24 lines
579 B
C++
24 lines
579 B
C++
#include "Abs_Axis.h"
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#include <algorithm>
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#include <cmath>
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namespace renderive {
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Abs_Axis::Abs_Axis(::Scene_Base& scene) : Renderable(scene, true) {}
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Abs_Axis::~Abs_Axis() = default;
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int Abs_Axis::pixel_sample_count(Range range) const {
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const Axis_Transform value = transform();
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const double first = value.coord_to_pixel(range.origin);
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const double last = value.coord_to_pixel(range.target);
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return std::max(0, static_cast<int>(std::abs(last - first)) + 1);
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}
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int Abs_Axis::sub_tick_count(double) const noexcept {
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return 4;
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}
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} // namespace renderive
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