Files
Renderive/render_2D/renderable/Renderable.cpp
T
2026-08-13 00:35:00 +08:00

147 lines
4.9 KiB
C++

#include "Renderable.h"
#include <renderive/scene/base/Scene_Base.hpp>
#include "../render/Blend2D_Cache.h"
#include <algorithm>
#include <renderive/scene/base/Scene_Render_Context.hpp>
namespace renderive {
Renderable_Observation Renderable_Observer::observation() const noexcept {
std::lock_guard lock(mutex_);
return observation_;
}
void Renderable_Observer::observe_state(Renderable_Observer_Event event,
std::uint64_t time_ns,
std::uint64_t cache_update_count,
std::uint64_t publish_count) noexcept {
std::lock_guard lock(mutex_);
observation_.event = event;
observation_.event_time_ns = time_ns;
observation_.cache_update_count = cache_update_count;
observation_.publish_count = publish_count;
}
Renderable::Renderable(::Scene_Base& scene, bool cache_enabled)
: ::Renderable_Base(scene, {.cache_enabled = cache_enabled}) {}
Renderable::~Renderable() = default;
void attach_renderable_child(::Scene_Base& scene, const std::shared_ptr<Renderable>& renderable, const std::shared_ptr<Renderable>& parent) {
scene.attach_renderable(renderable);
try {
scene.set_display_parent(*renderable, parent.get());
scene.set_dependency_parent(*renderable, parent.get());
} catch (...) {
scene.detach_renderable(*renderable);
throw;
}
scene.notify_model_dirty();
}
Renderable_Cache_Mode Renderable::get_cache_mode() const noexcept {
return configuration().cache_enabled
? Renderable_Cache_Mode::Local_Pixel
: Renderable_Cache_Mode::Direct;
}
void Renderable::set_cache_mode(Renderable_Cache_Mode mode) {
scene().set_renderable_configuration(*this, {.cache_enabled = mode == Renderable_Cache_Mode::Local_Pixel});
scene().notify_model_dirty();
}
std::string Renderable::object_name() const {
std::lock_guard lock(metadata_mutex_);
return object_name_;
}
void Renderable::set_object_name(std::string name) {
std::lock_guard lock(metadata_mutex_);
object_name_ = std::move(name);
}
bool Renderable::is_visible() const noexcept {
return visible_.load(std::memory_order_acquire);
}
void Renderable::set_visible(bool visible) {
if (visible_.exchange(visible, std::memory_order_acq_rel) != visible)
changed();
}
Renderable_Observation Renderable::observation() const noexcept {
return observer_.observation();
}
void Renderable::observe_state(Renderable_Observer_Event event,
std::uint64_t time_ns,
std::uint64_t cache_update_count,
std::uint64_t publish_count) noexcept {
observer_.observe_state(event, time_ns, cache_update_count, publish_count);
}
void Renderable::build_prepare_graph(Renderable_Graph_Builder& builder) {
add_prepare_task(builder, "prepare", "Prepare",
[this](const Render_State_View& state, const Scene_Render_Context& context) {
prepare_frame(state, context);
});
}
void Renderable::build_paint_graph(Renderable_Graph_Builder& builder) {
const auto paint_task = add_paint_task(builder, "paint", "Paint",
[this](detail::Painter& painter, const Scene_Render_Context& context) {
paint(painter, context);
});
builder.precede(builder.find("prepare"), paint_task);
}
Renderable_Graph_Builder::Task Renderable::add_prepare_task(
Renderable_Graph_Builder& builder,
std::string logical_key,
std::string name,
Prepare_Task_Function function) {
return builder.emplace(std::move(logical_key), std::move(name),
Render_Node_Kind::prepare,
[this, function = std::move(function)](const Scene_Render_Context& context) {
function(render_state_view(), context);
});
}
Renderable_Graph_Builder::Task Renderable::add_paint_task(
Renderable_Graph_Builder& builder,
std::string logical_key,
std::string name,
Paint_Task_Function function) {
return builder.emplace(std::move(logical_key), std::move(name),
Render_Node_Kind::paint,
[this, function = std::move(function)](const Scene_Render_Context& context) {
if (!is_visible() || context.color_cache == nullptr)
return;
auto* cache = dynamic_cast<detail::Blend2D_Color_Cache*>(context.color_cache);
if (!cache)
return;
detail::Painter painter(*cache, {context.viewport.width, context.viewport.height});
if (painter)
function(painter, context);
});
}
void Renderable::changed() noexcept {
invalidate_prepare();
scene().notify_model_dirty();
}
void Renderable::paint_changed() noexcept {
invalidate_paint();
scene().notify_model_dirty();
}
void Renderable::render_graph_changed() noexcept {
rebuild_render_graph();
scene().notify_model_dirty();
}
} // namespace renderive