Files
Renderive/render_3D/tests/Datoviz_Visual_Family_Tests.cpp
2026-08-18 08:49:09 +08:00

52 lines
1.8 KiB
C++

#include "render_3D/Datoviz_Visuals.h"
#include <gtest/gtest.h>
#include <vector>
namespace renderive::render_3d {
namespace {
template <class Visual, class Item>
void exercise(Item item) {
auto visual = typename Visual::Builder{std::vector<Item>{item}}.build();
ASSERT_TRUE(visual);
EXPECT_EQ(visual->item_count(), 1U);
ASSERT_EQ(visual->edit_items(
[](auto& items) { items.push_back(items.front()); }),
Visual_Data_Error::none);
EXPECT_EQ(visual->item_count(), 2U);
}
TEST(DatovizVisualFamilies, EveryPublicFamilyUsesBuilderOwnedStorage) {
exercise<Splat_Visual>(Splat{});
exercise<Pixel_Visual>(Pixel{});
exercise<Marker_Visual>(Marker{});
exercise<Sphere_Visual>(Sphere{});
exercise<Segment_Visual>(Segment{.end = {1, 0, 0}});
exercise<Vector_Visual>(Vector_Glyph{});
exercise<Primitive_Visual>(Primitive_Vertex{});
exercise<Mesh_Visual>(Mesh_Vertex{});
exercise<Path_Visual>(Path_Vertex{});
exercise<Image_Visual>(Image{});
exercise<Labels_Visual>(Label{});
exercise<Glyph_Visual>(Glyph{});
exercise<Text_Visual>(Text_Label{.text = "Renderive"});
exercise<Volume_Visual>(Voxel{});
}
TEST(DatovizVisualFamilies, BuilderValidationUsesStateProperties) {
auto volume = Volume_Visual::Builder(std::vector<Voxel>(64))
.set<&Volume_State::field_width>(4U)
.set<&Volume_State::field_height>(4U)
.set<&Volume_State::field_depth>(4U)
.build();
ASSERT_TRUE(volume);
EXPECT_EQ(volume->get<&Volume_State::field_depth>(), 4U);
EXPECT_THROW((Volume_Visual::Builder{}
.set<&Volume_State::field_width>(4U)
.build()),
std::invalid_argument);
}
} // namespace
} // namespace renderive::render_3d