148 lines
6.8 KiB
C++
148 lines
6.8 KiB
C++
#pragma once
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#include "Gallery_Session_Control.h"
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#include "Gallery_Renderables.h"
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#include <concepts>
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#include <utility>
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namespace renderive::web::gallery_adminive {
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template <class Object, class Value, class Reader, class Writer>
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auto callback_property(std::string name, std::string label,
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adminive::Field_Control control, Reader reader, Writer writer) {
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auto accessor = structive::trusted_callable_accessor<Object>(
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std::move(reader), std::move(writer));
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static_assert(std::same_as<typename decltype(accessor)::value_type, Value>);
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return adminive::field(std::move(name), std::move(label), std::move(accessor))
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.editable()
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.unsynchronized()
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.control(control);
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}
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} // namespace renderive::web::gallery_adminive
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namespace adminive {
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template <>
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struct Type_Descriptor<renderive::web::Gallery_Feedback_Policy> {
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static auto get() {
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using T = renderive::web::Gallery_Feedback_Policy;
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using namespace renderive::web::gallery_adminive;
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return adminive::object<T>("feedback_policy", "消费者反馈",
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boolean<&T::enabled>("enabled", "启用反馈"),
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boolean<&T::pixel>("pixel", "像素响应反馈"),
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boolean<&T::presentation>("presentation", "浏览器呈现反馈"),
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boolean<&T::manual>("manual", "手动反馈"),
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number<&T::manual_fps>("manual_fps", "手动反馈帧率"));
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}
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};
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template <class Scene_Type>
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struct Type_Descriptor<renderive::web::Gallery_Session_Control<Scene_Type>> {
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static auto get() {
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using T = renderive::web::Gallery_Session_Control<Scene_Type>;
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using namespace renderive::web::gallery_adminive;
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const auto dirty = [](T& value) { value.scene_.notify_model_dirty(); };
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return adminive::object<T>("scene", "场景",
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callback_property<T, renderive::Color>(
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"background_color", "背景颜色", Field_Control::color,
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[](const T& value) { return value.scene_.background_color(); },
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[dirty](T& value, renderive::Color color) {
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value.scene_.set_background_color(color);
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dirty(value);
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}),
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callback_property<T, bool>(
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"performance_overlay", "性能叠加层", Field_Control::boolean,
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[](const T& value) {
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const auto overlay = value.scene_.performance_overlay();
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return overlay && overlay->enabled();
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},
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[dirty](T& value, bool enabled) {
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renderive::set_performance_overlay_enabled(value.scene_, enabled);
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dirty(value);
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}),
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callback_property<T, bool>(
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"renderable_visible", "显示渲染元素", Field_Control::boolean,
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[](const T& value) { return value.renderable_.is_visible(); },
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[dirty](T& value, bool visible) {
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value.renderable_.set_visible(visible);
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dirty(value);
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}),
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callback_property<T, renderive::Renderable_Cache_Mode>(
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"cache_mode", "缓存模式", Field_Control::select,
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[](const T& value) { return value.renderable_.get_cache_mode(); },
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[dirty](T& value, renderive::Renderable_Cache_Mode mode) {
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value.renderable_.set_cache_mode(mode);
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dirty(value);
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})
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.template enum_label<renderive::Renderable_Cache_Mode::Direct>("直接绘制")
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.template enum_label<renderive::Renderable_Cache_Mode::Local_Pixel>("本地像素缓存"),
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callback_property<T, std::string>(
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"object_name", "对象名称", Field_Control::text,
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[](const T& value) { return value.renderable_.object_name(); },
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[dirty](T& value, std::string name) {
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value.renderable_.set_object_name(std::move(name));
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dirty(value);
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}),
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callback_property<T, bool>(
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"frequency_limit_enabled", "启用帧率限制", Field_Control::boolean,
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[](const T& value) { return value.scene_.max_render_fps() > 0.0; },
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[dirty](T& value, bool enabled) {
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if (enabled) {
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if (value.scene_.max_render_fps() <= 0.0)
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value.scene_.set_max_render_fps(30.0);
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} else {
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value.scene_.clear_max_render_fps();
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}
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dirty(value);
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}),
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callback_property<T, double>(
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"max_render_fps", "最大渲染帧率", Field_Control::number,
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[](const T& value) {
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const double fps = value.scene_.max_render_fps();
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return fps > 0.0 ? fps : 30.0;
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},
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[dirty](T& value, double fps) {
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if (value.scene_.max_render_fps() > 0.0)
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value.scene_.set_max_render_fps(fps);
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dirty(value);
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}),
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callback_property<T, renderive::web::Gallery_Feedback_Policy>(
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"feedback", "消费者反馈", Field_Control::automatic,
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[](const T& value) { return value.feedback_; },
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[dirty](T& value, renderive::web::Gallery_Feedback_Policy feedback) {
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value.feedback_ = std::move(feedback);
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dirty(value);
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}));
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}
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};
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} // namespace adminive
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namespace structive {
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template <class Scene_Type>
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struct Type_Descriptor<renderive::web::Gallery_Session_Control<Scene_Type>> {
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static auto get() {
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using T = renderive::web::Gallery_Session_Control<Scene_Type>;
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using renderive::web::gallery_action;
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return object<T>(type_metadata(
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gallery_action("reset", "恢复本图默认值", "Gallery_Scene::rebuild", "场景"),
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gallery_action("toggle_view", "切换 View 生命周期",
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"Basic_Scene2D::activate_view / deactivate_view", "场景"),
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gallery_action("capture_next_frame", "Capture next frame",
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"Scene_Base::capture_next_frame", "Performance Capture",
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"Capture the next completed render frame", {}, {}, 0.0, true),
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gallery_action("capture_frames", "Capture N frames",
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"Scene_Base::capture_frames", "Performance Capture",
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"Capture consecutive completed render frames", "number",
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"Frame count", 20.0, true),
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gallery_action("read_data_shape", "读取数据形状",
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"Renderable data query / observer telemetry", "观察器")));
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}
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};
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} // namespace structive
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