#include "Axis_p.h" namespace YSG { using Axis_Binding = Renderable_Binding; Axis::Axis() { Axis_Binding::init(this, "Axis"); } Axis_Private* Axis::d() { return Axis_Binding::d(this); } Render_Data* Axis::create_render_data() { return Axis_Binding::create_render_data(); } Render_State* Axis::create_render_state() { return Axis_Binding::create_render_state(); } Input_Data* Axis::create_input_data() { return Axis_Binding::create_input_data(); } int Axis::number_precision(SRC src) { return d()->state_value(&Axis_Render_State::number_precision, src); } void Axis::set_number_precision(int value) { d()->set_state_value(&Axis_Render_State::number_precision, value); } double Axis::coord_start(SRC src) { return d()->state_value(&Axis_Render_State::coord_start, src); } void Axis::set_coord_start(double value) { d()->set_state_value(&Axis_Render_State::coord_start, value); } double Axis::coord_length(SRC src) { return d()->state_value(&Axis_Render_State::coord_length, src); } void Axis::set_coord_length(double value) { d()->set_state_value(&Axis_Render_State::coord_length, value); } void Axis::set_coord_range(Range range) { Render_Edit_Lease edit(d()); edit->coord_start = range.lower; edit->coord_length = range.upper - range.lower; } Axis::Builder::Builder(Plot* plot, Qt::Orientation orientation) { this->plot = plot; this->orientation = orientation; } Axis* Axis::Builder::build() { Axis* ret = new Axis(); Axis::BuilderT::set(ret); return ret; } }