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Renderive/render_3D/tests/Point_State_Tests.cpp
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2026-08-16 03:34:17 +08:00

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#include "render_3D/Point_Visual.h"
#include "render_3D/detail/Point_Core.h"
#include <renderive/frame_control/Frame_Control.hpp>
#include "render_3D/Scene_Context.hpp"
#include <renderive/scene/Scene.hpp>
#include <gtest/gtest.h>
#include <algorithm>
#include <array>
#include <atomic>
#include <memory>
#include <stdexcept>
#include <thread>
#include <vector>
namespace renderive::render_3d {
namespace {
using Test_Frame_Control = Low_Latency_Strategy<Scene3D_Frame_Data>;
struct Test_Scene final
: Scene3D_Context<Test_Frame_Control, detail::Scene_State>,
Scene_Renderer {
explicit Test_Scene(const std::shared_ptr<Point_Visual>& visual) {
Scene_State_Strategy::set<&detail::Scene_State::viewport>(
Extent{320, 180});
point_id = visual->renderable_id();
auto builder = attach_builder();
builder.attach(renderive_Owner<Point_Visual>(visual));
}
~Test_Scene() override { shutdown(); }
void render_frame() {
{
auto painter = frame_control.acquire_painter();
ASSERT_TRUE(painter);
publish_frame_state();
}
auto renderer = frame_control.acquire_renderer();
ASSERT_TRUE(renderer);
Scene_Base::render(*renderer);
}
Node_Execution_Result render_scene(
const Scene_Render_Context& context) override {
prepared = context.prepared<detail::Prepared_Point>(point_id);
if (!prepared)
throw std::logic_error("Point_Visual did not publish prepared data");
EXPECT_EQ(context.frame.scene_state<detail::Scene_State>().viewport,
(Extent{320, 180}));
return Node_Execution_Result::completed();
}
Renderable_Id point_id{};
std::shared_ptr<const detail::Prepared_Point> prepared;
};
static_assert(std::derived_from<Point_Visual, Renderable>);
static_assert(std::derived_from<Point_Visual, ::Renderable_Base>);
TEST(PointState, PublishesStateAndBulkDataIntoFrameLocalPreparedOutput) {
auto visual = Point_Visual::Builder{}.build(
std::vector<Point>{{{1.0F, 2.0F, 3.0F}, {1, 2, 3, 255}, 7.0F}});
ASSERT_TRUE(visual);
Point_State configured;
configured.visible = false;
configured.style.stroke_width_px = 3.0F;
visual->set<&Point_State::visible>(configured.visible);
visual->set<&Point_State::style>(configured.style);
Test_Scene scene(visual);
scene.render_frame();
ASSERT_TRUE(scene.prepared);
EXPECT_EQ(scene.prepared->state, configured);
ASSERT_EQ(scene.prepared->positions.size(), 1U);
EXPECT_EQ(scene.prepared->positions.front(),
(std::array<float, 3>{1.0F, 2.0F, 3.0F}));
EXPECT_EQ(scene.prepared->data_revision, 1U);
}
TEST(PointState, PublishesImmutableBulkPayloadsAcrossConcurrentUpdates) {
auto visual = Point_Visual::Builder{}.build();
ASSERT_TRUE(visual);
Test_Scene scene(visual);
constexpr int update_count = 200;
std::atomic<bool> done{};
std::thread writer([&] {
for (int value = 1; value <= update_count; ++value) {
std::vector<Point> points(static_cast<std::size_t>(value % 31 + 1));
for (auto& point : points) {
point.position.x = static_cast<float>(value);
point.diameter_px = static_cast<float>(value % 12 + 1);
}
visual->update_points(std::move(points));
}
done.store(true, std::memory_order_release);
});
do {
scene.render_frame();
const auto prepared = scene.prepared;
ASSERT_TRUE(prepared);
if (!prepared->positions.empty()) {
const float expected = prepared->positions.front()[0];
for (const auto& point : prepared->positions)
EXPECT_EQ(point[0], expected);
}
} while (!done.load(std::memory_order_acquire));
writer.join();
scene.render_frame();
ASSERT_TRUE(scene.prepared);
ASSERT_FALSE(scene.prepared->positions.empty());
EXPECT_EQ(scene.prepared->positions.front()[0],
static_cast<float>(update_count));
}
TEST(PointState, RejectsInvalidStateAndPayloadAtTheOwningBoundary) {
auto visual = Point_Visual::Builder{}.build();
ASSERT_TRUE(visual);
Point_State invalid;
invalid.style.stroke_width_px = -1.0F;
EXPECT_THROW(visual->set<&Point_State::style>(invalid.style),
std::invalid_argument);
EXPECT_THROW(visual->update_points(std::vector<Point>{{{}, {}, 0.0F}}),
std::invalid_argument);
}
TEST(PointRenderPlan, OrdersParallelPreparationBeforeSingleSceneRenderNode) {
auto visual = Point_Visual::Builder{}.build(
std::vector<Point>{{{}, {}, 8.0F}});
Test_Scene scene(visual);
scene.render_frame();
const auto plan = scene.render_plan_snapshot();
ASSERT_TRUE(plan);
const auto prepare = std::find_if(
plan->graph.nodes.begin(), plan->graph.nodes.end(),
[&](const Render_Node& node) {
return node.owner_id == visual->renderable_id() &&
node.kind == Render_Node_Kind::prepare;
});
const auto render = std::find_if(
plan->graph.nodes.begin(), plan->graph.nodes.end(),
[](const Render_Node& node) {
return node.kind == Render_Node_Kind::render;
});
ASSERT_NE(prepare, plan->graph.nodes.end());
ASSERT_NE(render, plan->graph.nodes.end());
EXPECT_NE(std::find(plan->graph.edges.begin(), plan->graph.edges.end(),
Render_Edge{prepare->node_id, render->node_id}),
plan->graph.edges.end());
}
} // namespace
} // namespace renderive::render_3d