#pragma once #include "Numeric_Axis.h" namespace renderive { namespace detail { class LIB_DECL Frequency_Axis_Control : public Axis { public: Frequency_Axis_Control(::Scene_Base& scene, const Axis_Properties& properties); protected: [[nodiscard]] std::string format_tick_label(double tick, const Axis_Properties& state) const override; }; } // namespace detail using Frequency_Axis = Attach_Builder; } // namespace renderive