#include #include #include #include "renderive/renderable/Renderable.hpp" #include "renderive/renderable/Renderable_Test_Harness.hpp" #include "renderive/scene/Scene.hpp" #include "Scene_Test_Helpers.hpp" struct Scene3D_Context_Test_Renderable : Renderable_Test_Harness { explicit Scene3D_Context_Test_Renderable() = default; void prepare_for_test(const Prepare_Render_Context&) override { scene_is_3d = dynamic_cast(&scene_for_test()) != nullptr; ++render_count; } std::atomic render_count{}; bool scene_is_3d{}; }; TEST(scene3d_context_test, uses_scene_3d_base_contract) { Scene3D_Context<> scene; auto renderable = renderive_Owner::make(); attach_initial(scene, renderable); scene.render(); scene.wait_for_render(); EXPECT_EQ(renderable->render_count.load(), 1); EXPECT_TRUE(renderable->scene_is_3d); } struct Scene3D_Dependency_Cache_Test_Renderable : Renderable_Test_Harness { explicit Scene3D_Dependency_Cache_Test_Renderable() : Renderable_Test_Harness({.cache_enabled = true}) {} void prepare_for_test(const Prepare_Render_Context&) override { ++render_count; } int render_count{}; }; TEST(scene3d_context_test, propagates_cache_invalidation_through_unsorted_dependency_chain) { Scene3D_Context<> scene; auto leaf = renderive_Owner::make(); auto middle = renderive_Owner::make(); auto root = renderive_Owner::make(); with_attach_builder(scene, [&](auto& attach) { attach.attach(leaf); attach.attach(middle); attach.attach(root); attach.set_dependency_parent(leaf, middle); attach.set_dependency_parent(middle, root); }); scene.render(); scene.wait_for_render(); EXPECT_EQ(root->render_count, 1); EXPECT_EQ(middle->render_count, 1); EXPECT_EQ(leaf->render_count, 1); root->invalidate_prepare_for_test(); scene.render(); scene.wait_for_render(); EXPECT_EQ(root->render_count, 2); EXPECT_EQ(middle->render_count, 2); EXPECT_EQ(leaf->render_count, 2); } TEST(scene3d_context_test, runtime_edit_explicitly_reparents_children_before_detach) { Scene3D_Context<> scene; auto grandparent = renderive_Owner::make(); auto parent = renderive_Owner::make(); auto child = renderive_Owner::make(); with_attach_builder(scene, [&](auto& attach) { attach.attach(grandparent); attach.attach(parent); attach.attach(child); attach.set_display_parent(parent, grandparent); attach.set_display_parent(child, parent); attach.set_dependency_parent(parent, grandparent); attach.set_dependency_parent(child, parent); }); scene.render(); scene.wait_for_render(); EXPECT_EQ(child->render_count, 1); wait_renderable_edit(scene, [grandparent, parent, child](auto& editor) { editor.set_display_parent(child, grandparent); editor.set_dependency_parent(child, grandparent); editor.clear_display_parent(parent); editor.clear_dependency_parent(parent); editor.detach(parent); }); const auto topology = scene.topology_snapshot(); bool display_checked{}; bool dependency_checked{}; for (const auto& relation : topology.display) { if (relation.child.get() == child.get()) { EXPECT_EQ(relation.parent.get(), grandparent.get()); display_checked = true; } } for (const auto& relation : topology.dependency) { if (relation.child.get() == child.get()) { EXPECT_EQ(relation.parent.get(), grandparent.get()); dependency_checked = true; } } EXPECT_TRUE(display_checked); EXPECT_TRUE(dependency_checked); scene.render(); scene.wait_for_render(); EXPECT_EQ(parent->render_count, 1); EXPECT_EQ(child->render_count, 2); }