#include #include #include "renderive/renderable/Renderable.hpp" #include "renderive/scene/Scene.hpp" struct Scene_Base_Test_Renderable : Renderable_Base { explicit Scene_Base_Test_Renderable(Scene_Base& scene) : Renderable_Base(scene) {} void render(const Scene_Render_Context& context) override { render_sequence = context.render_sequence; ++render_count; } std::uint64_t render_sequence{}; int render_count{}; }; TEST(scene_base_test, publishes_renderable_collection_before_background_render) { Scene2D_Context<> scene; auto renderable = std::make_shared(scene); scene.attach_renderable(renderable); scene.render(); scene.wait_for_render(); EXPECT_EQ(renderable->render_count, 1); EXPECT_EQ(renderable->render_sequence, 1); EXPECT_EQ(scene.renderable_count(), 1); }