302 lines
12 KiB
C++
302 lines
12 KiB
C++
#include <gtest/gtest.h>
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#include <algorithm>
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <cstdint>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "renderive/renderable/Renderable.hpp"
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#include "renderive/renderable/Renderable_Test_Harness.hpp"
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#include "renderive/scene/Scene.hpp"
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#include "Scene_Test_Helpers.hpp"
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namespace {
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using namespace std::chrono_literals;
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class Gate {
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public:
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void arrive_and_wait() {
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std::unique_lock lock(mutex_);
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arrived_ = true;
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condition_.notify_all();
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condition_.wait(lock, [this] { return open_; });
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}
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void wait_until_arrived() {
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std::unique_lock lock(mutex_);
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ASSERT_TRUE(condition_.wait_for(lock, 2s, [this] { return arrived_; }));
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}
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void open() {
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std::lock_guard lock(mutex_);
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open_ = true;
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condition_.notify_all();
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}
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private:
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std::mutex mutex_;
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std::condition_variable condition_;
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bool arrived_{};
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bool open_{};
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};
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template <class Predicate>
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bool wait_until(Predicate&& predicate) {
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const auto deadline = std::chrono::steady_clock::now() + 2s;
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while (!predicate()) {
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if (std::chrono::steady_clock::now() >= deadline)
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return false;
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std::this_thread::yield();
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}
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return true;
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}
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class Counting_Renderable : public Renderable_Test_Harness {
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public:
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Counting_Renderable()
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: Renderable_Test_Harness({.cache_enabled = false}) {}
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std::atomic<int> prepare_count{};
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protected:
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void prepare_for_test(const Prepare_Render_Context&) override {
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prepare_count.fetch_add(1, std::memory_order_release);
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}
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};
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class Blocking_Renderable : public Counting_Renderable {
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public:
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Blocking_Renderable(std::shared_ptr<Gate> gate, int block_on_call = 1, std::atomic<bool>* destroyed = nullptr)
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: gate_(std::move(gate)), block_on_call_(block_on_call), destroyed_(destroyed) {}
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~Blocking_Renderable() override {
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if (destroyed_)
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destroyed_->store(true, std::memory_order_release);
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}
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protected:
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void prepare_for_test(const Prepare_Render_Context&) override {
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const int call = prepare_count.fetch_add(1, std::memory_order_acq_rel) + 1;
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if (call == block_on_call_)
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gate_->arrive_and_wait();
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}
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private:
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std::shared_ptr<Gate> gate_;
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int block_on_call_{};
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std::atomic<bool>* destroyed_{};
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};
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TEST(dynamic_renderable_lifecycle_test, edit_waits_until_current_frame_finishes) {
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Scene2D_Context<> scene;
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auto gate = std::make_shared<Gate>();
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auto current = renderive_Owner<Blocking_Renderable>::make(gate);
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auto added = renderive_Owner<Counting_Renderable>::make();
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attach_initial(scene, current);
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scene.render();
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gate->wait_until_arrived();
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std::atomic<bool> edited{};
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scene.edit_renderables([added, &edited](auto& editor) {
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editor.attach(added);
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edited.store(true, std::memory_order_release);
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});
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EXPECT_FALSE(edited.load(std::memory_order_acquire));
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gate->open();
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scene.wait_for_render();
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EXPECT_TRUE(wait_until([&] { return edited.load(std::memory_order_acquire); }));
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EXPECT_EQ(added->prepare_count.load(std::memory_order_acquire), 0);
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(added->prepare_count.load(std::memory_order_acquire), 1);
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}
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TEST(dynamic_renderable_lifecycle_test, detach_waits_until_current_frame_finishes_before_releasing_scene_ownership) {
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Scene2D_Context<> scene;
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auto gate = std::make_shared<Gate>();
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std::atomic<bool> destroyed{};
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auto renderable = renderive_Owner<Blocking_Renderable>::make(gate, 1, &destroyed);
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std::weak_ptr<Blocking_Renderable> weak = renderable.share();
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attach_initial(scene, renderable);
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scene.render();
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gate->wait_until_arrived();
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std::atomic<bool> edited{};
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scene.edit_renderables([renderable, &edited](auto& editor) {
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editor.detach(renderable);
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edited.store(true, std::memory_order_release);
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});
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renderable.reset();
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EXPECT_FALSE(destroyed.load(std::memory_order_acquire));
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gate->open();
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scene.wait_for_render();
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EXPECT_TRUE(wait_until([&] { return edited.load(std::memory_order_acquire); }));
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EXPECT_TRUE(wait_until([&] { return destroyed.load(std::memory_order_acquire); }));
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EXPECT_TRUE(weak.expired());
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EXPECT_EQ(scene.renderable_count(), 0u);
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}
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TEST(dynamic_renderable_lifecycle_test, reparent_edit_changes_only_the_next_frame_dependency_plan) {
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Scene2D_Context<> scene;
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auto first_gate = std::make_shared<Gate>();
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auto second_gate = std::make_shared<Gate>();
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auto first_parent = renderive_Owner<Blocking_Renderable>::make(first_gate, 1);
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auto second_parent = renderive_Owner<Blocking_Renderable>::make(second_gate, 2);
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auto child = renderive_Owner<Counting_Renderable>::make();
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{
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auto attach = scene.attach_builder();
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attach.attach(first_parent);
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attach.attach(second_parent);
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attach.attach(child);
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attach.set_dependency_parent(child, first_parent);
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}
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scene.render();
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first_gate->wait_until_arrived();
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std::atomic<bool> edited{};
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scene.edit_renderables([child, second_parent, &edited](auto& editor) {
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editor.set_dependency_parent(child, second_parent);
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edited.store(true, std::memory_order_release);
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});
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EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 0);
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first_gate->open();
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scene.wait_for_render();
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EXPECT_TRUE(wait_until([&] { return edited.load(std::memory_order_acquire); }));
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EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 1);
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scene.render();
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second_gate->wait_until_arrived();
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EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 1);
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second_gate->open();
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scene.wait_for_render();
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EXPECT_EQ(child->prepare_count.load(std::memory_order_acquire), 2);
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}
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class Rebuildable_Renderable final : public Renderable_Test_Harness {
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public:
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explicit Rebuildable_Renderable(std::shared_ptr<Gate> first_graph_gate)
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: Renderable_Test_Harness({.cache_enabled = false}), first_graph_gate_(std::move(first_graph_gate)) {}
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void publish_second_graph() {
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graph_version_.store(2, std::memory_order_release);
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rebuild_render_graph_for_test();
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}
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std::vector<int> executions() const {
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std::lock_guard lock(executions_mutex_);
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return executions_;
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}
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protected:
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void build_prepare_graph_for_test(Renderable_Graph_Builder& builder) override {
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const int version = graph_version_.load(std::memory_order_acquire);
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builder.emplace("versioned_prepare", version == 1 ? "Graph A" : "Graph B", [this, version](const Prepare_Render_Context&) {
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if (version == 1)
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first_graph_gate_->arrive_and_wait();
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std::lock_guard lock(executions_mutex_);
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executions_.push_back(version);
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});
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}
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private:
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std::shared_ptr<Gate> first_graph_gate_;
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std::atomic<int> graph_version_{1};
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mutable std::mutex executions_mutex_;
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std::vector<int> executions_;
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};
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TEST(dynamic_renderable_lifecycle_test, graph_rebuild_uses_the_same_no_inflight_frame_barrier) {
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Scene2D_Context<> scene;
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auto gate = std::make_shared<Gate>();
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auto renderable = renderive_Owner<Rebuildable_Renderable>::make(gate);
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attach_initial(scene, renderable);
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scene.render();
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gate->wait_until_arrived();
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renderable->publish_second_graph();
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gate->open();
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scene.wait_for_render();
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EXPECT_EQ(renderable->executions(), std::vector<int>({1}));
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(renderable->executions(), std::vector<int>({1, 2}));
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}
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class Sequence_Parent final : public Renderable_Test_Harness {
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public:
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explicit Sequence_Parent(std::atomic<std::uint64_t>& completed_sequence)
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: Renderable_Test_Harness({.cache_enabled = false}), completed_sequence_(completed_sequence) {}
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protected:
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void prepare_for_test(const Prepare_Render_Context& context) override {
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completed_sequence_.store(context.frame.render_sequence, std::memory_order_release);
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}
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private:
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std::atomic<std::uint64_t>& completed_sequence_;
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};
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class Sequence_Child final : public Renderable_Test_Harness {
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public:
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Sequence_Child(std::atomic<std::uint64_t>& parent_sequence, std::atomic<int>& violations)
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: Renderable_Test_Harness({.cache_enabled = false}), parent_sequence_(parent_sequence), violations_(violations) {}
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protected:
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void prepare_for_test(const Prepare_Render_Context& context) override {
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if (parent_sequence_.load(std::memory_order_acquire) != context.frame.render_sequence)
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violations_.fetch_add(1, std::memory_order_relaxed);
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}
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private:
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std::atomic<std::uint64_t>& parent_sequence_;
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std::atomic<int>& violations_;
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};
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TEST(dynamic_renderable_lifecycle_test, one_runtime_callback_can_apply_a_complete_relationship_change) {
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Scene2D_Context<> scene;
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std::atomic<std::uint64_t> parent_sequence{};
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std::atomic<int> violations{};
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auto parent = renderive_Owner<Sequence_Parent>::make(parent_sequence);
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auto child = renderive_Owner<Sequence_Child>::make(parent_sequence, violations);
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attach_initial(scene, parent);
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wait_renderable_edit(scene, [parent, child](auto& editor) {
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editor.attach(child);
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editor.set_dependency_parent(child, parent);
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editor.set_display_parent(child, parent);
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});
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(violations.load(std::memory_order_acquire), 0);
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wait_renderable_edit(scene, [child](auto& editor) {
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editor.clear_dependency_parent(child);
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editor.clear_display_parent(child);
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editor.detach(child);
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});
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EXPECT_EQ(scene.renderable_count(), 1u);
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}
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TEST(dynamic_renderable_lifecycle_test, queued_edits_and_render_submission_preserve_complete_topologies) {
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Scene2D_Context<> scene;
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std::atomic<std::uint64_t> parent_sequence{};
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std::atomic<int> violations{};
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auto parent = renderive_Owner<Sequence_Parent>::make(parent_sequence);
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attach_initial(scene, parent);
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constexpr int iterations = 200;
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for (int index = 0; index < iterations; ++index) {
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auto child = renderive_Owner<Sequence_Child>::make(parent_sequence, violations);
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scene.edit_renderables([parent, child](auto& editor) {
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editor.attach(child);
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editor.set_dependency_parent(child, parent);
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editor.set_display_parent(child, parent);
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});
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scene.edit_renderables([child](auto& editor) {
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editor.clear_dependency_parent(child);
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editor.clear_display_parent(child);
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editor.detach(child);
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});
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}
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scene.render();
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scene.wait_for_render();
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EXPECT_EQ(violations.load(std::memory_order_acquire), 0);
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EXPECT_EQ(scene.renderable_count(), 1u);
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}
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TEST(dynamic_renderable_lifecycle_test, captures_before_and_after_runtime_attach_keep_both_plan_versions_resolvable) {
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Scene2D_Context<> scene;
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auto first = renderive_Owner<Counting_Renderable>::make();
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auto second = renderive_Owner<Counting_Renderable>::make();
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attach_initial(scene, first);
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const Capture_Session_Id session_id = scene.capture_frames(2);
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scene.render();
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scene.wait_for_render();
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wait_renderable_edit(scene, [second](auto& editor) {
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editor.attach(second);
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});
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scene.render();
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scene.wait_for_render();
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const auto session = scene.capture_session(session_id);
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ASSERT_TRUE(session);
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ASSERT_EQ(session->frames.size(), 2u);
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const auto first_version = session->frames[0].snapshot->render_plan_version;
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const auto second_version = session->frames[1].snapshot->render_plan_version;
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EXPECT_NE(first_version, second_version);
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const auto first_plan = scene.find_render_plan(first_version);
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const auto second_plan = scene.find_render_plan(second_version);
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ASSERT_TRUE(first_plan);
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ASSERT_TRUE(second_plan);
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EXPECT_TRUE(std::ranges::none_of(first_plan->graph.nodes, [&](const Render_Node& node) {
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return node.owner_id == second->renderable_id();
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}));
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EXPECT_TRUE(std::ranges::any_of(second_plan->graph.nodes, [&](const Render_Node& node) {
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return node.owner_id == second->renderable_id();
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}));
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}
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}
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