115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
#pragma once
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#include "../base/Types.h"
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#include "../scene/Scene.h"
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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namespace renderive {
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struct Performance_Log_Options {
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bool enabled{};
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std::string directory;
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std::string session_name = "renderive";
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};
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struct Performance_Overlay_Style {
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Font font;
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int top_margin = 4;
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int left_margin = 6;
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int right_margin = 12;
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int bottom_margin = 6;
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Color background = Color::white();
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Color section_color{64, 142, 255};
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Color label_color{190, 190, 190};
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Color value_color{235, 218, 130};
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};
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struct Performance_Overlay_Options {
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Performance_Overlay_Style style;
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Performance_Log_Options log;
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};
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struct Performance_Display_Snapshot {
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Performance_Overlay_Style style;
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Size viewport_size;
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std::string plot_name;
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std::vector<std::string> lines;
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std::uint64_t frame_count{};
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};
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class LIB_DECL Performance_Overlay {
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public:
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Performance_Overlay();
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explicit Performance_Overlay(Performance_Overlay_Options options);
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~Performance_Overlay();
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[[nodiscard]] bool enabled() const noexcept;
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[[nodiscard]] std::shared_ptr<const Performance_Display_Snapshot> display_snapshot() const;
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private:
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template <detail::Scene_Frame_Control Frame_Control>
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friend std::shared_ptr<Performance_Overlay> attach_performance_overlay(Basic_Scene2D<Frame_Control>&);
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template <detail::Scene_Frame_Control Frame_Control>
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friend std::shared_ptr<Performance_Overlay> attach_performance_overlay(Basic_Scene2D<Frame_Control>&, const Performance_Overlay_Options&);
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template <detail::Scene_Frame_Control Frame_Control>
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friend void set_performance_plot_name(Basic_Scene2D<Frame_Control>&, std::string);
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template <detail::Scene_Frame_Control Frame_Control>
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friend void set_performance_overlay_enabled(Basic_Scene2D<Frame_Control>&, bool);
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struct Impl;
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std::unique_ptr<Impl> impl_;
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void set_enabled(bool enabled);
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void set_plot_name(std::string name);
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void set_options(Performance_Overlay_Options options);
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friend void detail::record_performance_frame(Performance_Overlay&, double, const Low_Latency_Diagnostics&, std::size_t, Size);
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void record_frame(double render_duration_ms,
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const Low_Latency_Diagnostics& diagnostics,
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std::size_t renderable_count,
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Size viewport);
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};
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template <detail::Scene_Frame_Control Frame_Control>
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std::shared_ptr<Performance_Overlay> attach_performance_overlay(Basic_Scene2D<Frame_Control>& scene) {
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if (auto existing = scene.performance_overlay())
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return existing;
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auto overlay = std::make_shared<Performance_Overlay>();
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scene.set_performance_overlay(overlay);
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return overlay;
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}
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template <detail::Scene_Frame_Control Frame_Control>
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std::shared_ptr<Performance_Overlay> attach_performance_overlay(Basic_Scene2D<Frame_Control>& scene, const Performance_Overlay_Options& options) {
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if (auto existing = scene.performance_overlay()) {
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existing->set_options(options);
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scene.notify_model_dirty();
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return existing;
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}
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auto overlay = std::make_shared<Performance_Overlay>(options);
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scene.set_performance_overlay(overlay);
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return overlay;
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}
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template <detail::Scene_Frame_Control Frame_Control>
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void set_performance_plot_name(Basic_Scene2D<Frame_Control>& scene, std::string name) {
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auto overlay = scene.performance_overlay();
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if (!overlay)
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overlay = attach_performance_overlay(scene);
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overlay->set_plot_name(std::move(name));
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scene.notify_model_dirty();
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}
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template <detail::Scene_Frame_Control Frame_Control>
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void set_performance_overlay_enabled(Basic_Scene2D<Frame_Control>& scene, bool enabled) {
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auto overlay = scene.performance_overlay();
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if (!overlay && !enabled)
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return;
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if (!overlay)
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overlay = attach_performance_overlay(scene);
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overlay->set_enabled(enabled);
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scene.notify_model_dirty();
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}
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} // namespace renderive
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