#pragma once #include "common/Pixel_Frame.h" #include "render_2D/base/Types.h" #include #include #include namespace renderive::web { [[nodiscard]] std::string encode_pixel_frame(Image_View image, Color background = Color::black()); [[nodiscard]] std::string encode_rgba8_pixel_frame(const std::byte* pixels, std::uint32_t width, std::uint32_t height, std::size_t stride); } // namespace renderive::web