_started();
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std::thread rebuilder([&] {
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renderable.request_graph_rebuild();
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});
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renderable.release();
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builder.join();
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rebuilder.join();
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const auto second_graph = renderable.graph_snapshot();
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EXPECT_EQ(renderable.build_count.load(std::memory_order_acquire), 2);
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EXPECT_NE(first_graph.get(), second_graph.get());
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}
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TEST(renderable_base_test, render_graph_snapshots_remain_valid_during_concurrent_rebuilds) {
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Renderable_Base_Render_Graph_Rebuild_Test_Renderable renderable;
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renderable.release();
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std::atomic<bool> running{true};
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std::thread rebuilder([&] {
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for (int index = 0; index < 500; ++index) {
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renderable.request_graph_rebuild();
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}
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running.store(false, std::memory_order_release);
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});
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while (running.load(std::memory_order_acquire)) {
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const auto graph = renderable.graph_snapshot();
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ASSERT_TRUE(graph);
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EXPECT_EQ(graph->graph.nodes.size(), 1);
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}
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rebuilder.join();
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const auto graph = renderable.graph_snapshot();
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ASSERT_TRUE(graph);
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EXPECT_EQ(graph->graph.nodes.size(), 1);
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}
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TEST(renderable_base_test, configuration_snapshot_is_safe_during_scene_updates) {
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Scene2D_Context<> scene;
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auto renderable = renderive_Owner<Renderable_Base_Test_Renderable>::make(false);
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{
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auto attach = scene.attach_builder();
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attach.attach(renderable);
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}
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std::atomic<bool> running{true};
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std::thread writer([&] {
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for (int index = 0; index < 1000; ++index) {
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renderable->set_configuration_for_test(
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{.cache_enabled = index % 2 != 0});
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}
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running.store(false, std::memory_order_release);
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});
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while (running.load(std::memory_order_acquire)) {
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const auto configuration = renderable->configuration_for_test();
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static_cast<void>(configuration.cache_enabled);
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}
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writer.join();
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EXPECT_TRUE(renderable->configuration_for_test().cache_enabled);
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}
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